Current Suggestions Compilation List
Moderator: NBJeff
Re: Current Suggestions Compilation List
Sorry if this has been suggested before but I haven't seen it anywhere...
I bought the game last week and have played for about 30 hours. On my third prison I've pretty much built a foolproof and profitable prison with the only real obstacle to progress being having to wait for money to come in from the workshop, but otherwise everything is working completely fine and I don't even reach one exclamation mark anymore despite not having enough cells for anyone and having 7 hours of work in the regime. I have just bought new land and am about to expand the prison but it struck me as I started doing this that I was actually getting a bit bored and that there was no real challenge any more. I understand some people like to refine their prisons, and strive to build huge constructions, but I'm not really into that kind of dick measuring contest myself ( OK, I am a bit, but not that much)...
Anyways, and this is something that could be tied into the end goal idea, I was thinking it would be interesting to have the prison linked to a major city, and that events happening in the city affect the prison in some way. A strike may cut supplies for a day or two, a power cut could cut all power for X hours, a riot could mean the prison having no choice but to house 100 new prisoners in 2 days... challenges of increasing degrees of difficulty to keep the game interesting and put pressure on you as an architect and prison administrator.
So yeah, that was the thought that I had last night.
I bought the game last week and have played for about 30 hours. On my third prison I've pretty much built a foolproof and profitable prison with the only real obstacle to progress being having to wait for money to come in from the workshop, but otherwise everything is working completely fine and I don't even reach one exclamation mark anymore despite not having enough cells for anyone and having 7 hours of work in the regime. I have just bought new land and am about to expand the prison but it struck me as I started doing this that I was actually getting a bit bored and that there was no real challenge any more. I understand some people like to refine their prisons, and strive to build huge constructions, but I'm not really into that kind of dick measuring contest myself ( OK, I am a bit, but not that much)...
Anyways, and this is something that could be tied into the end goal idea, I was thinking it would be interesting to have the prison linked to a major city, and that events happening in the city affect the prison in some way. A strike may cut supplies for a day or two, a power cut could cut all power for X hours, a riot could mean the prison having no choice but to house 100 new prisoners in 2 days... challenges of increasing degrees of difficulty to keep the game interesting and put pressure on you as an architect and prison administrator.
So yeah, that was the thought that I had last night.
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Re: Current Suggestions Compilation List
Meeeps wrote:
I guess, it is stated multiple times, do not suggest new ideas here, this list (and now the list on the wiki is meant to check before you post a new thread with a new suggestion, one thread per suggestion, please do also add the suggestion to the list on the wiki.
devwiki.introversion.co.uk/pa/index.php/Suggestions
To clarify, should we be posting our suggestions both in the developer forum (in separate threads!) AND to the wiki?
Re: Current Suggestions Compilation List
Monsterbeard wrote:To clarify, should we be posting our suggestions both in the developer forum (in separate threads!) AND to the wiki?
I suspect that Meeeps would prefer that you do both. Personally, I don't really see the point of posting suggestions to the wiki.
In terms of having an impact on the development of the game, I know that the developers read the forum, but I do not know whether or not they read the wiki, or any particular page on the wiki (say, the suggestions page). From that point of view, if all you want to do is give your idea to Chris, then the forum is the only place where you can be sure that it will be read. In terms of community feedback, the wiki is similarly useless. On the forum, you can discuss your idea with other forum members, get feedback, and perhaps improve the idea. Forums are made for discussion, whereas wikis are not. So if you are interested in discussion, the forum is the right place to post.
As I see it, the main advantage of the wiki article is that can, in principle, present a complete list of the suggestions that have been made. This is a helpful reference. However, I am not sure that it will get to any of the audiences that need it. Newbies are unlikely to go out of their way to read the wiki article (they often can't even be bothered to search the forums), and veteran forumites almost certainly have a kinds of mental list of the things that have been previously suggested, and can quickly recognize new ideas based upon their experience.
