I saved my game then exited to do some research on the PA forums/wiki.
Reloaded my game and suddenly a dozen or more have serious complaints and the danger level is spiking dramatically immediately. There's something wrong with this, either with the momentary interruption in water supply and it's 1am-2am everyone is hungry when they should be sleeping.
That seems to be the crux of the issue, prisoners were sound asleep are now all awake, causing chaos and breaking things. What gives?
Happy to upload a save file if that helps - just point in me in the directions of how to do that.
Save/exit while at peace no danger, reload and suddenly high
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Never save / load in the middle of sleep period! This almost always causes a riot. On reload, the prisoners will NOT go back to sleep and they are GRUMPY about it.
I was able to "fix" a 2 AM game time load once (didn't want to lose an entire day back to previous save) by immediately pausing and editing the regime to have shower time in the next hour (luckily happened to be only 2-3 game minutes away). Then an hour of free time. Then back to sleep and get up an hour later than usual and then reset the schedule back to normal. By letting the prisoners take care of their needs immediately, it prevented the blood bath that happened no matter what if I just left everything alone.
As stated above, I try to always make save games right before work period starts or right before sleep when my schedule tends to have the prisoners at their least needs (other than sleep...).
I was able to "fix" a 2 AM game time load once (didn't want to lose an entire day back to previous save) by immediately pausing and editing the regime to have shower time in the next hour (luckily happened to be only 2-3 game minutes away). Then an hour of free time. Then back to sleep and get up an hour later than usual and then reset the schedule back to normal. By letting the prisoners take care of their needs immediately, it prevented the blood bath that happened no matter what if I just left everything alone.
As stated above, I try to always make save games right before work period starts or right before sleep when my schedule tends to have the prisoners at their least needs (other than sleep...).
dc4bs wrote:Never save / load in the middle of sleep period!
I ALWAYS save during the sleep period and I've never had any riot yet. That's right, NEVER! I think I must be doing something seriously right, my prisoners are so happy that I can do a complete prison shakedown twice a day without them minding at all.
I tried to get them to riot yesterday because I had never yet seen that feature. Whatever I did, all-out riot never happened: First I tried locking them in their cells all day. Some prisoners started smashing up their cells but a guard would come running and beat them unconscious before they riled up anybody else around them. Then I tried locking them in the canteen for the whole day, thinking the crowded conditions might help enticing a riot. There was the occasional brawl, but the guards were so quick at subduing these that again no all-out riot ensued. I will try again today with firing most of my guards beforehand.
Guess real-world prison wardens could learn a lot from me
Life is NOT like a box of chocolates, it's more like a jar of jalapeños: What you do today might burn your a** tomorrow.
~Garfield
~Garfield
how many prisoners do you have?
Just wondering if it's a critical mass thing. Get enough grumpy ones together and the fur flies.
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I am guessing the issue on load is that all prisoners "moods" are based on a calculation of their current needs at the moment of game load.
There is obviously some "smoothing" function applied over time to prevent wild "mood swings" but it does not apply on initial load so any significantly high need will trigger the rage if not dealt with quickly.
I try to make saves just before prisoners wake up. This normally is a time when their greatest need is Hygiene. The first thing my prisoners do at 6 AM is shower. Then free time for bladder/bowel (2nd greatest need and perhaps some family or recreation using phones/TVs in the cell block) then eat (3rd greatest need - also prisoners are eating at 8 freeing up guards for new prisoner intakes). Then 1 more hour of free time to let any remaining random needs be handled as much as possible before the 8 hour work block starts. just before work is the 2nd best time to make a save (when ALL needs in the entire prison are at their lowest for the whole day).
Just wondering if it's a critical mass thing. Get enough grumpy ones together and the fur flies.
----
I am guessing the issue on load is that all prisoners "moods" are based on a calculation of their current needs at the moment of game load.
There is obviously some "smoothing" function applied over time to prevent wild "mood swings" but it does not apply on initial load so any significantly high need will trigger the rage if not dealt with quickly.
I try to make saves just before prisoners wake up. This normally is a time when their greatest need is Hygiene. The first thing my prisoners do at 6 AM is shower. Then free time for bladder/bowel (2nd greatest need and perhaps some family or recreation using phones/TVs in the cell block) then eat (3rd greatest need - also prisoners are eating at 8 freeing up guards for new prisoner intakes). Then 1 more hour of free time to let any remaining random needs be handled as much as possible before the 8 hour work block starts. just before work is the 2nd best time to make a save (when ALL needs in the entire prison are at their lowest for the whole day).
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