Things I've noticed with alpha 11

(previously 'DEVELOPER') Private forum for registered community members. To register, please visit www.prison-architect.com/register.

Moderator: NBJeff

Lanaidra
level0
Posts: 6
Joined: Mon Jun 03, 2013 4:54 pm

Things I've noticed with alpha 11

Postby Lanaidra » Fri Jun 28, 2013 7:58 pm

I am currently unable to turn the fog option off. Also the numbering on the cook pots are missing.
qwertaz899
level0
Posts: 8
Joined: Fri Mar 29, 2013 1:01 pm

Postby qwertaz899 » Fri Jun 28, 2013 8:06 pm

I still have incredible lag
User avatar
MAdMaN
level4
level4
Posts: 899
Joined: Mon Jul 19, 2004 4:12 pm
Location: Manchester, England

Postby MAdMaN » Fri Jun 28, 2013 8:07 pm

qwertaz899 wrote:I still have incredible lag

That'll continue until Chris gets around to optimising the game, which probably won't occur until it's feature complete.
masc
level0
Posts: 2
Joined: Fri Jun 28, 2013 10:09 pm

Postby masc » Sat Jun 29, 2013 11:50 am

-
Complex build jobs are build much slower. Sometimes the work man stand around for hours doing nothing. If I build the same building in Alpha 10 it is build much faster.
-
Material sometimes is accounted wrong for. For example I had a pipe went missing but the program showed still I had one piece (see screenshot).
After I send a work man manually to pick up the missing piece they finished the job.
-
A prisoner got stuck in a doorway. This happened after I issued a lock-down.
-
Path finding for energy did not work properly in one prison I build. Some cells in the west wing of the prison showed the missing energy symbol even so energy should have been there like in the neighboring cells. (see screenshot).

Savegames:
Pipe Missing & Prisoner Stuck
Energy Path Finding Problem
Last edited by masc on Sat Jun 29, 2013 11:59 am, edited 2 times in total.
asmo0
level2
level2
Posts: 112
Joined: Sat Apr 27, 2013 4:53 pm

Postby asmo0 » Sat Jun 29, 2013 11:52 am

masc wrote:-
Material sometimes is accounted wrong for. For example I had a pipe went missing but the program showed still I had one piece (see screenshot).
After I send a work man manually to pick up the missing piece they finished the job.
.
That happened fairly often in a10, so it's not new. Couple of things could trigger it.
Lanaidra
level0
Posts: 6
Joined: Mon Jun 03, 2013 4:54 pm

Postby Lanaidra » Sat Jun 29, 2013 6:29 pm

The guards are constantly shuttering prisoners from holding cell to their cells. This is a daily occurrence now.
User avatar
wildbillhdmax01
level1
level1
Posts: 65
Joined: Mon Jun 24, 2013 5:44 pm
Location: United States

Re: Things I've noticed with alpha 11

Postby wildbillhdmax01 » Sun Jun 30, 2013 12:36 pm

Lanaidra wrote:I am currently unable to turn the fog option off. Also the numbering on the cook pots are missing.



As for the numbers I think that's on purpose. They removed the numbers on the garbage bags. They may have done the same on every thing! Which I like. Just mouse over them and it tells you the stack!
christhekiller
level3
level3
Posts: 316
Joined: Mon Feb 25, 2013 6:34 am

Postby christhekiller » Sun Jun 30, 2013 1:06 pm

One thing I've noticed is that everyone seems to pause before doing anything. Is it that they're pausing to pathfind but the time it takes for them to find their way is very noticable.

It could be because I'm playing on an Alpha 10 prison... I don't know
asmo0
level2
level2
Posts: 112
Joined: Sat Apr 27, 2013 4:53 pm

Postby asmo0 » Sun Jun 30, 2013 2:03 pm

christhekiller wrote:One thing I've noticed is that everyone seems to pause before doing anything. Is it that they're pausing to pathfind but the time it takes for them to find their way is very noticable.

It could be because I'm playing on an Alpha 10 prison... I don't know
I only get this, same as a10, with >150 prisoners

Return to “Community Members”

Who is online

Users browsing this forum: No registered users and 0 guests