Prison Architect Alpha 30

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Prison Architect Alpha 30

Postby Chris » Fri Feb 27, 2015 12:46 pm

Alpha 30 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.

Here is our video demonstrating the new features:

Tablet versions!

We spent a lot of time this month working on the tablet versions of Prison Architect, and the game is now running very nicely indeed on iPads and Android. We will be starting beta testing on the tablet version very soon - sign up to our mailing list if you want to be a tablet tester. ... D_Maillist

As a result of the tablet focus this month, this alpha update is a touch lighter than usual, but we did find time to add some serious game updates for alpha 30. We hope you enjoy the new build - normal service will resume next month.

Prisoner Intake
You can now control the intake of inmates to your prison, via a new Intake report tab.
Use the controls to set an exact number of inmates you'd like to receive each day.
Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date.
You can use the ratio sliders to alter which categories of prisoner you will receive.

NOTE: The ratio sliders affect which prisoners will be coming next from the pool,
but they ALSO affect which categories of prisoners will be added to your pool each day

- You now receive a one-off payment for each inmate you accept into your prison:
Minimum security : $300
Medium security : $500
Maximum security : $1000

- You now receive a fixed daily grant of $150 per prisoner, regardless of category

- Prisoners now arrive by bus, instead of on the back of a delivery truck

Parole (continued)
- The Warden and Chief are no longer required for Parole hearings.
The Parole program now uses a 'Parole Officer' and a 'Parole Lawyer', both of whom count as external staff
They will arrive on site to hold the parole hearing with a prisoner, and leave when it has completed.
This means you can now run as many parallel parole hearings as required.

- The $10,000 fine incurred if paroled prisoners re-offend has been removed.
The $3,000 bonus is still available, and can be won by paroling a prisoner who does not re-offend.
This can be a significant source of income, if you work to reduce the re-offending chances of your inmates through punishment and reform.

- The failure condition still exists: If 10 of your paroled prisoners re-offend, you will be placed on warning.
If 5 more paroled prisoners re-offend within the next 48 hours, you will be fired.

Wire Tidy Mode
If your wiring diagram is becoming too messy, you can now tidy up the layout using the new tool in Utilities: Tidy Wires.
Click on any Wired object to begin, then you can click on the wires to pin them into fixed positions.
You can click and drag pins around as you wish, and Right click on pins to remove them.

Grant cancellation
You can now cancel any Grant currently in progress, from the Reports/Grants window.
You will have to repay any money advanced as part of the grant, as well as a 10% fine.
The grant can be accepted again at a later date if you wish.
NOTE: Some grants cost you money to acccept, eg the Investment grants.
Cancelling these grants will REFUND the money you invested, but you will still pay a 10% fine.

- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.

- The Logistics/Jobs view now shows the qualification required to work in each room type
Eg the Workshop says "Required: Workshop safety induction"

- The range at which prisoners will surrender when shot at has been reduced from 6 squares to 4
And a maximum of 10 prisoners will now surrender per gun shot
This should stop huge crowds of rioting prisoners being defeated by a single gunshot

- Added new animations for prisoners exercising on a weights bench

- New toolbar icons for Intelligence, Dangers, 7 days/24 hours contraband, and Informants

- Prison Architect now uses significantly less memory, as a result of work done for iPad/Android

- Prisoners sent to solitary could sometimes end up stuck there forever
- Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells

- 0007880: [Control & User Interface] Easier canceling of "dismantle" and "dump"
- 0007864: [AI & Behaviour] guards escort dead prisoners to their cell
- 0006901: [AI & Behaviour] Workmen not installing certain small pipes
- 0004853: [Gameplay] Prisoner 'Home' set to Solitary
- 0006170: [AI & Behaviour] Prisoner keeps getting sent to solitary, can't break out of loop (causing starvation)
- 0007691: [Control & User Interface] "NO TEACHER" glitch when Editing Schedule for Programs

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Re: Prison Architect Alpha 30

Postby Heffernan » Fri Feb 27, 2015 1:38 pm

FIRST! nice
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Re: Prison Architect Alpha 30

Postby TwoD » Fri Feb 27, 2015 2:03 pm

Nice update!

Btw, the undo button in the video does not seem to undo the cost of building something, misclicks can get expensive! :shock:

Maybe you already noticed that though...

Selection suggestion:
How about a double-tap&hold-drag-a-box-to-select alternative? Basically, the double-tap&hold is the same as clicking the select button, then beginning to drag expands the box from the point where you double-tapped. I think it would work well if you often need to select entities which either move slowly or currently stay within a smaller area.
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Re: Prison Architect Alpha 30

Postby a__gun » Fri Feb 27, 2015 2:48 pm

Will early backers need to purchase the tablet version separately?
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Re: Prison Architect Alpha 30

Postby Specus » Fri Feb 27, 2015 2:59 pm

Excellent can't wait to get home and play!

