[IDEA] Architect/controllable admin

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Marshal4Mellow
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[IDEA] Architect/controllable admin

Postby Marshal4Mellow » Tue Oct 27, 2015 7:28 am

Want to test out logic circuits or just walk around your prison?

With a controllable staff member you could walk around and interact with objects and test circuitry. You would carry around jail keys and a clipboard like admin staff and test escape mode tactics.
Heffernan
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Re: [IDEA] Architect/controllable admin

Postby Heffernan » Tue Oct 27, 2015 9:19 am

or be a guard and hit on prisoners?` would be nice, i even think thats moddable?

just tried it...

took a .escape savegame and changed the

Type Prisoner
to
Type Guard



Image

seems its harder then i tough
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Brento666
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Re: [IDEA] Architect/controllable admin

Postby Brento666 » Tue Oct 27, 2015 12:25 pm

I want my warden to be controllable to do this kind of thing; would be awesome to tour/test the facilities together with a big guard contingent !
Of coarse it would mean game-over if you get shanked by an over aggressive inmate! But that'd be part of the charm :mrgreen:
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aubergine18
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Re: [IDEA] Architect/controllable admin

Postby aubergine18 » Tue Oct 27, 2015 3:41 pm

There are scripting properties such as .AvatarControl and .PermitPlayerControl but they don't seem to work in sandbox (setter funcs are fubar) :(
dareddevil7
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Re: [IDEA] Architect/controllable admin

Postby dareddevil7 » Tue Oct 27, 2015 5:10 pm

aubergine18 wrote:There are scripting properties such as .AvatarControl and .PermitPlayerControl but they don't seem to work in sandbox (setter funcs are fubar) :(


So all the fun stuff is stuff you don't get access to. Like the snipers in the picture on the page for PA

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