There are ways to keep the game playable.. This is what works for me:
* Restart the game every so often, at least once per 30-45 minutes works best for me, once per hour should work too.
* Set it to high or even real time priority in the task manager, this REALLY helped me a lot, from "Fuck this lagging shit" to "Okay, this is actually playable!".
Could try doing some more PC-related stuff (Defragment your hardrives, try CCleaner, they improve speed a little.)
Lag/game not running propperly
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laser50 wrote:Could try doing some more PC-related stuff (Defragment your hardrives, try CCleaner, they improve speed a little.)
I do hate it when people just randomly bring up defragmenting, and while it's good to keep your disk reasonably defragmented, it really won't fix bugs and generally won't affect performance all that much.
Of course, I run PA from an SSD myself, so defragmenting is not just a random thing to suggest, it would actually bad idea to do so...
Anyone else had the problem of, when setting a higher prio, being unable to drag anything, as in create squares/straight lines with various tools? walls, foundations, planning tool etc. instead of making a square, it instantly places a 1x1 wall/whatever whereever my mouse passes over. As if it registers every mouse movement as mouseUpEvent or something silly like that.laser50 wrote:* Set it to high or even real time priority in the task manager, this REALLY helped me a lot, from "Fuck this lagging shit" to "Okay, this is actually playable!".
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The game is extremly laggy since i started playing in alpha 2 or 3
Thats why i never "finished" the game
During the last alphas it got slighty worse and now in alpha 10 i can hardly build 1 cell block
My PC is a dualcore E8600 with 4GB of ram. Dont tell me my machine is too old or i will point a finger at you and laught.
There seriously needs to be alot of work spend on optimizing the code
Thats why i never "finished" the game
During the last alphas it got slighty worse and now in alpha 10 i can hardly build 1 cell block
My PC is a dualcore E8600 with 4GB of ram. Dont tell me my machine is too old or i will point a finger at you and laught.
There seriously needs to be alot of work spend on optimizing the code
paktsardines wrote:It's not a low hardware issue.
I politely disagree. I've heard PA has problems taking advantage of extra cores. If only one core is being used effectively, then the above specs are below par.
The two options are to:
1. Upgrade cpu (very cheap oldish AMD cpus are available for next to nothing). I personally run PA on a dual core AMD AM2 5600 and it runs quite well because each core runs at 2.8ghz (roughly 3 times the speed of each of your cores).
2. Wait until the alpha's developed to a stage where it effectively uses multiple cores.
I'm not sure who you're aiming this post toward, but if it's the OP I think you've misread. His CPU is much stronger than yours.
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I'm not sure who you're aiming this post toward
I'm aiming it at the person who I quoted at the top of my post.
And I think you've misread my post. His CPU isn't stronger if not all cores are being used by the game. I wasn't suggesting he 'upgrade' to a AMD AM2 5600, rather was giving evidence that the game runs perfectly well on such a low-end system (because each core runs at nearly 3ghz). That is, the performance of the game currently seems to be a function of core speed rather than core quantity.
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paktsardines wrote:(because each core runs at nearly 3ghz)
And he has cores run at 3 GHz, which is about 7.1% faster than almost 3 GHz. Of course, clock speed says far from everything, but I'm pretty sure you lose in every other area as well, save temperature and power usage.
I really don't know where you got the idea that a single core from your processor that's three years older is faster than a single core from his...
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