Major problem with large forest area.

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^BuGs^
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Major problem with large forest area.

Postby ^BuGs^ » Sat Feb 01, 2014 3:25 am

First of all hi. Also excuse my typing as I only have my iphone until Internet is up in new apartment

If the forest area is to big and you have two major forest areas all the tree buying prevents food from coming in and being delivered. I was trying to figure out why my food need was so high and my cooked weren't cooking.

So I think an update is needed to fix this issue ASAP as I suspect many more people will have this issue.

Thanks
iScripters
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Re: Major problem with large forest area.

Postby iScripters » Sat Feb 01, 2014 8:46 am

^BuGs^ wrote:(..) If the forest area is to big (..) So I think an update is needed to fix this issue ASAP as I suspect many more people will have this issue.

Solution: dont make it too big
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Meeeps
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Re: Major problem with large forest area.

Postby Meeeps » Sat Feb 01, 2014 10:00 am

be sure to have big enough storage and delivieries so trees don't need to be delivered with truck, fix for future alphas would be to stack the seeds, not sure if that would be possible with modding already.
fresh meat
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Re: Major problem with large forest area.

Postby fresh meat » Sat Feb 01, 2014 12:46 pm

or just start your tree farm small and expand when all trees are planted
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Re: Major problem with large forest area.

Postby gmyx » Sat Feb 01, 2014 3:30 pm

Meeeps wrote:be sure to have big enough storage and delivieries so trees don't need to be delivered with truck, fix for future alphas would be to stack the seeds, not sure if that would be possible with modding already.


I'm trying to make such a mod but can't seem to coax the trees into stacks. :(
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_alphaBeta_
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Re: Major problem with large forest area.

Postby _alphaBeta_ » Sat Feb 01, 2014 3:55 pm

Yes, agree that certain materials need to stack. Ideally the gardeners would take a stack of seeds to the forestry and not have to run to deliveries or storage for every one, very similar to small pipe and electrical wire. Don't forget about showerheads too! :P
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greavous
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Re: Major problem with large forest area.

Postby greavous » Sat Feb 01, 2014 7:18 pm

things do need to be stackable such as the shower heads, cctv cameras and other small items into even 5 stacks would be good.
but make sure you have a decent storage room or even expand your delivery area to accomodate more items.

wouldnt it be saplings not seeds?
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knoest26
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Re: Major problem with large forest area.

Postby knoest26 » Sat Feb 01, 2014 8:16 pm

Note, tree's have the property 'slow delivery' since Alpha 17 so they have to be delivered with a truck, making a bigger storage area is useless.

If you want to remove the property go to Prison Architect -> main.dat -> data -> materials.txt Then search for 'tree' and remove the property 'slow delivery'
m_wellbring
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Re: Major problem with large forest area.

Postby m_wellbring » Sun Feb 02, 2014 2:35 am

greavous wrote:wouldnt it be saplings not seeds?


How about seedlings?
gmyx
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Re: Major problem with large forest area.

Postby gmyx » Sun Feb 02, 2014 4:03 pm

_alphaBeta_ wrote:Yes, agree that certain materials need to stack. Ideally the gardeners would take a stack of seeds to the forestry and not have to run to deliveries or storage for every one, very similar to small pipe and electrical wire. Don't forget about showerheads too! :P

I've found a way to make them stack-able but can't see to get the graphics right. Will probably release without correct graphics. Example a stack of lights uses the concrete stack graphic. ?

Edit: Sadly, my solution is not yet viable. It seems PA get confused and thinks all deployed items are in the inventory. Not sure why.
^BuGs^
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Re: Major problem with large forest area.

Postby ^BuGs^ » Thu Feb 06, 2014 4:24 pm

I tried reducing to one tree area and it (with slow delivery) and it still bogged down every aspect of the game. The prison was running so smoothly until I placed a large forest in. I guess I will have to remove the slow delivery item until this issue is fixed.
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111none
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Re: Major problem with large forest area.

Postby 111none » Sat Feb 08, 2014 9:39 am

Code: Select all

 MaxStackSize         20 


Problem is I don't know if it should be added to:

Code: Select all

BEGIN Object     
    Name                 Tree 
    Width                3
    Height               3 
    ConstructionTime     30.00000 
    Toughness            10.0000 
    RenderDepth          2
    Price                -100
    Group                StaticObject 
    BlockedBy            Wall 
    BlockedBy            StaticObject 
    BlockedBy            UtilityStation 
    Sprite               Tree 
    MadeOf               Wood
    Research             GroundsKeeping
    Properties           StaticObject
    Properties           SlowDelivery
END

Or

Code: Select all


BEGIN Object     
    Name                 TreeStump 
    Width                1 
    Height               1 
    ConstructionTime     -1.00000
    Toughness            50.0000 
    RenderDepth          2
    Group                StaticObject 
    BlockedBy            Wall 
    BlockedBy            StaticObject 
    BlockedBy            UtilityStation 
    Sprite               TreeStump
    MadeOf               Wood
    Properties           StaticObject
nini
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Re: Major problem with large forest area.

Postby nini » Sat Feb 08, 2014 10:41 am

Don't stack TreeStump, there's little point as workmen can't remove them and there's no reason they'd stack anyway for it to mean anything. What I do is take out SlowDelivery, add Teleportable, reduce ConstructionTime to 0.50000 and for added efficiency just lower the height and width to 1, never had an issue with tree delivery before but at the very least nuke SlowDelivery as it's an unnecessary burden.

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