[Bug] Foundation extension counts as separate foundation
Moderator: NBJeff
[Bug] Foundation extension counts as separate foundation
While graphically extending a foundation with another foundation will make the two foundations one big room, they end up with separate entrance requirements.
For me this led to an extension not being built due to it not having an entrance, despite the larger room it was joined with having one.
Note: Both parts of the larger room were set up while the game was paused. I don't know if the issue persists if a room is completely constructed before an extension is added.
For me this led to an extension not being built due to it not having an entrance, despite the larger room it was joined with having one.
Note: Both parts of the larger room were set up while the game was paused. I don't know if the issue persists if a room is completely constructed before an extension is added.
Having the same issue, it's that serious that I've needed to start the game again because my rooms won't build
Heres an example:
I've also had issues where there is clearly an entrance and the game does not reconise the room (I built a shower room, no one will use it I have built more doors to try and get people in)
Heres an example:
I've also had issues where there is clearly an entrance and the game does not reconise the room (I built a shower room, no one will use it I have built more doors to try and get people in)
SirFist wrote:xnaught wrote:Having the same issue, it's that serious that I've needed to start the game again because my rooms won't build
Heres an example:
[snip]
The game is being quite literal, it requires an entrance in the foundation walls. You can delete it afterwards but it is very clunky.
But what does this mean? i.e. It requires an entrance in the foundation walls? I'm guessing we're not talking about doors here?
xnaught wrote:I've also had issues where there is clearly an entrance and the game does not reconise the room (I built a shower room, no one will use it I have built more doors to try and get people in)
Did you mark the room as a shower area? Your objective list says no. There is a room-designation for showers that you need to place on your shower-area.
UsF wrote:xnaught wrote:I've also had issues where there is clearly an entrance and the game does not reconise the room (I built a shower room, no one will use it I have built more doors to try and get people in)
Did you mark the room as a shower area? Your objective list says no. There is a room-designation for showers that you need to place on your shower-area.
For what it's worth I built a shower 'corner' in a holding cell and the prisoners use it fine. Is this only an issue when it's a truly seperate area that they need to waypoint to?
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Pod wrote:Why does a foundation require a door? What's the use in it to the game engine? To allow the workmen a way to escape once the room is made? You could always delay the final creation event until all the workmen are off of the blueprint, if that is the issue.
This behaviour worked quite well in Evil Genius. You dug into a mountain - first you blew open the room, then workers moved in to put up scaffolds and build the room. Once this was done and the last man moved out the room, it would change to the final state.
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jelco wrote:Pod wrote:Why does a foundation require a door? What's the use in it to the game engine? To allow the workmen a way to escape once the room is made? You could always delay the final creation event until all the workmen are off of the blueprint, if that is the issue.
It's actually rather easy for workmen to get caught inside a building. They seem to be intelligent enough to not close themselves in, but they won't care about colleagues when they go about their tasks. More often than not during the construction of a cell block I've had a multitude of workmen caught inside cells, having to wait for others to put in doors to let them out. So yes, I do think the requirement makes sense - in fact, it should be implemented better than it is right now, not removed (in my opinion).
Jelco
Which is funny, because workmen will have absolutely no issues walking though walls if they're installing pipes or cable.
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