In summary, post suggestions to the forum, one idea per thread, and please search first. If you also feel like editing the wiki, you can help to keep the suggestions list up to date, but the ultimate value of that action is probably fairly small.
xander
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Re: Current Suggestions Compilation List
xander wrote:
In summary, post suggestions to the forum, one idea per thread, and please search first. If you also feel like editing the wiki, you can help to keep the suggestions list up to date, but the ultimate value of that action is probably fairly small.
xander
Thanks! I think I'll stick to the forums as I tend to agree with what you're saying.
Re: Current Suggestions Compilation List
The wiki list was simply meant to replace this compilation list and of course should not replace posting suggestion here. Wiki because it would allow multiple authors to contribute. The idea behind the compilation list was to help devs to find ideas easier and to help users to find existing suggestions. (with link to the forum)
Edit: the success of every thread in this forum or on bugtracker is fairly small since the game got so successful, someone can just wish you luck that the devs will find your post and like it.
copy for search:
Edit: the success of every thread in this forum or on bugtracker is fairly small since the game got so successful, someone can just wish you luck that the devs will find your post and like it.
copy for search:
Code: Select all
Suggestions
From Prison Architect Wiki
Notice - The initial copy of these suggestions were taken from http://forums.introversion.co.uk/viewtopic.php?f=43&t=18019
Legend Status Description
Open not released Suggestions with the Open Status mean they were never implemented into the game, but can still be discussed by the community in the hopes that it will.
Released in [[version here]]. Suggestions with the Released Status mean they're already in the game.
Partially in [[version here]]. Suggestions with the Partially Status mean that some elements of the suggestion are in the game, while other parts are omitted. Parts omitted can still be discussed by the community.
Denied will never release Suggestions with the Denied Status mean that the suggestion was turned down by the developers themselves.
Contents
1 Prisoner Suggestions
1.1 Reasons
2 Staff Suggestions
3 Building Suggestions
3.1 Reasons
4 Game Suggestions
5 Object Suggestions
5.1 Reasons
6 Accessibility Suggestions
7 Control Suggestions
7.1 Reasons
8 Foundation Suggestions
9 Time Suggestions
10 Introversion Suggestions
Prisoner Suggestions
Status Suggestion Notes
Open not released Last-searched timer on prisoners. Forum Post
Open not released Bring high-profile prisoners into the prison. Gets extra cash, but has a bad influence on other prisoners. Forum Post
Open not released Prisoners with special attributes. The Boxer - fighting, The Dictator - charismatic, The Magician - escaping. Forum Post
Partially in Alpha 11. Prison sentences, so that eventually prisoners will be released (good behaviour reduces sentence length.) Reason[1]
Open not released Isolation blocks. To keep at-risk prisoners separate from the rest of the population. Forum Post
Partially in Alpha 9. Employment. Give prisoners jobs to do around the prison (hard labour, kitchen duty, work in the library etc.) to earn privileges. Reason[2]
Open not released Prisoner 'types', that gives the prisoner some individuality and different characteristics. Gamblers, junkies, drug dealers, fixers etc. Forum Post
Open not released Female prisoners. Be they in separate wings, separate prisons or mixed. Forum Post
Open not released Some form of ranking. Better behaved prisoners have a better ranking and get given preferential treatment (nicer cells, more bacon etc.) ~
Open not released Work towards rehabilitation for the prisoners. You get a bonus after x-days if they don't re-offend. ~
Open not released Potential for food poisoning. Forum Post
Open not released Regime shifts, to allow for things like showers and feeding to be done in groups rather than all at once (a bit like cell blocks). Forum Post
Open not released Experience. Prisoners who spend longer in prison get experience and can cope better with situations & have a higher social standing. Eventually, a prisoner becomes institutionalized. Forum Post
