Pfhortipfhy wrote:Why not make promy's tower the objective? That *is* how to defeat him.
One of the ways, yes. And again, I wanted the level to end MY way, with a cutscene, and not with the 'Objective Completed' message. If you understood how the level editor works (and doesn't work), then it would be more clear to you why I did it the way I did. Frankly, I hate that damn message, and I didn't want it marring my cutscenes.
Pfhortipfhy wrote:And about those replacement triffids, what's up with that?
Uh, what's to get? It's a DG in a big gun, launching monster canisters. It's cool.
Pfhortipfhy wrote:And the other random tower in the spiral level?
Not random. Near the beginning of the mod, you had the choice of two paths. That level was a sort of 'second chance' to replay that particular level if you picked the other one the first time.
Wow, I didn't realize the mod was so confusing. Much of what's going on is spelled out in in-mod text, the rest is supposed to be figured out on the player's own. Perhaps it is too obscure? I only ever really got feedback from 3-4 people on it, I assumed that was because most people thought the mod series was crap.
Pfhortipfhy wrote: It's a great mod, better than 1 and much better than 2. The story element is *very* strong, and if IV made a sequel, I swear this series would be it.
There's more story, and there's a big hint (though possibly too obscure maybe) in the 'good' ending for Part 3. If Part 4 ever gets made, which is whenever Darwinia is made more moddable, yadda yadda, ad nauseum....
Oh, and as to your first post - secret page? Everyone knows? Methinks you're just trying to flush the answer out of me, social engineering style. I only ever had one person tell me that they had found it.