This occurs when the camera is partway up a slope, near a sharp corner in the slope. When the camera turns away from the corner, it suddenly jerks back, as if the back end of the camera is coming into contact with the edge, and being bounced back. It's hard to describe it any better then this, but I can record and post a small video if needed.
Reproducability: This is reproducible in many areas of the terrain, if the positioning of the camera is right. It occurs every time, no matter what graphical settings are used, or at what point in the level I am at.
Vibrating Camera View
Moderators: jelco, bert_the_turtle, Chris, andy, John
Wild camera changes
I'm getting some wild camera changes (really all over the place), almost always. Close to the ground, close to cliffs, near nothing, etc. It only happens when I use the mouse for moving around. Using the keyboard controls, I have no trouble whatsoever.
Is this a new bug?
In any case, the view changes have made me nauseous and gave me a splitting headache. Not blaming you guys, or anything. That's just how wild the camera movement is.
I haven't been able to try anything else out simply because I can't get the view to relax enough. I also haven't managed to figure out how to change preferences, but I guess that's more a problem on my end than anything else.
skwirl42
Is this a new bug?
In any case, the view changes have made me nauseous and gave me a splitting headache. Not blaming you guys, or anything. That's just how wild the camera movement is.
I haven't been able to try anything else out simply because I can't get the view to relax enough. I also haven't managed to figure out how to change preferences, but I guess that's more a problem on my end than anything else.
skwirl42
more details
It seems I barely have to move the mouse to cause the camera to whip around. The whipping around gets progressively faster, but settles down if I then point the camera up with the mouse. It really does settle down, somewhat like a ball near the end of its bounces.
Sometimes this will happen even without the mouse being used, when the view is closer to landforms.
edit: here's a screen capture
edit 2: Here's my sysinfo:
SysInfoGenVersion: 2
CpuVendor: PowerPC 7450
CpuModel: ppc7450
Num Processors: 1
Language: en_CA
Num sound devices: 1
Primary sound device: Built-in Audio
Graphics Card: ATY,Rage128Pro
Operating System: Darwin 7.5.0
The processor is 1 GHz and I've got 896 MB of RAM.
Sometimes this will happen even without the mouse being used, when the view is closer to landforms.
edit: here's a screen capture
edit 2: Here's my sysinfo:
SysInfoGenVersion: 2
CpuVendor: PowerPC 7450
CpuModel: ppc7450
Num Processors: 1
Language: en_CA
Num sound devices: 1
Primary sound device: Built-in Audio
Graphics Card: ATY,Rage128Pro
Operating System: Darwin 7.5.0
The processor is 1 GHz and I've got 896 MB of RAM.
further nailing down
I've nailed this down to having landforms in the camera's view. The camera tends to whip back and forth (sometimes with up and down motions) until it calms down facing outward from the landforms.
However, when I turned to the right after that, it didn't happen. When I turned to the left it did. This is at the starting location.
However, when I turned to the right after that, it didn't happen. When I turned to the left it did. This is at the starting location.
- Soulkeeper
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This bug has already been documented, both here and class B. Bit had to class as people could call it a graphical glitch, but at the same time, its quite serious (I think someone's tried classing it as an A before now). Anyway, the cause is an extremely low fps which, can be fixed by dropping your settings real low. e.g. run in 640 * 480 or 800 * 600 only. Turn all details and water details off (do this by setting RenderWaterDetail and RenderWater etc to zero). Also, set RenderLandscapeDetail = 4 just to help boost things a wee bit. There might be a couple of other things you can do, but these seem to be most effective. Oh, try things like diver updates and HDD defrags if my first tips don't work.
I think this is largely due to the particular gcards you guys are using (I had the same problem on my laptop). The above are temporary solutions, the best way is to get a better gcard, or just hope IV is willing to support the one's you are using.
I think this is largely due to the particular gcards you guys are using (I had the same problem on my laptop). The above are temporary solutions, the best way is to get a better gcard, or just hope IV is willing to support the one's you are using.
- I see your destiny, I control your fate. I am the Guardian Soulkeeper. -
graphics card
Yeah, my graphics card is a 16 MB Rage Pro. The one thing on my system I haven't upgraded, simply because of the ridiculous cost of Mac versions of video cards.
I gave the lowering a try, and no good. Still does that. Guess I'll need to get a new video card... ugh... I have been meaning to get a new one, but money's tight and there are other priorities.
I gave the lowering a try, and no good. Still does that. Guess I'll need to get a new video card... ugh... I have been meaning to get a new one, but money's tight and there are other priorities.
- Soulkeeper
- level3
- Posts: 457
- Joined: Sun Jun 27, 2004 3:04 pm
- Location: Dorset, UK
- Contact:
hmmm
My question is, though, why would low frame rate affect the camera?
But scene complexity does seem to be a big deciding factor. Whenever I get a lot in view, even accidentally, it starts gyrating wildly. I'll check in the class B section, see what's been said there, for starters.
I wasn't actually able to keep the view stable for long enough to do anything. I wanted to zoom into the Darwinians, but I got a lot in camera, and it immediately went insane.
But scene complexity does seem to be a big deciding factor. Whenever I get a lot in view, even accidentally, it starts gyrating wildly. I'll check in the class B section, see what's been said there, for starters.
I wasn't actually able to keep the view stable for long enough to do anything. I wanted to zoom into the Darwinians, but I got a lot in camera, and it immediately went insane.
- Soulkeeper
- level3
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It does it because the camera is trying to follow the mouse. At low fps the camera over-compensates each time it tries to track the mouse, cuasing the vibration effect.
Dom is right, F2 prevents camera from following the mouse. Just hit F2 a couple of times when you need it, because it stops you from being able to look around the map with mouse.
One last thing, when you start, hit F5 aswell, it will display an fps count in the top left corner of the screen. What does it say? Mine holds steady at 60 with full detail and the whole map in view (w00t).
Dom is right, F2 prevents camera from following the mouse. Just hit F2 a couple of times when you need it, because it stops you from being able to look around the map with mouse.
One last thing, when you start, hit F5 aswell, it will display an fps count in the top left corner of the screen. What does it say? Mine holds steady at 60 with full detail and the whole map in view (w00t).
- I see your destiny, I control your fate. I am the Guardian Soulkeeper. -
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