Open not released Prisoners go out scouting, and make maps of the prison in order to facilitate escape attempts. ~
Open not released Dropping the soap in the showers. ~
Open not released Prisoners who are extremely depressed commit suicide. ~
Open not released Social interaction between prisoners and guards. Friendships with certain guards? ~
Open not released Prisoners convicted of Computer Crimes can hack into your security and mess with doors and cameras etc. ~
Open not released Snitches give you access to deeper prisoner information. ~
Open not released Once a prisoner has showered / eaten, they should leave the room and have free-time. ~
Open not released Sneaking into the kitchen for food (rather than just contraband.) ~
Released in Alpha 6. More information regarding their background, what their crime was etc. Different crimes, different behaviour. ~
Open not released Led into prison in a single file line, rather than individually. ~
Open not released Prisoners clang cups against the railings / radiators to talk to one another or to cover up a commotion. ~
Open not released Detailed prisoner stat sheet (no. times stabbed, total contraband, length of stay etc.) Forum Post
Open not released Allow prisoners to sleep irrespective of their needs (an intelligent approach to what needs they can resolve in their current location.) Forum Post
Open not released Roll call. Forum Post
Open not released Ability to sleep anywhere, with reduced comfort and relaxation depending on them being in a bed / on a bench / on the floor. ~
Open not released Lights influencing prisoner sleeping habits, finding it easier to sleep when it's dark. Forum Post
Open not released Prisoner release themself from handcuffs after a certain time or bad status. Forum Post
Reasons
↑ [1]: Prisoners can now serve their sentence and be released. However, good behaviour is not rewarded.
↑ [2]: Prisoners can now work in the prison once the player researches labour and assigns jobs. However, working does not give prisoners extra privileges.
Staff Suggestions
Status Suggestion Notes
Open not released Change timers on staff members. Janitors should be quicker to hire than Doctors. ~
Released in Alpha 13. Shake downs on prisoner cells, as well as entire cell blocks - perhaps during lock down prison guards go and clear the prison of contraband. ~
Open not released Guard idle position. When a guard has finished his duties (i.e. search a prisoner) he returns to his station. Forum Post
Open not released Give gardeners / janitors zones to work in, rather than all of them clumping together. ~
Open not released Allow bribery and corruption to take place with the staff / inversely also have the option for particular staff members to be extra-vigilant to combat this. ~
Open not released Reallocate jobs based on the worker's proximity to the task, rather than assigning it all at once to everybody regardless of position in prison. ~
Open not released Speed up cleaning time for trays. Forum Post
Open not released Option to hire different quality cooks in order to provide better / worse food for the prisoners. ~
Open not released Pick the staff member you want to hire (like Theme Hospital), and each one has different skill levels. Forum Post
Open not released Staff happiness levels, requiring you to give them nicer rooms or pay rises else they'll strike. ~
Released in Alpha 14. Add dogs as 'staff', to help patrol an area, capture escaping criminals and do contraband searches. ~
Released in Alpha 15. Staff rooms, so that staff members can rest and recuperate. ~
Open not released Warden patrols through the prison, giving a boost to staff proficiency in his presence. ~
Open not released Prison chaplains to be added. ~
Open not released Reject prisoners who wait at Staff Only doors, or call a guard to dispose of them. ~
Open not released Guards automatically relocate depending on the schedule of the prison. ~
Open not released Actually use furniture in their offices. ~
Open not released Cooks provide different food depending on time of day. ~
Open not released Staff should arrive by bus, rather than just appearing with a mouse click. ~
Open not released Staff groupings. To allow for jobs to be assigned to 'Group 1' and allow for separation of large tasks between workers (i.e. one worker builds the fence whilst everybody else manages the prison). ~
Open not released Staff priorities over certain events (i.e. Guards stopping an escaping prisoner before dealing with contraband / doctor prioritizing guards over prisoners.) ~
