Launch of the Sophus Semi-Dedicated Servers

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rstd2
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Launch of the Sophus Semi-Dedicated Servers

Postby rstd2 » Fri Dec 25, 2015 1:33 am

Greetings all, I have been working for a little while and I am proud to present my Sophus's's's Dedicated Servers! They unfortunately will not be 24/7 and I cannot have them up all the time, but if you see them up feel free to stop by! Please bear in mind the servers are under construction and subject to editing. Feel free to give me feedback on this post.

Current Servers
  • Sophus's's's Dedicated Server
    (Standard 6 player server, can be FFA, 3v3, 2v2, 1v1, etc., modified settings.)
  • Sophus's's's MINICOM Server
    (Similar to the previous server, uses the MINICOM mod.)

Sophus's's's Dedicated Server "Source Code"

Code: Select all

Include authkey
Include ConfigVersion-1.43-beta1
# put your configuration below this line
# ***ESSENTIAL COMMANDS***
Admin ██████~██████~0~██████
# Makes me the server owner/god
MinVersion 1.61
MaxVersion
# Means that you have to have the most recent version of DEFCON in order to run.
HostName Sophus's's's's Bot
# Spawns in a spectator that will message players dependent on various events.
LogLevel 2
# Game events, errors, and status changes are displayed on the server logs.
TimeStampFormat %T
# Prints time without date
MakeDir C:\Program Files (x86)\Dedcon
# Directory = Dedcon
GriefLog griefdatabase.py
# Pastes Grieflog
GriefLogHeader Begin
# Creates a header named [HEADER]
RareTimestampFormat %c
# Gives full timestamps for everything
EarlyQuit 20
# Determines that everybody who quits before 20% of time others do are logged
GhostProtection 2
# Players from same IP in spec and in game are kicked.

# ***DEFCON Default Settings***
MaxTeams 6
# Allows for 6 players to join and participate in the game.
ServerName Sophus's's's Dedicated Game Server
# Names server "Sophus's's's Dedicated Game Server"
AdvertiseOnInternet 1
AdvertiseOnLAN 1
# Makes game joinable via clients anywhere.
GameMode 6
# Sets game type to "Custom"
TerritoriesPerTeam 1
# Means that every team gets 1 continent.
CitiesPerTerritory 50
# Maximum number of cities are employed on the map.
PermitDefection 1
# Allows for players to switch alliances at any point in time.
RadarSharing 2
# Selective RADAR sharing.
SlowestSpeed 0
# Pause can be requested.
VictoryTrigger 15
# <15% of nuke reserves are depleted before victory countdown
VictoryTimer 75
# 75 minutes from VictoryTrigger to End.
VariableUnitCounts 1
# Variable Unit Counts are enabled.
MaxSpectators 25
# Means that up to 25 spectators can be connected at any time, 31 clients in total.

# ***DEDCON SETTINGS***
IdleTime 300
# A player is automatically sped up if no actions are detected. (after 5 minutes)
IdleTimeGlobal 7200
# If no players give any commands for 7200 seconds, then the server will shutdown.
StopForNewPlayers 3
# If the ready is counting down, there are open slot(s), and a player is connecting, it will stop the countdown.
AcceptC2 1
# I dunno what this does.
AllowDuplicateNames 1
# Allows Duplicate Names
MaxPing 650
# Kicks players with ping over 650 ms.
MaxPacketLoss 30
# Kicks players who are losing too many c2 packets.
KicksToSpectator 2
# If they are kicked 2 times, they may only spectate.
KicksToBan 5
# If kicked 5 times, they are banned.
ReadyVoteDelay 80
# If they are not readying up when the selected number of others are, they will be kicked after 80 seconds.
ReadyVoteMaxRemove
# Number of players who are not readying up before ReadyVoteDelay is triggered.
ReadyVoteWarning It seems that you are not readying up when everyone else is, you have 40 seconds to do so or you will be kicked.
# After 40 seconds player is warned.
MaxCountdownAborts 5
# A player can abort a countdown only 5 times before they are kicked.
ChatsPerMinute 15
# A player can issue no more than 5 chats per minute before they are silenced.
RenamesPerHour 20
# A player can change their name 20 times per hour before they are prevented from doing so anymore.
MaxIdleRunTime 3600
# Server restarts after an hour of runtime with no activity.
KickVoteMin 5
KickVoteMinPlayers 2
# Kick Vote stuffs

