It works well when a security camera is viewing misconduct (escape, prisoners attacking guards) guards from the security office who are operating the wrath monitor to mention the speaker, which is placed a prison places (which you want ) idle guards who are not busy they are on the speaker will reach immediately to the site.
* The speakers are connected to the monitor by the game thread system manually
*Prisoners with violent traits or troublemakers can also move the location if the coast is clear and is free time or other schedule that he can go to the site
* Prisoners will only do this if the heat of the prison is high
* Very distant Guards do not go to the site (avoid lags with entire prison traveler guards to reach the site and be all settled
* Some guards limit established by the micromanagement menu (Guards attending incidents)
comment your opinion
[TIP] High security Speakers
Moderator: NBJeff
- MrDeliberto
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Re: [TIP] High security Speakers
I think that requires some re-phrasing as - having read it twice - I do not really understand what you propose.
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grubbyseismic
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Re: [TIP] High security Speakers
Jailer wrote:I think that requires some re-phrasing as - having read it twice - I do not really understand what you propose.
Seconded! I got that this system could be used in conjunction with other security systems; is helpful (somehow) to guards when bad behaviour is being viewed by an active CCTV camera... but that's about it.
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