Homegrown Dedicated Server: DedCon 1.6.0_svn1038
Moderator: Defcon moderators
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bert_the_turtle wrote:Create a file named "loop.bat" in the installation directory, edit it and fill it withDoubleclicking on it should start the loop. I shall include such a script in the next release.Code: Select all
:begin:
.\dedcon.exe <your configuration file>
goto begin
Tried it but it wont wait until the program ends. It just keeps looping regardless of the program ending.
Also I could not find my game in the internet lobby. The advert on internet is enabled but I could only find it in lan. The name of server is [1337]WOPR's dedcon server.
ip: 80.175.29.66
port 5010
- bert_the_turtle
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I'll have a look at the batch script when I get home; could be that I'm missing some thing or the other.
Did you put in your authkey? Without it, internet advertising won't work.
The bot config is simple:
Did you put in your authkey? Without it, internet advertising won't work.
The bot config is simple:
Code: Select all
HostName Bert's Bot
WaitClient
WaitSeconds 2
Say Hi there. This is a test for the to-be-released dedicated server for Defcon.
WaitSeconds 5
Say bla bla bla and so on
WaitSeconds 5
Say This was a recorded message, trying to talk to me is futile. I'm just a bot.
WaitStart
Say Good Luck!
WaitEnd
Say Game Over.
AdvertiseOnInternet 0
WaitSeconds 600
Quit
- bert_the_turtle
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The help system is part of the dedicated server itself. Only that way, the output can be sent selectively to the person asking for help. It would be possible to implement as a client that can log onto other servers, but then it would spam the public channels. It MAY be possible to execute kicks and setting changes from that client, but of course, I'd never publish a client that does any of that.
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- bert_the_turtle
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- bert_the_turtle
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Then it seems your key got exchanged and the dedicated server does not recognize correctly that the old key is not valid any more. I'll PM you the location of a debug build that can log the communication with the metaserver.
About the impostor warning: yeah, that seems to happen with steam keyIDs. I had the vague hope the new key would have the same ID than the old one, but apparently, this is not so. Unless you're in the mood to adapt your configuration every time your key changes, you'll need to remove the keyID from the Admin command and forget about Player alltogether.
About the impostor warning: yeah, that seems to happen with steam keyIDs. I had the vague hope the new key would have the same ID than the old one, but apparently, this is not so. Unless you're in the mood to adapt your configuration every time your key changes, you'll need to remove the keyID from the Admin command and forget about Player alltogether.
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- bert_the_turtle
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I could make it so that it automatically recognizes the owner of the server; and instead of pasting the authkey verbatim into the configuration, you tell it where it is found. It works that way on OSX and Linux already, where the authkey location is a constant; on Windows, it is a bit more complicated. The regular game stores its location in some registry keys, but I don't know about steam. I shall try installing the demo.
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- level3
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- bert_the_turtle
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