Emergencies and evacuation

(previously 'DEVELOPER') Private forum for registered community members. To register, please visit www.prison-architect.com/register.

Moderator: NBJeff

Sporegen
level1
level1
Posts: 27
Joined: Sat Dec 22, 2012 1:43 am
Location: Belgium

Emergencies and evacuation

Postby Sporegen » Fri Sep 13, 2013 7:40 pm

As of now, when there's a fire, there isn't much you can do but to unlock the sector and hope the prisoners and staff run out, unfortunately this doesn't happen too often (at least not in my prison) and a lot of people end up dead.
That's why i would like to share a couple of suggestions about additional emergency procedures:

Additional deployment options
Handy for smaller, local emergencies
1. Lockdown: Lockdown all doors in a sector, basically the opposite of the 'unlocked' state.
2. Evacuate All: Evacuate all staff and prisoners out of the sector to the yard or pre-designated evacuation zone if available.
3. Lockdown and Evacuate: Evacuate all staff except for guards, when no more unauthorized staff is present in the sector, all doors lock.

Additional emergency procedures
For prison wide emergencies
1. Fire Alarm: Sounds the fire alarm, all cell and cell block doors unlock, prisoners will be handcuffed and along with all staff evacuate to a pre-designated evacuation zone or when not available, the yard.
All family visits will be suspended and all family members currently present will follow the same procedures as everyone else, for their own safety off course :wink: .
When a staff member or prisoner pulls the fire alarm (this object has been suggested before) a warning icon similar to the 'guard in combat' warning will appear at the respective alarm,
this gives the player the option whether he/she wants to activate the alarm or not, as a prisoner can abuse this for escaping or causing chaos. Whether the player can choose to activate the alarm or not can be an option at the start of a new prison.
2. Evacuate Staff: All staff members except for guards will gather at a pre-designated evacuation site or when not available, the delivery zone.
Farden
level1
level1
Posts: 23
Joined: Sun Sep 30, 2012 7:52 pm

Re: Emergencies and evacuation

Postby Farden » Fri Sep 13, 2013 7:53 pm

Interesting propositions, you've got my +1!
User avatar
knoest26
level5
level5
Posts: 1380
Joined: Thu Jul 11, 2013 6:55 pm
Location: The Netherlands
Contact:

Re: Emergencies and evacuation

Postby knoest26 » Fri Sep 13, 2013 9:47 pm

+1
Yanmarka
level1
level1
Posts: 23
Joined: Sun Aug 18, 2013 4:34 pm
Location: Germany

Re: Emergencies and evacuation

Postby Yanmarka » Sat Sep 14, 2013 11:40 am

Great suggestion!
+1
Axios
level2
level2
Posts: 100
Joined: Sat Jul 20, 2013 10:50 pm

Re: Emergencies and evacuation

Postby Axios » Sat Sep 14, 2013 12:13 pm

+1
djchill
level1
level1
Posts: 15
Joined: Fri Nov 09, 2012 4:40 pm
Location: United Kingdom

Re: Emergencies and evacuation

Postby djchill » Sat Sep 14, 2013 7:51 pm

Amazing! +1
User avatar
charles.duval
level0
Posts: 8
Joined: Mon Oct 22, 2012 11:50 am
Location: Oakville
Contact:

Re: Emergencies and evacuation

Postby charles.duval » Sat Sep 14, 2013 8:37 pm

This is actually brilliant. +1
Dynamite874
level1
level1
Posts: 15
Joined: Tue Oct 30, 2012 11:24 pm
Location: United Kingdom
Contact:

Re: Emergencies and evacuation

Postby Dynamite874 » Sat Sep 14, 2013 9:57 pm

+1
misplacedsanity
level0
Posts: 7
Joined: Fri Apr 12, 2013 10:02 pm

Re: Emergencies and evacuation

Postby misplacedsanity » Sat Sep 14, 2013 10:02 pm

+1
Ali11baba
level0
Posts: 1
Joined: Fri Aug 30, 2013 5:06 pm

Re: Emergencies and evacuation

Postby Ali11baba » Mon Sep 16, 2013 12:52 pm

+1 !
User avatar
akrasia7
level0
Posts: 9
Joined: Fri Aug 02, 2013 12:08 am
Location: UK

Re: Emergencies and evacuation

Postby akrasia7 » Mon Sep 16, 2013 3:56 pm

+1!
snarst
level2
level2
Posts: 181
Joined: Thu May 02, 2013 9:57 pm

Re: Emergencies and evacuation

Postby snarst » Mon Sep 16, 2013 5:21 pm

+1. Whatever that means.
klikko
level0
Posts: 9
Joined: Sun Sep 15, 2013 9:51 am

Re: Emergencies and evacuation

Postby klikko » Mon Sep 16, 2013 5:27 pm

+1 :D
Chewbacado
level2
level2
Posts: 215
Joined: Wed Dec 12, 2012 7:47 pm

Re: Emergencies and evacuation

Postby Chewbacado » Tue Sep 17, 2013 11:34 pm

Oh hell, why not?

#Xanderxander
craftier99
level1
level1
Posts: 15
Joined: Tue Jan 08, 2013 7:02 pm

Re: Emergencies and evacuation

Postby craftier99 » Wed Sep 18, 2013 4:01 pm

+1

Return to “Community Members”

Who is online

Users browsing this forum: No registered users and 16 guests