:Pmartin wrote:edit:: I cannot complete any of the levels in the mod.
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- The GoldFish
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-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
- NeoThermic
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The GoldFish wrote:From my point of view, only Courtyard and Innergates are even possible, the latter was even entertaining to complete. I'd be interested to know if anyone can do the other 3 because I think the odds are just too great.
I touched on, and completed, barracks and innergates without problem.
The key to winning Barracks is multiple attack points, using any force you have (even 20 darwinians makes a decent attack force). Keep groups moving, but don't move the officer with them. Create new ones as you go, don't be afraid to lose darwininas or officers.
The key to winning Innergates is to expand quickly. Capture and control the 4 incubators at the base of largest and larger towers to prevent them from stocking the tops up. Feed all units created towards the smallest tower. Then, capture the base 4 there (expect a hell of a battle). Once you get one, move the units into the center. You'll have 4 incubators plus all the ones you've captured feeding the attack, its only a matter of time before some break through and reach the top, and then you'll be able to slaughter the remaing reds. After that is a case of send a load of units en-mass up the radar, and repeate for the final one. As with Barracks, keep your units feeding the main attack, and don't bother moving officers. Create and go, create and go. Attack and go, attack and go. All you need is time...
It took me 20 mins to do both of the ones I listed; I'll give the rest a go when its not 3am and I'm not drunk.
NeoThermic
- The GoldFish
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I'm not sure an officer on it's own really counts - though maybe it does o_O
Either way, whatever, hehe
Either way, whatever, hehe
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
The GoldFish wrote:I'm not sure an officer on it's own really counts - though maybe it does o_O
Either way, whatever, hehe
martin was kind of unclear about that -- he just said "Get to the trunkport." I'll give him passing marks. :P
BTW, I have finished all but the one in the screenie above, now. Barracks and Courtyard were cake. The other two took some cunning, but weren't to bad, in the end. I will have another go at Innergates(?) in bit.
xander
- NeoThermic
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I can't quite put my finger on why, but for some reason the darwinians really don't want to attack each other. In my stresstesting battle of 10k darwinians, you put *any* near each other and they fire away like they have infiante ammo. Yet in War, they just seem to sit there and chat with their oppoments:
Plus, in courtyard, there's huge holes in the side of the level:
I've finished all of the levels, but the lack of Darwinian combat enthusiasm made it take longer than it should of. Levels like CastleGates and Courtyard were a PITA as no one really attacked each other.
NeoThermic
Plus, in courtyard, there's huge holes in the side of the level:
I've finished all of the levels, but the lack of Darwinian combat enthusiasm made it take longer than it should of. Levels like CastleGates and Courtyard were a PITA as no one really attacked each other.
NeoThermic
- The GoldFish
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I noticed the same thing Neothermic... it's really odd o_O
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
And i thought it was just me with the attack enthusiasm problems :/
ah well. SO you guys are saying that baracks and innergate need to be a bit harder? (everyone sems to be able to do them so...)
I'll go and do them now.
ah well. SO you guys are saying that baracks and innergate need to be a bit harder? (everyone sems to be able to do them so...)
I'll go and do them now.
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- The GoldFish
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Actually I was saying Innergates was fun
I don't and never have particularly enjoyed DG v DG combat.
I don't and never have particularly enjoyed DG v DG combat.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
The GoldFish wrote:Actually I was saying Innergates was fun :P
I don't and never have particularly enjoyed DG v DG combat.
Indeed... there is not much to be said for it. I think that a little of DG vs. DG combat can be fun (it was great in Biosphere), but it starts to get repetitive -- capture the SpawnPoint, amass an army, move onto the next SpawnPoint.
xander
martin wrote:so what do you like? SDs, virii, spiders?
Personally? I like more squad action. I thought that Stricken Souls was great. However, I think that the ideal, perfect mod would have elements of everything. There should be some DG vs DG combat, but also squad based combat, phishing, SDs, armour, enemy engineers (though I don't think they are any good at reprogramming buildings, they can be a bitch to deal with when there are incubators involved), &c.
Stricken Souls was a great mod, which suprises me, as it was one squaddie against the world (with one major exception, and a couple of minor variations here and there). I am amazed that it worked as well as it did, and did not get repetitive throughout the game. On the other hand, when you have squads, you take an active role in the game -- there is real skill involved. With DG combat, you must organize things properly, but once the fighting starts, there is not a lot of skill involved -- the DGs have minds of their own.
None of this means (in my opinion) that DG vs DG combat is a bad thing -- it just shouldn't be the ONLY thing. Throw in a couple of squads in a level or two... maybe throw in some armour (it can be fun to take, and can be a bitch if it is taken). Variation is the soul of entertainment.
xander
EDIT: martin has emailed me a new version, it can be found here. The original version is still up at the old place.
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