Guard dog going for the revenge kill
Moderator: NBJeff
Guard dog going for the revenge kill
I noticed an unconscious guard do in my prison. A few minutes earlier his master got killed by a prisoner and he (the dog) got injured.
After he "got back to life" he went to the solitary cell of the prisoner and killed him. After killing the prisoner he just left the map.
Here's a short youtube video of the incident.
https://www.youtube.com/watch?v=3Cl6dPxMgc8
http://bugs.introversion.co.uk/view.php?id=6409
After he "got back to life" he went to the solitary cell of the prisoner and killed him. After killing the prisoner he just left the map.
Here's a short youtube video of the incident.
https://www.youtube.com/watch?v=3Cl6dPxMgc8
http://bugs.introversion.co.uk/view.php?id=6409
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- level1
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Re: Guard dog going for the revenge kill
I am not sure, but I think it was mentioned during the introduction of dog handlers that, when the dog or the dog handler will be killed they can act in an unpredictable way. So yeah, that's the "unexpected".
- RichieGrape
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Re: Guard dog going for the revenge kill
yea this issue has been around since the dogs were introduced...maybe we will see a fix for it in this months bug bash
- spectacularnono18
- level2
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Re: Guard dog going for the revenge kill
I honestly hope this doesnt get fixed :3
This is a reason to send a prisoner to protective wing and lock down the wing just to save the prisoner and do some emergency stuff with barricades and sht... Just saying
This is a reason to send a prisoner to protective wing and lock down the wing just to save the prisoner and do some emergency stuff with barricades and sht... Just saying
Re: Guard dog going for the revenge kill
Protective custody or a locked door won't help. The dog is considered as staff so they will open the door for him. And even if you've locked the doors, you have to open it at some time. So the dog will sooner or later get to the prisoner.
I'd accept it if he would attack a random prisoner, but he's just going for the one who killed his master.
Or just add something, so other guards will tazer the dog or stop him in any other way but, as you can see in the video, the guards only open the door to look at the unconscious prisoner.
I'd accept it if he would attack a random prisoner, but he's just going for the one who killed his master.
Or just add something, so other guards will tazer the dog or stop him in any other way but, as you can see in the video, the guards only open the door to look at the unconscious prisoner.
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Re: Guard dog going for the revenge kill
That's an awesome mechanic, but I think the guards should subdue the dog.
Re: Guard dog going for the revenge kill
Only bug I saw was the dog attacking him through a closed door. I'm pretty sure if you kill a guard "accidents" can happen in a prison, "he slipped and fell on my baton and it went all the way down his throat up to the handle, it got stuck and I couldn't pull it out until after he choked to death on it and his body relaxed." So many people died in my prison I just stopped caring if it was a prisoner. Looked like friggin Star Trek with all the phasers, er... tazers going off everywhere all the time.
If you do care though, manually locking down a door prevents even guards from opening it.
If you do care though, manually locking down a door prevents even guards from opening it.
- RichieGrape
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Re: Guard dog going for the revenge kill
Pingy wrote:If you do care though, manually locking down a door prevents even guards from opening it.
true but if your locking it so a dog can't get in he'll either find a way around or just wait there patiently until you unlock it
Re: Guard dog going for the revenge kill
Pingy wrote:Only bug I saw was the dog attacking him through a closed door.
And how about the dog knowing the exact place of the prisoner? The dog was unconscious, so there would actually be no way of him knowing where the prisoner would be.
Re: Guard dog going for the revenge kill
RichieGrape wrote:Pingy wrote:If you do care though, manually locking down a door prevents even guards from opening it.
true but if your locking it so a dog can't get in he'll either find a way around or just wait there patiently until you unlock it
True.
Drakexz wrote:Pingy wrote:Only bug I saw was the dog attacking him through a closed door.
And how about the dog knowing the exact place of the prisoner? The dog was unconscious, so there would actually be no way of him knowing where the prisoner would be.
You're forgetting about smell, dogs are used to track fugitives and find missing persons they've never even met all the time. Tracking someone a few hundred yards that they were in physical contact with is nothing for a dog.
Re: Guard dog going for the revenge kill
Pingy wrote:You're forgetting about smell, dogs are used to track fugitives and find missing persons they've never even met all the time. Tracking someone a few hundred yards that they were in physical contact with is nothing for a dog.
I don't think this will work here. There are so many other prisoners and staff around so the "track" would be more than gone. No doubt, a dog can find any person in a way less crowded area, but not in this prison with that many other persons.
Re: Guard dog going for the revenge kill
I'll agree to disagree on this point
Re: Guard dog going for the revenge kill
Drakexz wrote:Pingy wrote:Only bug I saw was the dog attacking him through a closed door.
And how about the dog knowing the exact place of the prisoner? The dog was unconscious, so there would actually be no way of him knowing where the prisoner would be.
Because its a videogame and the dog's AI knows exactly where he is?
But anyway a dog can find someone pretty easily in real life too, just with a bit more messing around. I play hide and seek with my dog every now and then in the forest and the little buggers quite hard to hide from and shes not even trained for that.
Re: Guard dog going for the revenge kill
simz04 wrote:Drakexz wrote:Pingy wrote:Only bug I saw was the dog attacking him through a closed door.
And how about the dog knowing the exact place of the prisoner? The dog was unconscious, so there would actually be no way of him knowing where the prisoner would be.
Because its a videogame and the dog's AI knows exactly where he is?
But anyway a dog can find someone pretty easily in real life too, just with a bit more messing around. I play hide and seek with my dog every now and then in the forest and the little buggers quite hard to hide from and shes not even trained for that.
Read my last post in this thread. (3 above this one)
Re: Guard dog going for the revenge kill
I don't see why a dog wouldn't be able to find a person in a large group of people. I mean, they are already picking out drugs in a large group of people. It's just another smell to them. I hardly think dogs are all 'pffh people dude - all smell the same to me'.
That said, I love how people are discussing this like its a half done feature when it is plainly a bug. Dogs are governed by the trainer. Without the trainer they are still trying to complete the last task allocated to them, which obviously is attack the person which was attacking the trainer. Once the trainer dies their process loop is broken and there is no way for them to get the 'stop attack' command. I feel like it happens this way as is because the other simple way to code it would be 'trainer dies>end all processes>leave screen' which would mean that if a trainer died in the middle of a battle the dog would just walk away (or try to - I'm assuming the prisoners would continue to attack) which would be even more broken.
I feel the way to fix this would be to have 'regaining consciousness>clear tasks', or better yet 'becomes unconscious>clear tasks'
That said, I love how people are discussing this like its a half done feature when it is plainly a bug. Dogs are governed by the trainer. Without the trainer they are still trying to complete the last task allocated to them, which obviously is attack the person which was attacking the trainer. Once the trainer dies their process loop is broken and there is no way for them to get the 'stop attack' command. I feel like it happens this way as is because the other simple way to code it would be 'trainer dies>end all processes>leave screen' which would mean that if a trainer died in the middle of a battle the dog would just walk away (or try to - I'm assuming the prisoners would continue to attack) which would be even more broken.
I feel the way to fix this would be to have 'regaining consciousness>clear tasks', or better yet 'becomes unconscious>clear tasks'
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