At some point in the distant future, games would be rendered and displayed at 5000 fps. It will be glorious.
See you there. *enters freezing chamber*
Edit: I'm bored, and feel like writing something up. Therefore, my view on things:
1. There is a limit to how big a monitor you might want. This limit has been reached.
2. There is a limit to how many pixels a monitor of that size can have before any increase becomes meaningless. Many professionals think 4K (QuadHD) is just that.
3. Computers and processing power is gradually improving, always.
4. So is graphics quality.
5. Eventually, processing power would become so powerful that it would be no problem to create fully detailed images in full 4K resolution without any compromises.
6. Besides framerate, what do we have left to improve in games with all that processing power?
Therefore this will happen.
Why is this awesome? Because of motion blur, or lack thereof. In real life, if you track a moving object with your eyes, it will appear sharp and the entire background will show motion blur to you. Do the same on a computer screen, and the moving object will appear blurry as well, even if no computed motion blur is applied. Now, in real life, if you're looking at something static (let's call it the background) and an object comes flying past, it will be blurry. In a game with no computed motion blur, it would flash in each position on its track with each frame. If you're paying enough attention, you can see details in it even though you shouldn't. If there is motion blur applied to the object, it would look right when you're not following it with your eyes, but when you are it would be even blurrier.
The best way to solve problems is to go crazy with the numbers. Why can't I find any info on a prototype screen/simulation with non-fake ultra-high frame rates?