Alpha 17- dog bug

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BugPowderDust
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Alpha 17- dog bug

Postby BugPowderDust » Fri Jan 31, 2014 4:00 pm

Anyone else seen this bug- want to verify before i report it:

I had 2 Dog Handlers when Alpha17 came out. At their first 'exhausted' cycle, the dogs and handlers return to the kennel room but then just lie in the doorway:

Image

..they never get up again :cry: poor dogs

By sacking the Handler, the dogs wake up and behave like a released prisoner- wonder off forlornly to the outside world, wondering why the world was so cruel

I then re-employ 2 handlers, but exactly the same thing happens. Anyone else seeing this?
Triv
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Re: Alpha 17- dog bug

Postby Triv » Fri Jan 31, 2014 4:06 pm

Yes, this is happening to me as well, i already created a bug report :wink:

The only way i've found to work around this is to drag the Kennel room over the dogs that are lying down, this way they'll walk to their crate, however this doesn't fix the problem so you'll have to do it over and over again :(
Last edited by Triv on Fri Jan 31, 2014 4:09 pm, edited 2 times in total.
BugPowderDust
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Re: Alpha 17- dog bug

Postby BugPowderDust » Fri Jan 31, 2014 4:07 pm

Triv wrote:Yes, this is happening to me as well, i already created a bug report :wink:


Ok, nice one- saves me duplicating it :)
Robert
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Re: Alpha 17- dog bug

Postby Robert » Fri Jan 31, 2014 5:19 pm

I had 5 that got stuck in a doorway. I deleted the wall and put in large jail door and they worked their way through and into the kennel. No others have gotten stuck yet.
BugPowderDust
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Re: Alpha 17- dog bug

Postby BugPowderDust » Fri Jan 31, 2014 5:20 pm

Looks like this is a zoning problem, as pointed out in this thread: viewtopic.php?f=43&t=47159

I set the zone from Staff Only to open or shared, and the dogs were fine then
Triv
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Re: Alpha 17- dog bug

Postby Triv » Fri Jan 31, 2014 5:48 pm

Setting the zone to shared fixed it for me too.
TheSpad
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Re: Alpha 17- dog bug

Postby TheSpad » Fri Jan 31, 2014 6:35 pm

I guess the poor doggies don't think they're staff.
snarst
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Re: Alpha 17- dog bug

Postby snarst » Fri Jan 31, 2014 6:46 pm

It seems to go away when the entryway is more than 1 space even if the staff doors are there. Just demolish a single section of wall to make the doorway bigger.
Gorpe
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Re: Alpha 17- dog bug

Postby Gorpe » Fri Jan 31, 2014 7:56 pm

setting the zone to shared fixed this for me :D
TheFunnyOne1125
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Re: Alpha 17- dog bug

Postby TheFunnyOne1125 » Fri Jan 31, 2014 8:17 pm

Changing the door to a regular door did the trick for me
RGeezy911
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Re: Alpha 17- dog bug

Postby RGeezy911 » Fri Jan 31, 2014 10:31 pm

Apparently dogs were given a property of "STAFFF" in the materials.txt file which may be causing the issue. It should read as "STAFF."
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xander
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Re: Alpha 17- dog bug

Postby xander » Fri Jan 31, 2014 10:58 pm

RGeezy911 wrote:Apparently dogs were given a property of "STAFFF" in the materials.txt file which may be causing the issue. It should read as "STAFF."

Ha! That is one of the bestest bugs evar!

xander
DaniDE
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Re: Alpha 17- dog bug

Postby DaniDE » Sat Feb 01, 2014 12:12 am

Happens when you zoned an area as staff only, due to the buggy materials.txt the dogs have to stay outside.
762SkS
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Re: Alpha 17- dog bug

Postby 762SkS » Sat Feb 01, 2014 1:38 am

ive also noticed that they get too far away from their handeler and they just laydown also!
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HeroFV
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Re: Alpha 17- dog bug

Postby HeroFV » Sat Feb 01, 2014 3:12 am

I get the opposite problem. The handlers seem to get suck in the kennel without dogs. It seems like the dogs get killed but it happens really frequently. It seems every time I check there's 3-7 like that >< I wonder if there's something else going on...

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