the story so far...
...it is months after the Red Army War. Darwinia is suffering from system
failures, inactive systems, and even visual instability.
assist dr. sepulveda in locating the source of the errors, and cleaning up any 'stray' virii left over from the red army war.
you also find evidence that you may not be 'alone' in the quantum ether...
latest versions:
part one - v1.43 - 2006.06.29
part two - v1.12 - 2006.06.29
part three - v1.02 - 2006.07.15
download darwinia: enemy within (rar and zip)
download mirror (zip only)
download mirror (zip only)
p.s. - these mods require the 1.42 patch, or at least the 1.4x beta patch for linux.
p.p.s. - please download from the above links, as part one on thenextgame.co.uk is out of date. thanks!
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enemy within part 3 mini-faq:
***possible spoilers below***
***read at your own peril***
q) how do you complete the 'scout' objectives?
a) you don't. they are there to either prevent the level from autocompleting, or to cover up some hidden goings-on somewhere else in the level, thanks to the broken makeavailable command (grr), for example. sometimes both reasons.
q) early on in the mod, i have to make a choice between two levels. why?
a) my attempt at dynamic level design. one path gets you armours (and makes the mod easier), the other path (without armours) makes the mod much more challenging.
q) i've lost access to (some level), how do I get back in to it?
a) several levels only become available to you for a limited time, and if you miss your window, you're boned. this may affect available programs and play options later in the mod. the mod will usually give you a small hint as to the length of availability of a level, but won't beat you around the ears with it. under specific circumstances, you will get a second chance to enter one specific level. all levels may not necessarily become available to you.
q) my system is bogging down in frontside bus. there's too many enemies!
a) "(FrontSide Bus) has a metric fuck-ton of enemies in it" - xander
my suggestion to you - stop dawdling, and get a move on before things get too hairy in there! that level is meant to be sped through as fast as possible before the way to the end gets too choked up with enemies.
q) my computer (hangs a bit loading/is very slow when playing) the last level
a) it's big. with lots of stuff in it. my computer takes a few seconds to load the last level, yours may take a little bit longer. have patience.
q) is there more than one ending?
a) yes. well, more like a short version, and an extended version. I highly doubt very many people will get the 'extended' ending on first playthrough.

q) i played all the way to the end and... where the heck is prometheus??
a) prometheus has squirrelled himself away, and is well hidden. if you are very observant to your surroundings, you may find a hint as to where he's holed up. ;D
q) i've found prometheus, and... now what do I do?
a) sorry, you're on your own.
***read at your own peril***
***possible spoilers above***
end of enemy within part 3 mini-faq