IV tweet confirms next Alpha content?

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fat_wilf
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IV tweet confirms next Alpha content?

Postby fat_wilf » Tue Aug 27, 2013 2:43 pm

IV tweeted this afternoon that they have a bug where a prisoner escaped through a tunnel but handcuffed himself after he got out of the prison.

Next Alpha content = Tunnels?

hmmm....
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Postby knoest26 » Tue Aug 27, 2013 2:48 pm

If you look closely you can see they put out more tweets towards the end of the month to advertise PA. It's all part of a plan....
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Postby Daiky » Tue Aug 27, 2013 2:53 pm

well.. chris demonstrated tunnels already on the eurogamer expo in september 2012, so it woudn't be very surprising that after almost a year the tunneling feature is ready to be released.
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Postby laser50 » Tue Aug 27, 2013 2:57 pm

If they managed to show a fully working tunnel system in 2012, then I fucking hope that isn't all we're gonna see.
I donno, development has felt like 1 week of work, 3 weeks sitting around to me, not that much stuff done.
As an example, the whole contraband system was nearly completed right after their last alpha, as shown on their livestream.
But I guess that's just me.
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Postby fat_wilf » Tue Aug 27, 2013 3:06 pm

they always talk about a bug which CONVENIENTLY hints at an upcoming feature in the alpha. v clever
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Postby Ric666 » Tue Aug 27, 2013 3:19 pm

Tunnels & guard dogs seem sensible.

We'll just have to wait & see :)
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Postby decentAlbatross » Tue Aug 27, 2013 3:52 pm

laser50 wrote:If they managed to show a fully working tunnel system in 2012, then I fucking hope that isn't all we're gonna see.
I donno, development has felt like 1 week of work, 3 weeks sitting around to me, not that much stuff done.
As an example, the whole contraband system was nearly completed right after their last alpha, as shown on their livestream.
But I guess that's just me.

That's because you're not a developer and thus don't know what you're talking about.
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Postby knoest26 » Tue Aug 27, 2013 4:26 pm

I guess they will release to K9-units to hunt down the released...

Anyway they did a lot last month, they had the shakedown ready soon but they have also built a stable contraband model to continue on, like the anger model.
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Postby Xoligy » Tue Aug 27, 2013 9:54 pm

Sorry but you all wrong, Chris is adding a new character. He says a Fez and bow ties are cool and owns a blue telephone box i can not leak anymore! :lol:
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Postby MAdMaN » Wed Aug 28, 2013 12:17 am

Xoligy wrote:Sorry but you all wrong, Chris is adding a new character. He says a Fez and bow ties are cool and owns a blue telephone box i can not leak anymore! :lol:

And on Christmas Day he'll change appearance and start talking with a Scottish accent.
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Postby VoiD88 » Wed Aug 28, 2013 10:17 am

MAdMaN wrote:
Xoligy wrote:Sorry but you all wrong, Chris is adding a new character. He says a Fez and bow ties are cool and owns a blue telephone box i can not leak anymore! :lol:

And on Christmas Day he'll change appearance and start talking with a Scottish accent.

Wow, now THAT is something I'm looking forward to :lol:
Life is NOT like a box of chocolates, it's more like a jar of jalapeños: What you do today might burn your a** tomorrow.
~Garfield
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Postby topleya » Wed Aug 28, 2013 11:57 am

I've very much looking forward to this update, I'm hoping to see something new to add to my prisons. Love getting new rooms or objects to use.

Don't get wrong me, I love the contraband addition but new buildings etc is my true desire in this next update.

On the other hand, every update is amazing, I love being part of Alpha games, so interesting to see this game develop over the past 12months that I've been following it
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Postby lugaru » Wed Aug 28, 2013 12:09 pm

topleya wrote:I've very much looking forward to this update, I'm hoping to see something new to add to my prisons. Love getting new rooms or objects to use.

Don't get wrong me, I love the contraband addition but new buildings etc is my true desire in this next update.

On the other hand, every update is amazing, I love being part of Alpha games, so interesting to see this game develop over the past 12months that I've been following it


It's like Christmass every 30 days, if you have a thick skin for bugs.

Personally tunneling would be great, but if they make it so that released prisoners can go through employee only areas. It is already a little too easy for prisoners to walk out without being stopped unless you have a 'employee only' perimeter around exits but that messes with the releases.

Also here's hoping that the non weapon contraband will start to play a bigger factor, I really enjoyed that update.
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Postby knoest26 » Wed Aug 28, 2013 12:25 pm

lugaru wrote:
topleya wrote:I've very much looking forward to this update, I'm hoping to see something new to add to my prisons. Love getting new rooms or objects to use.

Don't get wrong me, I love the contraband addition but new buildings etc is my true desire in this next update.

On the other hand, every update is amazing, I love being part of Alpha games, so interesting to see this game develop over the past 12months that I've been following it


It's like Christmass every 30 days, if you have a thick skin for bugs.

Personally tunneling would be great, but if they make it so that released prisoners can go through employee only areas. It is already a little too easy for prisoners to walk out without being stopped unless you have a 'employee only' perimeter around exits but that messes with the releases.

Also here's hoping that the non weapon contraband will start to play a bigger factor, I really enjoyed that update.


The prisoners already go through staff only area's

Anyway, the thing is just that Prison Architect consists of 2 parts; the Prison part and the Architecture part.

The architecture part is already quite far with all the cells and stuff (dorms would be so sweet tough)

However the prison part isn't, they took a huge step with the contraband but it's still not fun to play as the warden. Since they at the end of the alpha 11 update said they had huge things planned for alpha 12 and 13, linking them together probably means alpha 13 will also have the gameplay theme.

PS. this is even better: https://twitter.com/IVSoftware/status/3 ... 40/photo/1
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Postby knoest26 » Wed Aug 28, 2013 12:31 pm

lugaru wrote:
topleya wrote:I've very much looking forward to this update, I'm hoping to see something new to add to my prisons. Love getting new rooms or objects to use.

Don't get wrong me, I love the contraband addition but new buildings etc is my true desire in this next update.

On the other hand, every update is amazing, I love being part of Alpha games, so interesting to see this game develop over the past 12months that I've been following it


It's like Christmass every 30 days, if you have a thick skin for bugs.

Personally tunneling would be great, but if they make it so that released prisoners can go through employee only areas. It is already a little too easy for prisoners to walk out without being stopped unless you have a 'employee only' perimeter around exits but that messes with the releases.

Also here's hoping that the non weapon contraband will start to play a bigger factor, I really enjoyed that update.


The prisoners already go through staff only area's

Anyway, the thing is just that Prison Architect consists of 2 parts; the Prison part and the Architecture part.

The architecture part is already quite far with all the cells and stuff (dorms would be so sweet tough)

However the prison part isn't, they took a huge step with the contraband but it's still not fun to play as the warden. Since they at the end of the alpha 11 update said they had huge things planned for alpha 12 and 13, linking them together probably means alpha 13 will also have the gameplay theme.

PS. this is even better: https://twitter.com/IVSoftware/status/3 ... 40/photo/1

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