Darwinia-inspired landscape
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- Lord_Doskias
- level4
- Posts: 603
- Joined: Sat Jul 10, 2004 5:08 am
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neato. you should make this into a 3d-os interface that i can use for windows instead of shitty explorer. i realise thats a bit of a jump, but you should. why? because i said so. it would be neat to be able to play darwinia with my actual computer somehow. i dunno i kinda forgot my idea after i started typing. something like that doom thing they did with unix. each monster was a process. you kill it and the process dies. cept make sure ff is off or youll kill your comp. iono
xander wrote:CadeF wrote:Thanks, xander
The heightmaps I am using are in this format...
Yeah, I thought it might be something like that. LandSerf is good for that. You can also grab the demo version of Terragen to generate surface maps. I don't think that Terragen uses the format that you are using, either, but, as I said, LandSerf is happy to do the conversion.
xander
Since Terragen just generates Perlin noise for landscapes, its almost easier just to write a generator for Perlin noise in your code.
aoanla wrote:Since Terragen just generates Perlin noise for landscapes, its almost easier just to write a generator for Perlin noise in your code.
There are four or five algorithms used... including perlin noise. On the other hand, it takes five minutes to download the program, and the interface is nicer. Not to mention the fact that it is not a big deal to modify the map once you have created a random surface map. I didn't say it was perfect, but he wanted to know where he could get surface maps... I was just trying to be helpful.
xander
xander wrote:
There are four or five algorithms used... including perlin noise. On the other hand, it takes five minutes to download the program, and the interface is nicer. Not to mention the fact that it is not a big deal to modify the map once you have created a random surface map. I didn't say it was perfect, but he wanted to know where he could get surface maps... I was just trying to be helpful.
xander
My apologies if I sounded like I was picking on you. I was also just trying to be helpful, by suggesting how CadeF could make his own surface maps, not to disparage your contribution.
I've added this thread to my thread. Hope thats ok with you. I think its one of the more intersting side projects based on Darwinia. Be nice to hear your latest news on this, maybe see some new screenshots.
Mods Thread
Mods Thread
hitm4n wrote:I've added this thread to my thread. Hope thats ok with you. I think its one of the more intersting side projects based on Darwinia. Be nice to hear your latest news on this, maybe see some new screenshots.
Mods Thread
f you're looking for interesting side projects then look for the 'darwinia in reality' thread in the general forum. It is not dead, just programming this on my own is... a bit slow.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
hitm4n wrote:no offence, but unless theres something to show..... all i saw was chat, anger and ridicule over 9 pages.
lol
Well there isn't much to show really. I mean what I have at the moment is an engine that while quite clever in what it can do and is easy to expand to give more abilities is really not awfully impressive to look at (and an even less developed renderer which I'm not even going to release an image of at the moment) - and in fact because imageshack isn't working I'm not going to release any pictures.
Sorry guys, I haven't been around lately. In the time scince then, I've gotten bored of this project, so I'm uploading it as is, exe + vb.net source for everyone to pick it apart.
http://aura-blue.com/cade/darwiniaterrainrenderer.rar
The exe is in the main dir
The files I use are in the base dir
The source is in the Darwinia dir
Also, the following references are needed -
But if you don't have DirectX.AudioVideoPlayback (removed from latest SDK), delete the reference.
Note, that I developed this with the October 2005 DirectX SDK so you will probably need the runtime from October 2005 or later.
So, with this post, I'm not going to develop this project anymore (or atleast this month).
And note, you need a video card with PS & VS 2.0.
http://aura-blue.com/cade/darwiniaterrainrenderer.rar
The exe is in the main dir
The files I use are in the base dir
The source is in the Darwinia dir
Also, the following references are needed -
Code: Select all
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.AudioVideoPlayback, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3DX, Version=1.0.2908.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
But if you don't have DirectX.AudioVideoPlayback (removed from latest SDK), delete the reference.
Note, that I developed this with the October 2005 DirectX SDK so you will probably need the runtime from October 2005 or later.
So, with this post, I'm not going to develop this project anymore (or atleast this month).
And note, you need a video card with PS & VS 2.0.
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