A fantastic FREE game for y'all to try out, HyperCalm.

Anything and everything

Moderators: bert_the_turtle, jelco, Chris

User avatar
LLamaBoy
level5
level5
Posts: 1627
Joined: Sun Aug 18, 2002 12:18 pm
Location: Nicosia, Cyprus
Contact:

Postby LLamaBoy » Tue Jan 04, 2005 6:35 pm

Agent_Vast wrote:If it loads quickly, Introversion could use this as a loading game for Darwinia.

A loading game is a small game that pops up while the game is loading so you don't waste two minutes of your life watching a bar go across.


Only... Darwinia has pretty much instant loading times, as there isn't much data to load into memory, it's all procedurally generated, which is much faster.
Darksun
level5
level5
Posts: 6461
Joined: Sat Dec 07, 2002 7:08 pm
Location: 127.0.0.1

Postby Darksun » Tue Jan 04, 2005 11:54 pm

I'm sure they could slip it into the current design... somewhere...

*cough*
dweebs0r
level1
level1
Posts: 10
Joined: Sun Nov 14, 2004 2:22 am
Location: $HOME=/atoka/tn/
Contact:

Postby dweebs0r » Sun Jan 09, 2005 7:25 am

Any chance of a Linux port of this lil game? Or the source?

Thanks,

Dweebs
User avatar
MrDictionary
level2
level2
Posts: 181
Joined: Wed Apr 14, 2004 10:32 am
Location: UK. Most likely, a hospital.

Postby MrDictionary » Sun Jan 09, 2005 8:36 pm

I can't port it directly because of the evilness of Blitz.
What I CAN do however, is rewrite it in C and then port that to Linux will zero hassle. (Like Sysrq did for Snowdonia).

How's that sound, my man?
dweebs0r
level1
level1
Posts: 10
Joined: Sun Nov 14, 2004 2:22 am
Location: $HOME=/atoka/tn/
Contact:

Postby dweebs0r » Sun Jan 09, 2005 8:45 pm

Sounds great! Appreciate it. I will happily "beta test" it. hehe.

What about the open source part? That would be cool as well but if you don't want to open 'er up, that'd be okay too I guess.

--Dweebs
Last edited by dweebs0r on Thu Jan 13, 2005 5:24 am, edited 1 time in total.
User avatar
Hamster2
level1
level1
Posts: 27
Joined: Fri Oct 22, 2004 7:41 pm
Location: Under yo' chair with handy shank.
Contact:

Postby Hamster2 » Wed Jan 12, 2005 9:55 pm

Ooh, ooh, and OSX too?

Or are ye too high and mighty to appeal to the upper 2% of the industry? :(
Gree hee hee hee hee. It WAS a bomb.
dweebs0r
level1
level1
Posts: 10
Joined: Sun Nov 14, 2004 2:22 am
Location: $HOME=/atoka/tn/
Contact:

Postby dweebs0r » Thu Jan 13, 2005 5:22 am

If he ports it to C++ then you will be able to compile it yourself providing he parts with the source code.

Of course, if he releases the source code then a community of hackers can help to improve upon it.

I'm dying to play it, but not so bad that I want to install Windows.

--Dweebs
User avatar
MrDictionary
level2
level2
Posts: 181
Joined: Wed Apr 14, 2004 10:32 am
Location: UK. Most likely, a hospital.

Postby MrDictionary » Thu Jan 13, 2005 9:41 am

The way it's being programmed, it TECHNICALLY should be completely portable to Windows, Linux, Windows CE and Macintosh. But that's bearing in mind I'd need to be able to compile it on these systems to compile for them. Unless I do CRAZY EMULATED THINGS. Which I might just do.
User avatar
prophile
level5
level5
Posts: 1541
Joined: Fri Feb 18, 2005 4:17 pm
Location: Southampton, UK
Contact:

Postby prophile » Sun Jan 16, 2005 10:58 pm

OSX has only 2%?

Ah well. It is clearly the top 2%.

Return to “General”

Who is online

Users browsing this forum: No registered users and 24 guests