This is the most addictive game I think I have ever played - it has held my attention for nearly 3 months nearly on a daily basis!

Please keep the amazing updates coming with improved/additional game content to keep the game fresh.

A suggestion - maybe have a SuperMax category of NEW prisoners and those are subject to execution, so the Execution Room will be used - maybe not always available to one every few days being available. Maybe make Execution Cells that need to be bigger and have more in them?

Will the upcoming tablet addition support the Amzon Kindle Fire HD? It would be pretty cool if it did, if only via side-loading. If it did you would definitely increase the pool of potential customers.
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Re: Prison Architect Alpha 30

Postby twibs » Fri Feb 27, 2015 5:05 pm

Nice fix about the parole. Haven't had the time to watch the video, so perhaps it's explained there better, but are you always given a warning after 10 re-offenders? Since no matter the odd you'll always get re-offenders once and a while.

Also the 3k bonus per parole could end up being quite a bit, esp since the fine is removed (yay). Perhaps 1,5k or 2k would be better.
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Re: Prison Architect Alpha 30

Postby SilencedScream » Fri Feb 27, 2015 5:10 pm

Good updates, but I'm honestly a little disappointed that focus is being shifted from the unfinished game to tablet.

By all means, release on tablet. I have nothing against that, and I understand that some people would prefer that.
I do believe, however, that you should focus on the product you're still working on, since it's what people have been purchasing for two and a half years. Bring it to tablet when it's closer to being finished.
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Re: Prison Architect Alpha 30

Postby 07onur » Fri Feb 27, 2015 6:17 pm

Firstly thank you all for the new update. It looks good.

In this update, the new finance system changed the dynamics of the game, i think. Before the update i have 72k $ profit a day in my max. security prison with 500 inmates. But with the alpha 30, it dropped dramaticaly to 39k $. But it's okay for me and i understand the reason...

I like the parole change. I have 480 max. security prisoners but they are divided in 4 groups. So every 120 prisoners share same activity area (infirmary, workshop, chapel, etc.) and they can not go to other sections. Because of that i have to open all programs at least 4 times. The only problem in that is the workshop. As long as there is only one foreman, i have to manually open/close workshop classes for different sections because i cant open these classes simultaneously. Maybe you can change the foreman rule to something like that: For every 50 staffs (except guards) we can hire one more foreman. This way when the prison get bigger, we can run workshop related programs simultaneously. I think this is the right approach...

Btw i want to make my prison's capaticy 1000 so we need more optimization!!! In my system the game is still playable and enjoyable but not smooth enough...

Thanks again. :)
Last edited by 07onur on Fri Feb 27, 2015 9:19 pm, edited 2 times in total.
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Re: Prison Architect Alpha 30

Postby RGeezy911 » Fri Feb 27, 2015 8:45 pm

As always, thanks for the continued updates and hard work guys!

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Re: Prison Architect Alpha 30

Postby robmobz » Sat Feb 28, 2015 1:38 am

Chris wrote:- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.

I just build a concrete wall in front of their cell to get rid of them :wink:
No prisoner can get food through a concrete block.
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Re: Prison Architect Alpha 30

Postby nickasummers » Sat Feb 28, 2015 1:51 am

Will the touchscreen interface be available on the windows version as well? I normally play on a desktop but when I am on campus I have an old ASUS EEE Slate tablet and the normal interface is really bad with touch
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Re: Prison Architect Alpha 30

Postby Chad » Sat Feb 28, 2015 1:58 pm

Nice update guys!

Have I seen an intake room on the tablet version?
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Re: Prison Architect Alpha 30

Postby tedgp908 » Sat Feb 28, 2015 3:51 pm

Since this update my Prision has been going into riots like crazy.
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Re: Prison Architect Alpha 30

Postby Stupidome » Sun Mar 01, 2015 10:52 am

Stupidome wrote:I think it is weird that prisoners get delivered there and come in the same truck as groceries or materials. It would be nice to see a real 'prison bus' and in stead of putting the new inmates in the delivery-area they should go to a Booking-room.

And there the bus is, yay!! I also noticed an 'Intake' room, so I guess you are still working on that one. What is the Superior Cell for?

The changing of parole and 'grant cancellation' is a great update!

I don't need a tablet-version since I don't own such a device. And I guess playing on a smartphone won't work properly hence the screensize. But making the game available for a larger addience is nice.
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Re: Prison Architect Alpha 30

Postby Duggery » Mon Mar 02, 2015 3:38 pm

Hey great update, just hope you will sort mod support soon to make it easier to add objects and rooms and even possible to add new guard types really need that

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