# ***COMMANDS BELOW HERE RELY ON "WAIT" OPERATIONS!***
SpectatorChatChannel 1
# Allows for spectators to openly communicate with the other clients during the pre-game phase.
WaitClient
# Waits for a client to join.
Say Hello, and welcome to Sophus's's's Dedicated Server!
WaitSeconds 3
Say Please bear in mind, this server is under construction and is a work-in-progress.
WaitSeconds 3
Say Up to six players can join in independent teams. Defection is enabled throughout the game.
WaitSeconds 3
Say We here at Sophus Associates (not a company) do request you:
WaitSeconds 2
Say 1. Do not place silos on the ocean, or navigate naval objects through clear terrain.
WaitSeconds 2
Say 2. Although language is allowed, extreme and excessive use, or the attack of another player verbally is prohibited.
WaitSeconds 2
Say 3. Make sure you have fun- no, I jest, having fun is not required.
WaitSeconds 3
Say Questions/Comments/Criticisms/Complaints? Contact user "rstd2" on the Introversion Forums.
WaitStart
Say Good luck to all!
SpectatorChatChannel 0
# Spectators can only be talk to themselves from now on.
WaitSeconds 1
Say Spectators can no longer communicate with players, so don't expect any help!
WaitDefcon 3
Say WARNING Combat has been authorized!
WaitDefcon 1
Say WARNING Nuclear engagement has been authorized!
WaitEnd
SpectatorChatChannel 0
# Spectators can communicate with players
Say Good game, everybody!
WaitSeconds 1
Say Spectators can now communicate with the players.
WaitSeconds 300
Quit


Sophus's's's MINICOM Server "Source Code"

Code: Select all

Include authkey
Include ConfigVersion-1.43-beta1
# put your configuration below this line

# ***ESSENTIAL COMMANDS***
Admin ██████~██████~0~██████
# Makes me the server owner/god
ServerVersion 1.60.1.5 MINICOM WINDOWS
# Server version fits latest for MINICOM
HostName Sophus's's's's Bot
# Spawns in a spectator that will message players dependent on various events.
LogLevel 2
# Game events, errors, and status changes are displayed on the server logs.
TimeStampFormat %T
# Prints time without date
MakeDir C:\Program Files (x86)\Dedcon
# Directory = Dedcon
GriefLog griefdatabase.py
# Pastes Grieflog
GriefLogHeader Begin
# Creates a header named [HEADER]
RareTimestampFormat %c
# Gives full timestamps for everything
EarlyQuit 20
# Determines that everybody who quits before 20% of time others do are logged
GhostProtection 2
# Players from same IP in spec and in game are kicked.
# ***DEFCON Default Settings***
MaxTeams 6
# Allows for 6 players to join and participate in the game.
ServerName Sophus's's's MINICOM Server
# Names server "Sophus's's's MINICOM Server"
AdvertiseOnInternet 1
AdvertiseOnLAN 1
# Makes game joinable via clients anywhere.
GameMode 6
# Sets game type to "Custom"
TerritoriesPerTeam 1
# Means that every team gets 1 continent.
CitiesPerTerritory 50
# Maximum number of cities are employed on the map.
PermitDefection 1
# Allows for players to switch alliances at any point in time.
RadarSharing 2
# Selective RADAR sharing.
SlowestSpeed 0
# Pause can be requested.
VictoryTrigger 15
# <15% of nuke reserves are depleted before victory countdown
VictoryTimer 75
# 75 minutes from VictoryTrigger to End.
VariableUnitCounts 0
# Variable Unit Counts are disabled.
MaxSpectators 25
# Means that up to 25 spectators can be connected at any time, 31 clients in total.

# ***DEDCON SETTINGS***
IdleTime 300
# A player is automatically sped up if no actions are detected. (after 5 minutes)
IdleTimeGlobal 7200
# If no players give any commands for 7200 seconds, then the server will shutdown.
StopForNewPlayers 3
# If the ready is counting down, there are open slot(s), and a player is connecting, it will stop the countdown.
AcceptC2 1
# I dunno what this does.
AllowDuplicateNames 1
# Allows Duplicate Names
MaxPing 650
# Kicks players with ping over 650 ms.
MaxPacketLoss 30
# Kicks players who are losing too many c2 packets.
KicksToSpectator 2
# If they are kicked 2 times, they may only spectate.
KicksToBan 5
# If kicked 5 times, they are banned.
ReadyVoteDelay 80
# If they are not readying up when the selected number of others are, they will be kicked after 80 seconds.
ReadyVoteMaxRemove
# Number of players who are not readying up before ReadyVoteDelay is triggered.
ReadyVoteWarning It seems that you are not readying up when everyone else is, you have 40 seconds to do so or you will be kicked.
# After 40 seconds player is warned.
MaxCountdownAborts 5
# A player can abort a countdown only 5 times before they are kicked.
ChatsPerMinute 15
# A player can issue no more than 5 chats per minute before they are silenced.
RenamesPerHour 20
# A player can change their name 20 times per hour before they are prevented from doing so anymore.
MaxIdleRunTime 3600
# Server restarts after an hour of runtime with no activity.
KickVoteMin 5
KickVoteMinPlayers 2
# Kick Vote stuffs

