Xoligy wrote:So because i disagree with you and say i like how my prison looks "prison like" im contradicting myself? Or are you just putting words into my mouth because you disagree with me? I'll take the latter...
In previous posts you seem to be making the argument that grass and concrete are perfect because that is more "prison like" (I would note that not all prisons are like that---a quick search will reveal lots of minimum security prisons that look more like college dorms than the concrete hellholes that you prefer to build). Okay. Many prisons often have labeled routes for people to follow. Such routes are more "prison like." Thus you are contradicting yourself by saying, on the one hand, that you want to build more "prison like" prisons, yet on the other hand you don't even want the option of including a feature that is common in many prisons. Basically, either you are contradicting yourself, or I don't understand your objection. Perhaps you need to more clearly explain what your problem is?
Xoligy wrote:Anyway, i would normally respond to your questions and give better examples but i see no point when people are just going to make rubbish up and put words into my mouth, also can you please notify all the governments and road agency's and tell them they are setting up the roads wrong for everyone? You say single file is "faster" so multi-lane roads must be slowing people down, no?
Now who is putting words in other people's mouths? Please show me where I said paths that prisoners are supposed to follow would be faster. Please show me where I said that they would have to travel such paths in single file. I think that you are, perhaps, confusing me with someone else. I said that marked paths might help the game perform better, as in get people places in fewer CPU cycles, and that a well designed prison with paths should be just as efficient as a prison without paths in terms of meeting everyone's needs. I tried to be clear about that. I am sorry if I didn't communicate it well enough.
I would also note that you have still failed to address my primary point, which is: there are features in the game that you don't have to use. Suppose that a feature was introduced that allowed players to designate paths for their prisoners to follow. In what way would this negatively affect your ability to play the game? Why should such a feature be beyond consideration, when there is no downside for those that choose not to use the feature?
xander