Open not released Option to mark a job as "high priority" so it is considered to be done as the next one of a free resource. Gives more control when having a lot of jobs. (NEW)
Open not released Severance pay, to prevent players constantly hiring and firing workers. ~
Building Suggestions
Status Suggestion Notes
Open not released Contextual menus for objects and décor separated by room type. ~
Open not released Airlock-style door linking, where Door1 can only be opened when Door2 is closed, (perhaps a room-type that requires 2 doors and a camera.) ~
Open not released Make doors electric (with a manual override, in case the power gets cut.) ~
Open not released Have a processing cell when prisoners first arrive, and save holding cells for Lock downs. ~
Released in Alpha 5. Staff-Only areas as opposed to just Staff-Only doors - extended to include additional area permissions. Forum Post
Open not released Special cells for unique prisoners. I.e. Hannibal Lecter. ~
Partially in Alpha 6. Some form of ranking to determine cell quality. Nicer cells get given to nicer prisoners. Reason[1]
Open not released Electric fences (requiring electricity to be connected to them.) ~
Partially in Alpha 9. More room types (visitor area, classrooms etc.) Reason[2]
Open not released Sewers, to take the waste water away from toilets and showers. Downside being that prisoners could escape through them if planned badly. ~
Open not released Air ducts that prisoners can escape through. ~
Open not released Maintenance levels underneath foundations with access hatches that prisoners can escape into and out of to get to different areas of the prison. ~
Open not released Prison shop, where prisoners can spend money to get cigarettes and toilet roll etc. ~
Open not released Watch towers around the perimeter of the prison with spotlights to stop night time escapes. ~
Released in Alpha 9. Room for prisoners to talk to their lawyer. ~
Released in Alpha 14. Prisoner intake area, for prisoners to securely enter the prison without being deposited on the street. Reason[3]
Open not released Library. ~
Open not released Ability to give a room any title just as a label. ~
Open not released Graveyard for burying dead prisoners. ~
Released in Alpha 9. Add laundries into the game, either with new staff or with prisoners working in them. Comfort level increases when clothes are clean. ~
Open not released Maps should have different terrain in them. lakes, rivers, mountains etc. Perhaps procedurally generated. ~
Open not released Quarries should be added, giving prisoners something to do (hard labour) whilst adding new terrain challenges. ~
Open not released Diagonals, to allow for more customizability and aesthetics with regards to objects and walls. ~
Open not released Curving tool, to allow the option of rounded walls. ~
Open not released Execution viewing room, for victim families and various VIPs. ~
Open not released Armoury. ~
Open not released Prison farms. ~
Open not released Tents / prefab buildings for lesser quality-buildings, earlier on in the game. ~
Open not released Dormitories, to act as cells for low-security prisoners, but with bed & locker requirements (one each per prisoner.) ~
Reasons
↑ [1]: Prisoner risk levels were introduced. These levels are: Minimum, Normal, and Maximum security.
↑ [2]: The Visitation room was added.
↑ [3]: The Deliveries room can now function as such.
Game Suggestions
Status Suggestion Notes
Open not released Cell Blocks. Ability to set different regimes to share resources, or to have entirely separate rooms of their own. ~
Open not released Weather - determines prisoner needs and activities. ~
Open not released Different regimes for different days. ~
Open not released Cell block gangs that will fight if brought into contact with opposing gangs. ~
Open not released Debug menu to see an overview Forum Post
Open not released Cheat options (all grants, cash, no water requirements etc.) ~
Open not released Z-levels, both above and below ground. ~
Open not released More detailed tool tips, to give us an idea what an object does and how it works instead of just what it is. ~
Open not released Flexibility for different prison types. From gritty, tough prisons with malnourishment and huge bunk-rooms, to nicer prisons with good health care and individual cells. ~
