CREATORS
- Dr4goN
T3mpl4r
martin
Miah Helpmann
Dawid13
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Moderators: jelco, bert_the_turtle
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ServerAddress = Your PC's IP Address, std: 127.0.0.1
BypassNetwork = 0
IAmAServer = 1
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ServerAddress = Server's IP
BypassNetwork = 0
IAmAServer = 0
martin wrote:Edit:: My preferences has an extra line:Code: Select all
ServerAddress = 192.168.0.1
BypassNetwork = 0
SinglePlayer = 0
IAmAServer = 1
I'm guessing that its 0 (ie.not single player) but does anyone else have this line? I'm using the 1.3 beta version of darwinia currently so maybe this is something new to the beta?
nihilisthetics wrote:I tried this some time ago and I came across several problems, some of which were
1. Starting the level. I found that if I didnt start the level almost simultaneously on both the client and server, they were not in sync - that is instant unit locations and distribution were not the same on client and server.
2. Even if you got the client and server in sync from the beginning the unit creation highlighting would always appear on both client and server when a gesture was completed on one of the machines. It was very easy crash the game at this point, or at the very least the instant units got out of sync.
3. If you didnt break the game by creating units, once a battle started, the server and client often got out of sync. It was only a matter of time until this happened. Worse there was no indication that the sync problem had occured other than looking at the screen on both client and server and checking unit locations
4. If you managed to avoid sync problems, there was still the strange behaviour of team 3. I can remember exactly what it was, but it was something to do with them not registering one of the other teams as a threat even though that other team registered team 3 as a threat.
I personally think that the multiplayer aspect of this game is not in a playable state. Unless, of course, you have managed to resolve these issues.
N
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ServerAddress = Server's IP
BypassNetwork = 0
SinglePlayer = 0
IAmAServer = 0
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ServerAddress = Your IP
BypassNetwork = 0
SinglePlayer = 0
IAmAServer = 1
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Mod = DarwiniaEarth
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Mod = none
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