Landmodv1.0
Moderator: Defcon moderators
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
Landmodv1.0
Very soon I will be able to post the first version of landmod. However the current map is set up with four forts in each corner(alpha, beta, gamma and theta). The setback is that with the looping (wrapping) of the earth puts the left and right forts right next to each other. So at the current time you may just want to 2v2 instead of free for all. However it may make an interesting diplo map. I am currently modding the structure icons, once that is done I will have screenshots and the mod uploaded.
Here is the mod: http://www.uploading.com/files/FFZ7PKCL/landmodv1.rar.html
I still need to get the screens unloaded. Me and my friends are gonna play, then we should have some good screens for you.
Thanks,
Sir Thomas the Great
EDIT: added uploaded mod
EDIT: Fixed the folders
Here is the mod: http://www.uploading.com/files/FFZ7PKCL/landmodv1.rar.html
I still need to get the screens unloaded. Me and my friends are gonna play, then we should have some good screens for you.
Thanks,
Sir Thomas the Great
EDIT: added uploaded mod
EDIT: Fixed the folders
Last edited by Sirthomasthegreat on Wed Nov 08, 2006 3:11 am, edited 1 time in total.
- Spacemonkey
- level4

- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
also forgot the mod.txt
I noticed this when I tried to join your game and couldnt.
here is the txt
http://www.uploading.com/files/XZJLMTBN/mod.txt.html
I noticed this when I tried to join your game and couldnt.
here is the txt
http://www.uploading.com/files/XZJLMTBN/mod.txt.html
- Spacemonkey
- level4

- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
-
Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
- Spacemonkey
- level4

- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
-
Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
-
Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
- Spacemonkey
- level4

- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
well, it wouldnt load the names, however I found the Issue:
it should be FLAK not Flak. Once you change it all the names change over and it works fine.
picky picky defcon.
Code: Select all
state_airdefense Flakit should be FLAK not Flak. Once you change it all the names change over and it works fine.
picky picky defcon.
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
Spacemonkey wrote:Just has a game, it was fun, but i suggest you should give the land some texture (i.e grass, sand, roads, buildings) and place so obsticals where the land vehicles can go. It will make it look much better.
Ive been trying but how do you get it not to be shades of blue? Is that a style thing?
- Spacemonkey
- level4

- Posts: 609
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Sirthomasthegreat
- level3

- Posts: 466
- Joined: Fri Oct 13, 2006 12:18 am
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