Mirroring- A lot of starships are going to be mirrored around the X-axis
- I suggest making that easy/automated
- E.g. like Blender's mirror-modifier
- And then mirroring can be turned off, for the final 20% where the starship is not going to have symmetry
- Perhaps support 4-way-symmetry as well
Rotation- You have a long, narrow starship
- Like a 30cm-ruler
- It only has weapons on 1 side
- What if it's attacked from the other side?
- You
could spin the ruler 180°, as a bottle spins in spin-the-bottle
- But flipping it upside down, along the length-axis, would be a lot faster
- Like rolling a bus to the left, until it's on its roof, front windshield still facing the same direction as before
- "Up" would become "down", but that doesn't matter in zero gravity
- It seems to me, that The Last Starship doesn't support this yet
- I think TLS should support this
How does the layering work?Right now, looks like everything is on the same 2D-plane, and could crash into each other
Update 2 - https://www.youtube.com/watch?v=4UAIWNZW12Y27 min: Why hadn't the crew already gathered at the airdock?