Want to test out logic circuits or just walk around your prison?
With a controllable staff member you could walk around and interact with objects and test circuitry. You would carry around jail keys and a clipboard like admin staff and test escape mode tactics.
[IDEA] Architect/controllable admin
Moderator: NBJeff
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- level0
- Posts: 1
- Joined: Tue Oct 27, 2015 7:19 am
Re: [IDEA] Architect/controllable admin
or be a guard and hit on prisoners?` would be nice, i even think thats moddable?
just tried it...
took a .escape savegame and changed the
Type Prisoner
to
Type Guard
seems its harder then i tough
just tried it...
took a .escape savegame and changed the
Type Prisoner
to
Type Guard
seems its harder then i tough
Re: [IDEA] Architect/controllable admin
I want my warden to be controllable to do this kind of thing; would be awesome to tour/test the facilities together with a big guard contingent !
Of coarse it would mean game-over if you get shanked by an over aggressive inmate! But that'd be part of the charm
Of coarse it would mean game-over if you get shanked by an over aggressive inmate! But that'd be part of the charm
- aubergine18
- level2
- Posts: 231
- Joined: Sun Jul 05, 2015 3:24 pm
Re: [IDEA] Architect/controllable admin
There are scripting properties such as .AvatarControl and .PermitPlayerControl but they don't seem to work in sandbox (setter funcs are fubar)
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- level1
- Posts: 48
- Joined: Tue May 19, 2015 12:08 am
Re: [IDEA] Architect/controllable admin
aubergine18 wrote:There are scripting properties such as .AvatarControl and .PermitPlayerControl but they don't seem to work in sandbox (setter funcs are fubar)
So all the fun stuff is stuff you don't get access to. Like the snipers in the picture on the page for PA
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