Unit production and Strategical issues

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BoKeRoN
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Unit production and Strategical issues

Postby BoKeRoN » Mon Sep 04, 2006 3:16 pm

I didn´t find in the forum anything about unit production, or something like resources... It´s a game like all-you-see-is-all-you-got, or is planned any kind of production metod? (sorry if the question is answered anywhere, and, again, sorry about my poor english...)
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Postby xyzyxx » Mon Sep 04, 2006 3:23 pm

As a beta tester, I cannot disclose that information.
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Postby BoKeRoN » Mon Sep 04, 2006 3:26 pm

xyzyxx wrote:As a beta tester, I cannot disclose that information.


Ups, okay, got it... I'll better wait until release. Thanks anyway for your reply... :roll: :roll: :roll:
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Postby zerohourrct » Mon Sep 04, 2006 3:37 pm

xyzyxx wrote:As a beta tester, I cannot disclose that information.

1st, thanks for the help xyzyxx
2nd, im not! so i can! It looks like units are deployed at the beginning of the game (mabye during defcon 1?) in any location that your country owns, there are only navel units and aircraft/air bases so you'd place your navel units in any ocean that you own, and your land bases on your country. There was a picture of this somewhere, let me see if i can dig it up.
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Postby Hmuda » Mon Sep 04, 2006 3:40 pm

Yeah, I heard that you "buy" the units and installations in the begining and you'll put those down in the game. But we'll see in the full when we get it.
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Postby Montyphy » Mon Sep 04, 2006 3:49 pm

Wikipedia wrote:Defcon is intended to be a thoughtful game and does not feature unit production, resource collection or research, and sees each player's force chosen and positioned beforehand. Further, it implements a countdown system which prevents games from disintegrating prematurely. Gameplay begins at alert level DefCon 5, and counts down to DefCon 1 (the highest alert level). As the game progresses, each increase in alert level, brings more possibilities, ensuring that players issuing attack orders fastest will have as little advantage as possible.


http://en.wikipedia.org/wiki/Defcon_%28computer_game%29
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Postby BoKeRoN » Mon Sep 04, 2006 4:06 pm

Ok, now looks better. Thanks to all for your answers. I like pre-ordering and positioning units. This will be like a nuclear chess... just like real life, i think.
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Postby Montyphy » Mon Sep 04, 2006 4:09 pm

Except Real Life(tm) also has unit production, resource collection and research. :wink:
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Postby estel » Mon Sep 04, 2006 5:19 pm

There might also be some videos circulating... but I'm not sure. I guess you'll just have to wait for the next PC Gamer...
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Postby xyzyxx » Mon Sep 04, 2006 5:35 pm

BoKeRoN wrote:Ok, now looks better. Thanks to all for your answers. I like pre-ordering and positioning units. This will be like a nuclear chess... just like real life, i think.
Like I've said before, Defcon is more closely related to Stratego than Chess, since you configure your own pieces, and you can't see your enemies units initially.
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Postby Hmuda » Mon Sep 04, 2006 5:39 pm

Montyphy wrote:Except Real Life(tm) also has unit production, resource collection and research. :wink:
But certeanly not in that particluar 8 hours what the game shows before the Apocalypse. :twisted:
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Postby Montyphy » Mon Sep 04, 2006 6:15 pm

Hmuda wrote:But certeanly not in that particluar 8 hours what the game shows before the Apocalypse. :twisted:


You'd be surprised. :P
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Postby squigian » Mon Sep 04, 2006 9:12 pm

Hmm...could you get one fighter plane constructed, transported to an airbase, armed and sent into the air within 8 hours? Not very likely, unless the factory was VERY near the airbase.
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Postby Montyphy » Mon Sep 04, 2006 9:39 pm

Could you research/design something using manfuctured materials, modify it and have it ready in 8 hours? Yes you could.
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Postby AliMente » Mon Sep 04, 2006 11:20 pm

Like a nice programm that designs launch keys (like key generators for PC games), which would help to respond to an attack which destroyed all possibilities to transport launch keys at once
Show me your nuke and I tell you who you are

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