Darwinia: Enemy Within [Parts 1, 2, and 3...]
Moderators: jelco, bert_the_turtle
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- level1
- Posts: 73
- Joined: Sat Mar 05, 2005 4:04 pm
- Location: Staring at you through your window...
- trickfred
- level5
- Posts: 1691
- Joined: Sat Jul 24, 2004 5:01 am
- Location: The Great White North, Eh?
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jaysc - yeah, i could see how leaving the last level might be a problem, I'll fix it - I didn't expect anyone to try and leave the very last level until they were done - but could you send me a screenie of this anthill problem?
Edit: and has anyone made it all the way through? I got through last night twice, I wouldn't have released it otherwise, but someone may have tripped on something else I didn't notice...
Edit: and has anyone made it all the way through? I got through last night twice, I wouldn't have released it otherwise, but someone may have tripped on something else I didn't notice...
Last edited by trickfred on Sat May 28, 2005 5:57 pm, edited 1 time in total.
Quite an enjoyable mod, though I found a bit of possible debug content in Decompiler: the island that has the trunk port to Assembler has a megasqaud (about 25 squadies) and a second Prometheus. Saved me the trouble of making my way there, but looks like it shouldn't really be there
Also quite a few of the objectives are the standard "open this trunk port, it has a control tower yadda yadda" briefing, when most of the time they're either not trunk port objectives, or the trunk ports have no control towers. Might want to script in a few responses.
Overall, a well thought out mod, good plot (if a little predictable, but hey, all the good storylines are already done ). I'd rate it an 86%
Also quite a few of the objectives are the standard "open this trunk port, it has a control tower yadda yadda" briefing, when most of the time they're either not trunk port objectives, or the trunk ports have no control towers. Might want to script in a few responses.
Overall, a well thought out mod, good plot (if a little predictable, but hey, all the good storylines are already done ). I'd rate it an 86%
- trickfred
- level5
- Posts: 1691
- Joined: Sat Jul 24, 2004 5:01 am
- Location: The Great White North, Eh?
- Contact:
Um... nope. Can you tell me where you get the error? In a level, loading the mod, changing profiles, what?
Edit: Your msvcrt.dll could be an old version. Try looking at this:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;Q192123
Or this:
http://support.microsoft.com/default.aspx?scid=kb;en-us;190536
Edit: Your msvcrt.dll could be an old version. Try looking at this:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;Q192123
Or this:
http://support.microsoft.com/default.aspx?scid=kb;en-us;190536
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