blipadouzi wrote:It wouldn't be possible with this layout, but with the basic logic system that's in place, change could be made to this diagram to make the road gates work.
Rather than using pressure plates, use a relay wire (wire going from the gate to a logic gate) so that when the gate is activated from a remote station, a secondary signal is bumped to the input device.
Then it's just a matter of figure out the logic for it... possible a NAND gate, so that if a signal is coming from the remote station, AND the first gate, then do not open, or something like that. I haven't played with logic gates in PA yet, and haven't done any gate coding since I last played Minecraft almost a year ago, so I'm a little rusty lol
It's not possible to do it like that.
When you hook up a relay from a door servo to a logic circuit, it's possible to output when another door should and shouldn't be able to open.
The problem is however that the other door will also have to be hooked up to the door-remote, and you can't do any kind of processing between a door-remote and a servo.
What I mean by that is: The only way a door-remote works, is if you hook it up directly to a servo. So you cannot hook the door-remote up to a logic circuit to first see if it's allowed to be opened.
That's the exact reason I chose pressure pads.
In order to do it like this you'd have to have a "someone wants to pass through" output on the door, which could be hooked up to the logic circuits.
Another possibility is having a way to hook up a door-remote to a logic circuit, but it's going to be hard to figure out what door the input is coming from then, hence the suggested door output. (To put this in other words: Intercept and manipulate the signal)
Anyway the point I'm trying to make is: we'll need lower level access.
Also I don't think there's a way to mod the wiring system (yet). I actually had an idea for a mod, which has a server unit (or something) to process things like this.