Open not released VIP visitors / film crews / prison inspectors coming to look at the prison and the prisoners. ~
Open not released Research department, looking into food, items, technology etc. Giving the architect more to do when they've finished building the walls. ~
Open not released Deeper control of when lights, doors, cameras etc. get turned on and off. ~
Open not released Allow custom punishment for infractions. ~
Open not released Include people breaking into prison in order to break prisoners out. ~
Open not released Conjugal visits and special rooms that prisoners can hire in order to have some privacy. ~
Open not released Electricity should be more realistic, with transformers and sub stations (much like water - large pipe, small pipe.) ~
Open not released Generators should be shut down before work can be done to the grid. ~
Open not released Boilers and heating for both water and rooms. ~
Open not released Utility toggle, to allow for easier placement of different utilities - also allows us to dismantle only electric cable when both electric and water share a square. ~
Open not released Different climates for prisons, including different environmental challenges depending on locations. ~
Open not released Natural disasters and Random events that can ruin food deliveries or damage parts of the prison. ~
Released in Alpha 4. Fog of war. Guards, staff and CCTV being the only ways that all of the prison can be monitored at once. ~
Open not released Maps. Allowing for prisons in different geographical context i.e. standard deserted area, city prison, Alcatraz island etc. ~
Open not released Days of the week, with certain events only happening on certain days. ~
Open not released Weather effects changing the mentality of the prisoners (stay inside when raining, prisoners more angry when hot etc.) ~
Open not released Different types of execution, other than electric chair. Lethal injection, firing squad etc. ~
Released in Alpha 14. Require electricity for TV and Metal detectors (and anything else that would need electricity but doesn't currently.) ~
Open not released Diseases that force prisoners to go and see the doctor, perhaps contagious. ~
Open not released Location-based injuries. I.e. splints or crutches if stabbed in the arm/leg, or a head-bandage if knocked out. ~
Open not released Reputation system for the prison, with conditions, executions etc. all having an impact on your rating. ~
Open not released Background music. ~
Open not released Order-able job list, to allow priorities to be assigned to tasks. ~
Released in Alpha 14. Ability to sell prisons. Perhaps as part of a campaign mode to develop a prison to a point at which you can sell it to progress onto a bigger and better one. ~
Open not released Greater increase in local crime brings more prisoners to cope. Prisoners might already know other prisoners. ~
Open not released Completion reward for grants, as well as a penalty for failing to complete them within a given time frame. ~
Object Suggestions
Status Suggestion Notes
Open not released Fire Extinguishers. If there's a fire, a staff member or prisoner could immediately grab it and deal with the situation before it gets out of control. ~
Open not released Inserting a PA system (imagine the tannoy in Theme Hospital.) ~
Open not released Bunk beds to allow 2 prisoners per cell. ~
Open not released Separate the kitchen from the canteen by having serving tables as impassable. Staff put food on from behind, prisoners pick it up from the front. ~
Open not released Alphabetize items to make it easier to find. ~
Open not released Tasers. Probably just for riot guards, as normal guards are too easy to steal from. ~
Open not released Floodlights. ~
Open not released Basketball court. ~
Open not released Radios (which decrease boredom.) ~
Open not released Alarm buttons that guards can trigger for an immediate lock down. ~
Partially in Alpha 12. Drugs. Count as contraband, but have an effect on the prisoner's behaviour. Reason[1]
Open not released Buckets, as an alternative for toilets for use in harsher prisons. ~
Open not released Infra-Red cameras, for heat tracking. ~
Open not released TV area, allow certain area around objects to fulfill the need, so prisoners don't need to sit on the TV. Forum Post
Reasons
↑ [1]: Drugs were added as Contraband and can be smuggled or stolen by prisoners. However, they do not have any effect on prisoner needs.
