could the Null file have been that your old profile took some of the old game text with it?
I have a new profile and am right at that map, I should complete it tonight. Two maps have ExitLocation and EnterLocation scripts that play at the completion of the maps objectives...I will test those...maybe at the completion I can take camera control away before the switch...it may cause a problem if the end script is bypassed, I can do a CamCut and move the camera someplace taking player control away then the script would ExitLocation and Enter without being missed. Not sure why your Positrons mission file wasn't written...
thefrogger wrote:I think you may have swapped some errors for different ones. The two things to check out, as noted, are the ability to reprogram them over and over, and the level objectives that deal with gates already showing complete when the level starts. At least half the levels in the mod had one or both of these anomalies.
Well the gates do behave different with the settings, I will retest the lot and look into them again.
thefrogger wrote:I seem to remember xander complaining at great lengths about SafeArea problems while doing Insurrection. It may be that he found alternate means of triggering events in some of the trouble spots.
I have run into some strange ones for sure. Most of the time a building will be in the mission file and has to be manually moved to the map file or something like that. It's the kind of thing you look at for weeks and don't even see or think is the problem...or the gremlin in the game as it were...I have gotten better at knowing what belongs where and at what settings, it is still easy to look past a mistake.
thefrogger wrote:Are you on a Mac system?
Winn 2000 and XP pro ... Intel stuff I also have a fourth workstation, Intel 975 motherboard Duel core cpu and 8gig of duel core ram
thefrogger wrote:Perhaps there was an enemy engineer out there reprogramming something that I didn't catch?
There are Red Engineers on the upper maps...beware what they spawn I'm not sure why Particles made a mess with the mission script for the Positrons map, my new profile as I have said should make it through Positrons tonight...maybe it will crash on me so I can find what it may have been. I also will read over it and the speech scripts plus objectives to make sure buildings and such are accounted for in the right order.
thefrogger wrote:There were definitely incomplete objectives. And one difference between the first time where it crashed, and the second time when it didn't, was the Command Post 4 objective that wouldn't complete in Quarks the first time.
The funny thing is I was having some trouble with some of the safe areas triggering correctly. I had moved the safe area away from the building just to the right, my mistake for making too many edits at one time. The safe area is back at the flashing marker again...
thefrogger wrote:If someone reports it as a bug, I think that qualifies. The point, is that the DGs spawn at the gates on all the subsequent levels, and that's the specified medium by which they transport. I suspect you moved the location because otherwise that whole section doesn't need to be played. (I had in fact skipped it). It probably needs some different tweaking.
Good point, Gluons spwan point isn't needed and I did remove it. I think Leptons is getting removed as I write. I played it last night and had plenty of spawn...even though more are needed for the map now than just the solar panels.
I have increased the number of ants in some ant hills, that did make a difference in my new tests. I have relocated the triffids on Protons, modified starting to level 2 "which did play better."