Behind every great video game comes a plethora of ideas, missteps, dead ends and almost-made-its. Usually these embryonic prototypes get dumped in an archive and left to digitally rot, cursed to never see the light of day or feel the loving caress of a player's mouse. Until today....
Watch Mark and Chris dissect what it means to fail when trying to make a game, navigate the creative maze, meet with triumph and disaster and treat those two imposters just the same and remember; there is always light at the end of the tunnel.
If watching Mark and Chris isn't enough to get your rocks off then you can even play these — buggy, broken, well-conceived, but ultimately doomed pre-alpha builds below. We're asking for 5 bucks, but you can pay more if you want, in the virtuous knowledge that every penny we make will go to highly deserving charity, War Child.
To kick things off we look at Order of Magnitude, an epic attempt to re-create Factorio in Space starting with a small colony on the moon and ending in a Dyson sphere - now what could possible go wrong with that…
Find out more at https://www.introversion.co.uk/prototypes/
The only place you'll ever hear the truth
2 posts • Page 1 of 1
Hi - I've created a Fandom Wiki for Order of Magnitude - are there any materials available to assist with guiding players through any tricky parts of the game?
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