# ***COMMANDS BELOW HERE RELY ON "WAIT" OPERATIONS!***
SpectatorChatChannel 1
# Allows for spectators to openly communicate with the other clients during the pre-game phase.
AllowDuplicateNames 0
AllowDuplicateNames 1
# Toggles duplicate names to accommodate error.
WaitClient
# Waits for a client to join.
Say Hello, and welcome to Sophus's's's MINICOM Server!
WaitSeconds 3
Say Please bear in mind, this server is testing and is for the latest version of the MINICOM Client.
WaitSeconds 3
Say Up to six players can join in independent teams. Defection is enabled throughout the game.
WaitSeconds 3
Say We here at Sophus Associates (not a company) do request you:
WaitSeconds 2
Say 1. Do not place silos on the ocean, or navigate naval objects through clear terrain.
WaitSeconds 2
Say 2. Although language is allowed, extreme and excessive use, or the attack of another player verbally is prohibited.
WaitSeconds 2
Say 3. Make sure you have fun- no, I jest, having fun is not required.
WaitSeconds 3
Say Questions/Comments/Criticisms/Complaints? Contact user "rstd2" on the Introversion Forums.  (If you are curious about the mod contact bert the turtle)
WaitStart
Say Good luck to all!
SpectatorChatChannel 0
# Spectators can only be talk to themselves from now on.
WaitSeconds 1
Say Spectators can no longer communicate with players, so don't expect any help!
WaitDefcon 3
Say WARNING Combat has been authorized!
WaitDefcon
Say WARNING Nuclear engagement has been authorized!
WaitEnd
SpectatorChatChannel 0
# Spectators can communicate with players
Say Good game, everybody!
WaitSeconds 1
Say Spectators can now communicate with the players.
WaitSeconds 300
Quit
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Endless
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby Endless » Fri Dec 25, 2015 3:31 am

I smell... Sicilian.
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Mr.Megadeath
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby Mr.Megadeath » Fri Dec 25, 2015 3:47 am

Endless wrote:I smell... Sicilian.


Yes Sicilian/Italian food is very good. Although I prefer Greek.
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby Dantesinferno » Fri Dec 25, 2015 9:09 pm

Image
rstd2
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby rstd2 » Fri Dec 25, 2015 11:15 pm

Dantesinferno wrote:Image

Endless wrote:I smell... Sicilian.

May I inquire as to what this is referring to?
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Endless
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby Endless » Fri Dec 25, 2015 11:39 pm

Sorry. It just makes me curious when random new people start up servers. Especially since we have more than enough already for a mostly dead game.
rstd2
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby rstd2 » Sat Dec 26, 2015 1:25 am

Endless wrote:Sorry. It just makes me curious when random new people start up servers. Especially since we have more than enough already for a mostly dead game.

Well I've mainly done this so I can play on it with friends, and still have a decent level of control over everything (And not have the horror that is default servers)
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General Ivan
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby General Ivan » Sat Dec 26, 2015 2:39 am

rstd2 wrote:Well I've mainly done this so I can play on it with friends, and still have a decent level of control over everything (And not have the horror that is default servers)


Papers please.
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Endless
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby Endless » Sat Dec 26, 2015 3:18 am

General Ivan wrote:
rstd2 wrote:Well I've mainly done this so I can play on it with friends, and still have a decent level of control over everything (And not have the horror that is default servers)


Papers please.


You just proved yourself to be Sicilian.
ReflectionCoup
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby ReflectionCoup » Sat Dec 26, 2015 4:01 am

Endless wrote:
General Ivan wrote:
rstd2 wrote:Well I've mainly done this so I can play on it with friends, and still have a decent level of control over everything (And not have the horror that is default servers)


Papers please.


You just proved yourself to be Sicilian.


The question he should have asked: "who the fuck is that f*g Sicilian ???, don't call me a fucking Sicilian Dog ... bitch". So yeah, Endless is right, he is Sicilian.

Merry xmas btw ...
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Re: Launch of the Sophus Semi-Dedicated Servers

Postby DTNC Vicious » Sat Dec 26, 2015 7:31 pm

You guys are such assholes lol smh

& he's not SH.

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