The Last Starship - Update 2

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The Last Starship - Update 2

Postby Mark » Fri Jul 29, 2022 1:55 pm

In our latest video Mark and Chris show off some of the incredible ships created by the first batch of play testers and get their hand's dirty with some asteroid mining…

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Re: The Last Starship - Update 2

Postby Lokve » Fri Jul 29, 2022 5:26 pm

- A lot of starships are going to be mirrored around the X-axis
- I suggest making that easy/automated
- E.g. like Blender's mirror-modifier
- And then mirroring can be turned off, for the final 20% where the starship is not going to have symmetry
- Perhaps support 4-way-symmetry as well

- You have a long, narrow starship
- Like a 30cm-ruler
- It only has weapons on 1 side
- What if it's attacked from the other side?
- You could spin the ruler 180°, as a bottle spins in spin-the-bottle
- But flipping it upside down, along the length-axis, would be a lot faster
- Like rolling a bus to the left, until it's on its roof, front windshield still facing the same direction as before
- "Up" would become "down", but that doesn't matter in zero gravity
- It seems to me, that The Last Starship doesn't support this yet
- I think TLS should support this

How does the layering work?
Right now, looks like everything is on the same 2D-plane, and could crash into each other

Update 2 -
27 min: Why hadn't the crew already gathered at the airdock?

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