I'm currently working on a simulation visualization of ant pathing as part of my thesis, and part of that visualization involves a glow effect which I'd like to be very similar to the "soul glow" found in Darwinia, specifically in the main world screen. Could anyone help me figure out how to emulate/reproduce the glow effect in OpenGL?
Thanks for your help.
How to recreate the Darwinian soul glow effect?
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Hm, interesting. I suppose that would be a much more efficient method for point-glow sources than a separate rendering pass. I suppose the glow textures are just added or multiplied together for the glow in the center.
Thanks for the help. If anyone has more in-depth explanations, I'd appreciate that as well. If not, knowing in which direction to look is a good start.
Thanks for the help. If anyone has more in-depth explanations, I'd appreciate that as well. If not, knowing in which direction to look is a good start.
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