Multiwinia & Logitech G15 Tournament 27/11/08 Ext 3-9pm
Moderators: jelco, bert_the_turtle
Multiwinia & Logitech G15 Tournament 27/11/08 Ext 3-9pm
To celebrate the integration of G15 and Multiwinia: Survival of the Flattest, Introversion Software our running a tournament on Thursday 27 November 3-9pm UK time.
The winner with the overall highest score over 3 games will win some cool Logitech prizes and a copy of all the Introversion games including Uplink, Darwinia, Defcon and Multiwinia.
We will observe the overall score and the winner will be contacted by email to request details for the prizes to be delivered.
If you want to play in the tournament please email support@introversion.co.uk with the name that you will be using in the tournament.
Good luck.
The winner with the overall highest score over 3 games will win some cool Logitech prizes and a copy of all the Introversion games including Uplink, Darwinia, Defcon and Multiwinia.
We will observe the overall score and the winner will be contacted by email to request details for the prizes to be delivered.
If you want to play in the tournament please email support@introversion.co.uk with the name that you will be using in the tournament.
Good luck.
Last edited by martinmir on Mon Jan 05, 2009 1:10 pm, edited 5 times in total.
- The GoldFish
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Hello, it's nice to see that tournaments are being run!
Could you please perhaps supply any details whatsoever about the tournament?
Thanks!
- TGF
(Yes yes, I know this is me being a bit snidey, but seriously, is this an online tournament? Or do people have to go somewhere? Do the rules mean that games like blitz, rocket riot and assault are out? Since with those you either win or you don't... Oh and are the winners really going to be decided by the scores they get in the 3 games they play? Wouldn't that mean that the really, the best players have to NOT play against each other, but weaker players so they get much larger scores, if they want to have a chance of winning?)
Could you please perhaps supply any details whatsoever about the tournament?
Thanks!
- TGF
(Yes yes, I know this is me being a bit snidey, but seriously, is this an online tournament? Or do people have to go somewhere? Do the rules mean that games like blitz, rocket riot and assault are out? Since with those you either win or you don't... Oh and are the winners really going to be decided by the scores they get in the 3 games they play? Wouldn't that mean that the really, the best players have to NOT play against each other, but weaker players so they get much larger scores, if they want to have a chance of winning?)
- bert_the_turtle
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Ok, ok, I've been in contact with martinmir about this whole thing (servers are needed, after all), so here's some details that have been discussed (note that nothing can be considered final until set in stone by IV, after all, they and Logitech are the ones giving away the goodies). Please take the following as a "this is how it might go".
Games will be played in King of the Hill and Capture the Statue on the four four player maps
- Field of Unlife (CTS)
- Scorched Earth (CTS)
- A Monument to the Heavens (KOTH)
- Barbs of Madness (KOTH)
Settings will be the default settings with Sudden Death disabled (so there can be ties).
Not entirely by coincidence, those are the maps in rotation on "Dedwinia Test 4p".
For each game, each player will receive points according to the placings:
- The winner gets 7 points
- Second place earns 3 points
- Third pace earns one point
- the last player gets nothing
If several players are tied for a place, each will receive the average (rounded down) of the points they'd get otherwise. So if the two first players are tied, they both get 5 points.
The total points of a player will be determined as such: The worst single game is discarded, and then the points received for the three worst remaining games are added. (Note: that means playing less than three games certainly is bad, and playing more than four games is potentially bad.) The player with the highest sum of points wins. Ties are broken as follows: In addition to the points everyone receives for a game, your game score is also recorded, rescaled so the sum of the scores of all players is 100. Given equal sums of points, the player with the highest rescaled score in his best game wins. If the highest scores there are equal as well, the player with the highest rescaled score in his second best game wins.
To answer TGF's last question: yes, these rules mean it's of advantage to play against weaker players. But try to a) find the weaker players and b) make it so no other player thinking the same is in the same game
I would also suggest a more flexible timeframe. The server operation is completely automated, so I see no good reason not to extend the time by two hours.
Games will be played in King of the Hill and Capture the Statue on the four four player maps
- Field of Unlife (CTS)
- Scorched Earth (CTS)
- A Monument to the Heavens (KOTH)
- Barbs of Madness (KOTH)
Settings will be the default settings with Sudden Death disabled (so there can be ties).
Not entirely by coincidence, those are the maps in rotation on "Dedwinia Test 4p".
For each game, each player will receive points according to the placings:
- The winner gets 7 points
- Second place earns 3 points
- Third pace earns one point
- the last player gets nothing
If several players are tied for a place, each will receive the average (rounded down) of the points they'd get otherwise. So if the two first players are tied, they both get 5 points.
The total points of a player will be determined as such: The worst single game is discarded, and then the points received for the three worst remaining games are added. (Note: that means playing less than three games certainly is bad, and playing more than four games is potentially bad.) The player with the highest sum of points wins. Ties are broken as follows: In addition to the points everyone receives for a game, your game score is also recorded, rescaled so the sum of the scores of all players is 100. Given equal sums of points, the player with the highest rescaled score in his best game wins. If the highest scores there are equal as well, the player with the highest rescaled score in his second best game wins.
To answer TGF's last question: yes, these rules mean it's of advantage to play against weaker players. But try to a) find the weaker players and b) make it so no other player thinking the same is in the same game
I would also suggest a more flexible timeframe. The server operation is completely automated, so I see no good reason not to extend the time by two hours.
Just wondering Martin...
...are these the same Logitech goodies I didn't get for winning this competition...

...are these the same Logitech goodies I didn't get for winning this competition...
- bert_the_turtle
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It's safe to say you have to sign up. Otherwise, how would they know where to send stuff to? Also, to prevent trouble, it's probably a good idea to also state your keyID in your signup mail. It can be found in debug.txt in your Multiwinia Profile Folder (or <steam>/SteamApps/common/multiwinia if you're using steam).
- tabasco boy
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- tabasco boy
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Xocrates wrote:tabasco boy wrote:Hows the scoring gonna work or gonna be policed on offline games like uplink and darwinia as most of them could be altered especially uplink devCD :wink:.
Errr... It's a Multiwinia Tounament.
read it wrong then(it was the one of the prices)... my mistake...move along now nothing to see here...
damn late nights
- MarvintheParanoidAndroid
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- bert_the_turtle
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- MarvintheParanoidAndroid
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