DefLawn

Discuss your new mods and themes here

Moderator: Defcon moderators

User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

DefLawn

Postby Ace Rimmer » Wed Aug 29, 2007 6:28 pm

Well, I was bored and thought I'd try to mod something. First ever mod for me!

Ok, old man xander has had the best lawn in the neighborhood for a long time but he's kept it meticulously treated for pests. However, his lawn care contract has expired (unbeknownst to him) and he's been on extended vacation for quite some time. Now is your chance to take control of this prime habitat! But oh noes! Other insect communities have seized the opportunity too!

Time to gather your forces and wage all out war! Set your ant hills and bee hives, place your butterfly lookouts, and the send in the spiders and beetles, launch hornets and bumble bees, sneak up with tunneling ants, and bring down those poisoned stingers with your very own supply of Raid!

Image

I've just started this and plan to set up a whole map of xanders lawn complete with Bermuda grass, water hose, garden, and bird bath. Aww, he loves to watch the birds. So far I'm still working out the "units". I haven't even bothered to do the blur's yet. We'll see how long this takes... :wink: Flame lightly, cause these bugs don't handle fire too well.

  • Nuke = Poisoned Stinger
  • Silo
    • APS Mode = Raid Can
    • Poisoned Stinger Mode = Large Ant Hill
  • Airbase = Bee Hive
  • Radar = Butterfly on flower
  • Battleship = Spider
  • Carrier = Beetle
  • Sub
    • Passive/Active mode = Tunneling Ant
    • SRPS Mode = Emerging Ant
  • Fighter = Hornet
  • Bomber = Bumble Bee
User avatar
Hyperion
level5
level5
Posts: 2102
Joined: Sun Dec 10, 2006 4:26 am
Location: England, UK

Postby Hyperion » Wed Aug 29, 2007 6:40 pm

Nice original idea :)
User avatar
Feud
level5
level5
Posts: 5149
Joined: Sun Oct 08, 2006 8:40 pm
Location: Blackacre, VA

Postby Feud » Wed Aug 29, 2007 7:21 pm

If noting else, it's original.
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Wed Aug 29, 2007 7:32 pm

Well, what could be scarier than a swarm of bees with that angry look or hordes of spiders on the march? How about the thought of a ant army suddenly appearing out of the ground to throw poison stingers at your poor defenseless larvae? Oh wait, you do have that can of raid! Better not let any of that deadly spray near your own nests though... :shock:

:wink:
Smoke me a kipper, I'll be back for breakfast...
User avatar
rotw
level1
level1
Posts: 31
Joined: Wed Aug 29, 2007 5:30 pm
Location: Behind enemy lines (Germany)
Contact:

Postby rotw » Wed Aug 29, 2007 7:47 pm

Hm, a random event trigger would be useful here, so that once in the game suddenly the owner reappears, kills loads, then leaves again :P
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Wed Aug 29, 2007 7:58 pm

I love you so much, Ace, that I can't even express it. <3

xander
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Wed Aug 29, 2007 10:45 pm

Some new images, enjoy. :wink: (more to come) Will probably make the units more visible. I also need to "clean up" the tool tip text here and there.

Image
Image
User avatar
NukeLord
level4
level4
Posts: 525
Joined: Fri Nov 03, 2006 2:08 pm

Postby NukeLord » Thu Aug 30, 2007 11:04 am

Ha, great original idea Ace! Liking this a lot. :D
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Fri Aug 31, 2007 3:22 pm

Ok, some slight changes. I made the Hornet easier to differentiate from the Bumble Bee in combat. I'm still not happy with it but at least you can spot the difference without having to really look.

Things to do:
  • Enlarge/thicken Spider, possibly fill in the abdomen/head with color (?)
  • Thicken the unit lines for better visibility
  • Make Beetle payload more visible
  • Correct "Be" to "Bee" :oops:
  • Make the tunneling ant look more "stealthy", perhaps with a > for the tunnel (?)
  • Change the blur image for each unit
  • Change "Defcon 5-1" to something more appropriate (?)
  • Mod the tool bar buttons
  • Change world map to Henderson's Lawn. :wink:


Image
User avatar
KingAl
level5
level5
Posts: 4138
Joined: Sun Sep 10, 2006 7:42 am

Postby KingAl » Fri Aug 31, 2007 3:36 pm

It's looking very cool :D
Perhaps the countdown could just be to the day xander returns to his overrun garden (in fewer words...). Also, while I understand what you're getting at with ant 'vibration' perhaps something to do with antennae or pheromones would be more natural/intuitive? Just a thought.

EDIT: Also, make sure (if possible) you change the toolbar button label 'people' to 'bugs' :P
Gentlemen, you can't fight in here: this is the War Room!
Ultimate Uplink Guide
Latest Patch
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Fri Aug 31, 2007 4:18 pm

KingAl wrote:It's looking very cool :D
Perhaps the countdown could just be to the day xander returns to his overrun garden (in fewer words...).

Interesting idea. I like it. Too bad the Alien Saucer isn't playable, that could be a Pitts crop duster :wink:.

KingAl wrote:EDIT: Also, make sure (if possible) you change the toolbar button label 'people' to 'bugs' :P

I was thinking about larvae instead but don't know yet.

KingAl wrote:Also, while I understand what you're getting at with ant 'vibration' perhaps something to do with antennae or pheromones would be more natural/intuitive? Just a thought.

I haven't put too much thought into that yet. I was really just messing around trying to work out how to mod this thing. I didn't want to try and create/help make something really nice like the solar system mod with 0 experience. How to deal with ants in a tunnel attacking other insects above ground...


Edit: Perhaps "Surprise Swarm Attack" mode or something similar?
Smoke me a kipper, I'll be back for breakfast...
User avatar
world idiot
level4
level4
Posts: 588
Joined: Mon Dec 18, 2006 8:37 pm
Location: losing miserably (as always)

Postby world idiot » Fri Aug 31, 2007 4:47 pm

i like it, its funny and reminds me of my innocent years before i turned 10 when all i used to do was garden
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Fri Aug 31, 2007 6:23 pm

Defcon 5 = Nesting
Defcon 4 = Scouting "You must nest all Insects before Initial Combat"
Defcon 3 = Initial Combat
Defcon 2 = Full Combat
Defcon 1 = Insecticide

Victory Timer = "Pest Control Approaching"

Disarm = Antivenin

?

Edit: "The World's first Insecticide 'em up" :wink:
Smoke me a kipper, I'll be back for breakfast...
User avatar
Peace and Love
level2
level2
Posts: 213
Joined: Sat Jun 09, 2007 4:28 am
Location: la la land
Contact:

Postby Peace and Love » Sat Sep 01, 2007 4:28 pm

omg xD


It's so cute!
User avatar
world idiot
level4
level4
Posts: 588
Joined: Mon Dec 18, 2006 8:37 pm
Location: losing miserably (as always)

Postby world idiot » Sat Sep 01, 2007 6:59 pm

*slightly off topic* didn't you disappear peace or are you back playing now?

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 0 guests