Accessibility Suggestions
Status Suggestion Notes
Open not released Different font sizes for bigger screens. ~
Open not released Confirmation dialogues on important decisions (sacking staff, starting a new game, overwriting a save, etc.) ~
Released in Alpha 15 Edge of map scrolling. ~
Open not released Tool tip delay or allow tool tips to be docked into the HUD. ~
Open not released Better contrast between green foundations and white prices. ~
Open not released Keep the dimensions of build-objects on-screen rather than in the middle of the object (if zoomed in, it's easy for the middle to be off-screen.) ~
Open not released Cells should have some kind of identifier to distinguish which ones are in use and which ones are empty. ~
Open not released Possibility to store the position and size of windows instead of setting them back to default-size and position after closing and re-opening them. (NEW)
Control Suggestions
Status Suggestion Notes
Open not released Track-pad and Trackball controls (no middle button.) ~
Released in Alpha 2? ESC should pause the game, as well as bring up the menu. ~
Open not released Zoom in on mouse position rather than center of map. ~
Open not released Dragging regime changes rather than manually clicking each one. ~
Open not released Holding shift whilst panning acts as a speed-boost. ~
Open not released Right clicking an injured inmate should dispatch a doctor. ~
Released in Alpha 3. Rotating objects. ~
Released in Alpha 3. Zooming in / out. ~
Open not released Staff members (for example, pressing 'G' for the closest guard.) ~
Partially in Alpha 1. Time controls. Reason[1]
Open not released Demote (del) / Dump (del) / Sack (del) ~
Open not released Key mapping. ~
Released in Alpha 15 Push the mouse against the edge of the screen to move the view (instead of WASD only) ~
Reasons
↑ [1]: Currently, SPACEBAR can be used to pause the game.
Foundation Suggestions
Status Suggestion Notes
Released in Alpha 8. Architect tool, to allow for future-planning of prison prior to building foundations. ~
Open not released Just build the concrete floor - without lights or walls. ~
Open not released Foundations built without the requirements of a door. ~
Released in Alpha 5. Allow overlaps, to increase the size (from 10 x 10 to 12 x 12.) ~
Released in Alpha 5. Enable blueprints to be canceled. ~
Time Suggestions
Status Suggestion Notes
Released in Alpha 15. Faster time compression. ~
Open not released Warp speed (something like 50x speed, automatically slowed down when events happen.) ~
Open not released Time compression should drastically change the background sounds. ~
Introversion Suggestions
Status Suggestion Notes
Open not released Road map of future updates and what you're looking at implementing next. ~
Open not released Blog to indicate what you've been working on today / this week. ~
Retrieved from "http://devwiki.introversion.co.uk/pa/index.php?title=Suggestions&oldid=8463"
This page was last modified on 4 December 2013, at 03:01.
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Re: Current Suggestions Compilation List
I think it would be awesome if we could allocate our workmen to certain jobs. This would limit the chances of a job getting left half done.
Re: Current Suggestions Compilation List
And set wages for staff to determine how well they'll work (i.e. if you don't pay guards much they start taking bribes from prisoners to keep their contraband when searched, workmen take longer breaks, janitors trade contraband (they don't set off the metal detectors) etc, etc
Re: Current Suggestions Compilation List
Please keep updating this...
And someone please Sticky this, it's an amazing thing to look at to see if your idea has already been requested or not.
PS: Add "Multi-Prisoner Cells" in there, if you could?
And someone please Sticky this, it's an amazing thing to look at to see if your idea has already been requested or not.
PS: Add "Multi-Prisoner Cells" in there, if you could?
Re: Current Suggestions Compilation List
laser50 wrote:Please keep updating this...
The original poster, who is really the only person who can keep the original post up to date, is MIA. It seems unlikely that he will return to keep updating this thread. Meeeps has suggested that a better place to see an updated list is the wiki page. As anyone with access can edit that page, it is more likely to be kept up to date.
laser50 wrote:And someone please Sticky this, it's an amazing thing to look at to see if your idea has already been requested or not.
As the original poster is gone and this thread cannot be easily updated, it seems like a bad idea to sticky it.
xander
Re: Current Suggestions Compilation List
xander wrote:laser50 wrote:Please keep updating this...
The original poster, who is really the only person who can keep the original post up to date, is MIA. It seems unlikely that he will return to keep updating this thread. Meeeps has suggested that a better place to see an updated list is the wiki page. As anyone with access can edit that page, it is more likely to be kept up to date.laser50 wrote:And someone please Sticky this, it's an amazing thing to look at to see if your idea has already been requested or not.
As the original poster is gone and this thread cannot be easily updated, it seems like a bad idea to sticky it.
xander
so what do you suggest then xander?
