Postby Parker22 » Thu Feb 21, 2013 7:30 pm
Alpha 7 Changes the game a bit -
Door have now got more expensive to run, with the guard requirement, if you see what I mean. I've had to take out alot of redundant doors to simplify movements. Also had to enlarge some solitary cells as the prisoners kept triggering the doors. Guards need to be spread out across the whole prison, rather than where the fisticuff prisoners are.
I might have to put in a 'Staff only' run for the workers to keep things working. This brings its own issues though. But at least the prisoners seem to have calmed down a bit from the last Alpha.
I still haven't seen an escape tunnel, although rocks seem to be piling up in the yard....I have installed an electrical conduit between the lsat prison block and the perimeter wall, I wonder if it will short out if a prisoner tunnels through it? Some cells have a closed door at night, but appear to be empty. I drag a guard in there to see if he can find anything...but No. I think these cells might be for the 'marooned' prisoners scattered about.
The names make it much more involved, as you see the same people collecting cutlery again and again....unfortunately Chris Delay only lasted about 5 minutes before he ended up in the Morgue! Chris - thought you'd have programmed in matrix powers or something!