Darwinia-inspired landscape

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hitm4n
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Postby hitm4n » Fri Jan 06, 2006 10:26 am

No worky here.
CadeF
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Postby CadeF » Fri Jan 06, 2006 10:27 am

If it is not working, download & install the latest DirectX runtime and the .NET 2.0 framework.
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hitm4n
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Postby hitm4n » Fri Jan 06, 2006 10:32 am

unpack to folder, and run exe.

Image

seems ok so far.

click start, and...

Image

crasheroo

I'm sure i have the latest .NET installed and DX9.0c
Last edited by hitm4n on Fri Jan 06, 2006 10:40 am, edited 1 time in total.
CadeF
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Postby CadeF » Fri Jan 06, 2006 10:39 am

Try installing the latest DirectX runtime and check if the following folder exists-
C:\WINDOWS\Microsoft.NET\DirectX for Managed Code\1.0.2908\

If not, I will compile a version for you using 1.0.2902 as Direct3DX is loaded after Direct3D, so I think you have the 1.0.2902 version.
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hitm4n
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Postby hitm4n » Fri Jan 06, 2006 10:45 am

I have 2 folders in there.

1.0.2902.0
+
1.0.2907.0

the framework is at v2.0.50727

Checked on windows update for newer versions and theres nothing available. Now i'm sure you can point me at an updated installation, but 90% of people will likely be at the versions i'm on, so recompiling with 1.0.2902.0 files will be the best option i think...
CadeF
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Postby CadeF » Fri Jan 06, 2006 10:52 am

http://aura-blue.com/cade/darwiniaterrainrendererfixed.rar
I could not get it to compile with 1.0.2902, so I compiled it with 1.0.2907.

2.0.50727 is the DirectX 10 version, currently only software rendering unless you have a DirectX 10 capable card.
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hitm4n
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Postby hitm4n » Fri Jan 06, 2006 11:36 am

New version works. Got a whopping 7fps :)
Theres so much you could do with this. Like stop the camera at the ground, or a little above ground. Same with the sky, rather than move the sky up. Add a field of view, so the map edges are not drawn when a certain distance away, then maps can be bigger with no slowdown.

Anyway, looks cool. You should develop it further.
CadeF
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Postby CadeF » Fri Jan 06, 2006 11:39 am

7 fps?! What graphics card? I'm using quadtrees for visibility, so if you look straight down, or away towards and edge, the fps should go up.

Also, there is a crappy looking tree right under where the camera starts.

I've included the source, so if anyone wants to continue this, they can go ahead.
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hitm4n
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Postby hitm4n » Fri Jan 06, 2006 11:45 am

GeForce FX5700 256mb - Forceware 81.98

Its a rock solid 7fps too. I can zoom out from the map so that the entire map and sky are in view, and its 7fps. I can turn the camera away from the map so that all i can see is black, and its 7fps.

It runs in a window on my desktop which is set to 1280*800. I guess dropping my desktop res, or forcing fullscreen mode may improve fps ?

Are there any options built in ? All i know is the mouse can look round and WASD moves camera.
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hitm4n
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Postby hitm4n » Wed Jun 28, 2006 9:40 am

Any news on this neat project ? My last post went unheard it seems...
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Lowell
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Postby Lowell » Wed Jun 28, 2006 1:35 pm

I tried his link... it is dead. Must have been removed...

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