Add the linking mechanics from gunpoint
Moderator: NBJeff
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Add the linking mechanics from gunpoint
For those of you who havent played gunpoint: basically you can go into 'overwrite mode' and wire all kinds of things together by simply dragging a line. For example a switch linked to a door make the switch toggle the door. A switch linked to a camera makes the switch toggle the camera. A camera linked to a door makes the camera toogle the door, etc.
This would be better than just adding motion sensors etc. with predefined behavior, because if you let players define the behavior themself, they can do whatever they want with it. Also, should allow electronics to be linked to controls like lockdown.
A couple examples:
Two doors linked together: the doors toggle each other, so that if one door opens, the other one closes, so its like an airlock.
Metal detector linked to door: whenever contraband is found, it closes the door.
Motion sensor in perimeter linked to claxon and lockdown: force lockdown and toggle alarm when prisoner triggers motion sensor
Motion sensor linked to door linked to other door: motion toggled airlock.
.. etc, the possibilities are pretty much endless if you just give players basic building blocks to play around with. A bit like all the redstone stuff from minecraft, but less frustrating to make.
It would be pretty easy to implement but would allow for a great many different possibilities. Basically every building block gets the two states 1 and 0. Also every part can either be sender (switch), receiver (claxon), or both (door, camera). Signal lines are directional so it can be either A->B, A<-B or A<->B but there isnt a limit for the number of signal lines. If a part is connected to a different part, it sends its state depending on the direction ot the signal line.
This would be better than just adding motion sensors etc. with predefined behavior, because if you let players define the behavior themself, they can do whatever they want with it. Also, should allow electronics to be linked to controls like lockdown.
A couple examples:
Two doors linked together: the doors toggle each other, so that if one door opens, the other one closes, so its like an airlock.
Metal detector linked to door: whenever contraband is found, it closes the door.
Motion sensor in perimeter linked to claxon and lockdown: force lockdown and toggle alarm when prisoner triggers motion sensor
Motion sensor linked to door linked to other door: motion toggled airlock.
.. etc, the possibilities are pretty much endless if you just give players basic building blocks to play around with. A bit like all the redstone stuff from minecraft, but less frustrating to make.
It would be pretty easy to implement but would allow for a great many different possibilities. Basically every building block gets the two states 1 and 0. Also every part can either be sender (switch), receiver (claxon), or both (door, camera). Signal lines are directional so it can be either A->B, A<-B or A<->B but there isnt a limit for the number of signal lines. If a part is connected to a different part, it sends its state depending on the direction ot the signal line.
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+1 for this
There's a ton of possibilities, not only to make the prison more secure, but to also make it more easier to be defended by the prisoners in case their riot and end up hacking control painels to gain access to doors, rooms, etc.
EDIT: Just to add up, this would allow a better management of lights too.
There's a ton of possibilities, not only to make the prison more secure, but to also make it more easier to be defended by the prisoners in case their riot and end up hacking control painels to gain access to doors, rooms, etc.
EDIT: Just to add up, this would allow a better management of lights too.
Last edited by CloneWarrior85 on Mon Jun 24, 2013 5:56 pm, edited 1 time in total.
- paktsardines
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