Long story short; Multiwinia has actually turned out to be the one game I have played the most, lately. The fast-paced gameplay, the spectacle, the action - it's almost perfect. I've found I mostly stick to Domination, King of the Hill and the odd Capture the Statue. I found myself not really liking Blitzkrieg and Rocket Riot all that much, for several reasons. Possibly, amongst other things, the whole thing with the fixed 40 (+ -) -man reinforcements and the way Rocket Riot usually has you fighting small skirmishes rather than the big, chaotic battles I learned to love in other modes, and the way Blitzkrieg doesn't seem to be my "thing", really, also, like in Rocket Riot, because the AI's poor at it. And that brings me to my point.
The AI in Multiwinia is, undoubtedly, very, very good. However, it does seem to have some problems; and those problems seems to be partly because of them...
a) -Perhaps not being as active as maybe they ought to, and:
b) -Some wierd pathfinding at times.
This doesn't seem like such big issues, but in actuality, I've often found them to spell their doom. In that one Blitzkrieg map where there's only one single contested flag in the middle of two choke-points - the first map in the list, I mean to remember - they have absolutely no chance. Also, is it only me, or does the AI completely neglect the use of formations in Blitzkrieg and Rocket Riot?
Anyways; like I said, the AI (or at times, the lack thereof), is the one real thing that has kept me from enjoying the game to its fullest. And it's a fucking shame, even though I have to admit that the AI in Multiwinia is still probably one of the best I've seen recently. That doesn't stop it, though, from actually partly "break" several game-modes; at least for me.