Re: Current Suggestions Compilation List
it is already sticky and everyone can update the list
Re: Current Suggestions Compilation List
xenmate wrote:so what do you suggest then xander?
I would suggest what I keep suggesting: each thread should have a descriptive title, address one issue, and people should read the list of topic titles and/or search the forum to see what is going on. Tags like [suggestion] or [bug report] in the topic title would help. If you really want a complete list of all of the suggestions offered thus far in one big list, help keep the wiki up-to-date.
xander
Re: Current Suggestions Compilation List
Make edge scrolling optional/adjustable sensitivity, I know it's was a heavily requested thing but it's been little more than a distraction for me as I've never been much for that sort of navigation as well as not being able to leave a window without it scrolling when it's not even focused.
Re: Current Suggestions Compilation List
Hi prison architects,
I really enjoy this Game so far and it is still an Alpha, so here my ideas to Improve this Game.
For me, i Miss the immersion. I have no relationship to my Guards or prisoners. So it is Not a Feeling like in xcom if u Loose One of your Guards. I just hire the next One and go on. It would be different if i could Choose the Guards i will recruit for my prison. Guards with Identity would be Great. Traits and Hidden Traits which can be revealed by a well Trained Security Chief. Training and the Time of Duty will increase Traits or properties of the Guards. Hidden Traits Mighty be Lazy, Workaholic, Corrupt, six senth, and so on. The Same for prisoners.
Traits and Hidden Traits will Affect the behavior of the Person. Fat Guys are slower, Need more Rest, but maybe cheap. Really Good Guards cost more money Daily and to hire them. So get cheap ones and send them to Training. This Feature "Traits" could lead into a Lot of nice game Improvements.
Often Mentioned: better patrol Options. I would like something similar to the Existing daily schedule of the prisoners. So while eating i just put a Stationed guard in the schedule at the Same Time and Choose the Amount of Guards. While prisoners are sleeping, i just put patrol in my schedule and Thats it. Simple but Powerful on my Optinion. And Easy to implement.
Right Click on the Todo Jobs will Cancel this Job.
Different patrol Routes. ( maybe 5 different colors to assign Guards just on a Special Route.
So Thats it for the beginning. Its Tiring to Type with a Tablet.
Have Fun and enjoy this Game.
I really enjoy this Game so far and it is still an Alpha, so here my ideas to Improve this Game.
For me, i Miss the immersion. I have no relationship to my Guards or prisoners. So it is Not a Feeling like in xcom if u Loose One of your Guards. I just hire the next One and go on. It would be different if i could Choose the Guards i will recruit for my prison. Guards with Identity would be Great. Traits and Hidden Traits which can be revealed by a well Trained Security Chief. Training and the Time of Duty will increase Traits or properties of the Guards. Hidden Traits Mighty be Lazy, Workaholic, Corrupt, six senth, and so on. The Same for prisoners.
Traits and Hidden Traits will Affect the behavior of the Person. Fat Guys are slower, Need more Rest, but maybe cheap. Really Good Guards cost more money Daily and to hire them. So get cheap ones and send them to Training. This Feature "Traits" could lead into a Lot of nice game Improvements.
Often Mentioned: better patrol Options. I would like something similar to the Existing daily schedule of the prisoners. So while eating i just put a Stationed guard in the schedule at the Same Time and Choose the Amount of Guards. While prisoners are sleeping, i just put patrol in my schedule and Thats it. Simple but Powerful on my Optinion. And Easy to implement.
Right Click on the Todo Jobs will Cancel this Job.
Different patrol Routes. ( maybe 5 different colors to assign Guards just on a Special Route.
So Thats it for the beginning. Its Tiring to Type with a Tablet.
Have Fun and enjoy this Game.
Re: Current Suggestions Compilation List
That sums it up nicely!
Can I just add some dead Prisoners update, its hard to get rid of them right now.
Can I just add some dead Prisoners update, its hard to get rid of them right now.
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