Shape files and Exporter released

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Chris
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Shape files and Exporter released

Postby Chris » Tue Jul 05, 2005 9:30 am

After numerous requests we have decided to release the shape files used to create Darwinia. They were all modelled in 3d Studio MAX 5, but should work ok in other versions. We have also released our Shape Exporter, which you can use to make changes to these files and re-export them into the game for use in your own mods. We've included all the MAX files we created for Darwinia, some of which didn't actually make it into the finished game.

These shapes were created by Michelle Jones, Kelvin Liew, and Chris Delay.

I've added a Modding page to the community section, where you will find the downloads for the shape files and the exporter, as well as some installation instructions for the exporter.
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Postby elDiablo » Tue Jul 05, 2005 9:56 am

WOO!

Yay moddage!
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Postby NeoThermic » Tue Jul 05, 2005 10:16 am

Let there be modding. And there was!

Yay!

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martin
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Postby martin » Tue Jul 05, 2005 1:46 pm

:D
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Postby trickfred » Tue Jul 05, 2005 2:04 pm

...
...
...
Sweet.
Merciful.
Crap.

8D
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xander
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Postby xander » Tue Jul 05, 2005 3:25 pm

^_^

Ask and ye shall receive.

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Postby edd8990 » Wed Jul 06, 2005 4:27 pm

Zomg. Who's gonna release the first uber-mod using these?
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Postby Rkiver » Wed Jul 06, 2005 7:38 pm

Thanking you Chris, you guys really know how to give back to the community.
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Postby prophile » Wed Jul 06, 2005 10:43 pm

That gets a massive hell yeah from me.

EDIT: edd8990 - it'll be Darwinite and you know it. \o/ Darwinians riding llamas
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Postby Dr4goN » Thu Jul 07, 2005 7:31 am

HELL YEAH, THAT'S IT!!!
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Postby panda of doom » Fri Jul 08, 2005 6:16 am

I n t r o v e r s i o n F u c k e d - u p F o r m a t

Hehe :oops:
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Postby Volumunox » Sat Jul 16, 2005 5:32 pm

does that exporter also work with version 7 ?

Cuz i just bought it.. or.. my boss bought it but its mine now hehe..
but would be great if it worked with version 7 cuz i'm not gonna buy version 5 ;)
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Postby trickfred » Sun Jul 17, 2005 2:29 am

I've tried it with 7, you get a message basically stating the plugin was not designed to work with that version.

I have yet to try it on 6, and digging up a copy of 5 may be hard, unless you know someone that keeps install CDs from years ago...
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Postby Volumunox » Sun Jul 17, 2005 2:33 am

uhmm.. had a student version of version 5 buts its not working anymore :-/

but my 3D school might have one i could buy very cheap since.. well ye its an old version..

but they don't open from their summer vacation before the 26th :-/
And thats the day i have to go get some measurements for some of my work :(
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Postby nihilisthetics » Mon Jul 18, 2005 10:49 pm

Max plugins tend to only work with the exact version of Max they were designed for. If you cant get Max 5, my converter will work with at least versions 6 and 7 of Max. Get it at http://www.nihilesthetics.info/darwinia-modding.htm

Two problems with my converter on these models that have been released

1. Markers
2. Child/Parent fragments

So you will have to do a bit of post-conversion manipulation, but Ill be releasing an updated version of the converter shortly that will deal with these.

N

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