Hang after sending Darwinians into the first radar post
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Hang after sending Darwinians into the first radar post
I've collected all the darwinians on the first island with an officer then I try to send them in the radar post, the game hangs, and doesn't crash so no blackbox is generated.
I have 1 squad, generated at the second island and walking around the 2nd island, and 2 engineers on the second island, also killed quite a lot virus thingies (those >>>>>> thingies).
I have 1 squad, generated at the second island and walking around the 2nd island, and 2 engineers on the second island, also killed quite a lot virus thingies (those >>>>>> thingies).
Re: Hang after sending Darwinians into the first radar post
Jesse wrote:I've collected all the darwinians on the first island with an officer then I try to send them in the radar post, the game hangs, and doesn't crash so no blackbox is generated.
I can confirm that.
Yep. I can also confirm that, although I'm gonna see if I can replicate it without having anything on the second island, ie the first thing I do being sending the Darwinians over.
Slightly off topic, I had some issies getting some people into the 3rd Radar when it was pointed at the 4th Radar. However, this seems to sort itself out once I re-aligned it with the 2nd radar and then back to the 4th.
Other issues have been odd pathfinding issues resulting it squads getting stuck, so I had to delete them and make new ones. Right, from now on I'm keeping a pad of paper handy, and maybe some sort of screenshot taking program.
Slightly off topic, I had some issies getting some people into the 3rd Radar when it was pointed at the 4th Radar. However, this seems to sort itself out once I re-aligned it with the 2nd radar and then back to the 4th.
Other issues have been odd pathfinding issues resulting it squads getting stuck, so I had to delete them and make new ones. Right, from now on I'm keeping a pad of paper handy, and maybe some sort of screenshot taking program.
This just happened to me,
I had only made 1 officer and had split the darwinians into 2 groups. One I took to the radar and, then the game hung.
I will try and replicate it.
EDIT:
I have tried it again and it does the same thing.
I made the officer order the darwinians to go to the radar by right clicking on it. It then just hangs.
I have tried it from different camera angles:
http://images.pi3.co.uk/darwinia/betasc ... _45_26.jpg
http://images.pi3.co.uk/darwinia/betasc ... _51_08.jpg
http://images.pi3.co.uk/darwinia/betasc ... _58_36.jpg
http://images.pi3.co.uk/darwinia/betasc ... _00_22.jpg
http://images.pi3.co.uk/darwinia/betasc ... _02_02.jpg
This last one I had sent and engineer to reprogram on the second island and the control thing on the first island had also been reprogrammed.
http://images.pi3.co.uk/darwinia/betasc ... _08_12.jpg
I had only made 1 officer and had split the darwinians into 2 groups. One I took to the radar and, then the game hung.
I will try and replicate it.
EDIT:
I have tried it again and it does the same thing.
I made the officer order the darwinians to go to the radar by right clicking on it. It then just hangs.
I have tried it from different camera angles:
http://images.pi3.co.uk/darwinia/betasc ... _45_26.jpg
http://images.pi3.co.uk/darwinia/betasc ... _51_08.jpg
http://images.pi3.co.uk/darwinia/betasc ... _58_36.jpg
http://images.pi3.co.uk/darwinia/betasc ... _00_22.jpg
http://images.pi3.co.uk/darwinia/betasc ... _02_02.jpg
This last one I had sent and engineer to reprogram on the second island and the control thing on the first island had also been reprogrammed.
http://images.pi3.co.uk/darwinia/betasc ... _08_12.jpg
Last edited by D Dude on Fri Aug 27, 2004 6:30 pm, edited 1 time in total.
rob_quill wrote:Right, from now on I'm keeping a pad of paper handy, and maybe some sort of screenshot taking program.
Darwinia has a built in screenshotter. Just press 'p' and it take a screenie of your current view. It even works in the Task Manager.
Only problem is, you'll need to convert it from .bmp format to get a decent size for internet viewing.
- sweaty bob
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- Posts: 1852
- Joined: Fri Aug 23, 2002 7:30 pm
- Location: England , Devon
- Contact:
Is it necessary to confirm this again? Maybe not, but I'll confirm it.
if anyone wondered, it will hang even if the radar on mine-island is aligned to both radar on island 1 and radar 2 on ref-island.
But it doesn't hang before the darwinians are on the other side
anyone know exactly when it hangs?
edit: After some testing it seems to hang after the darwinian enters the tower but before the spirit is spawned in the connection-line
Also, this doesn't happen if the officer isn't close to the tower himself (maybe within "earshot"?)
edit: with earshot i mean the effective ordergiving range of an officer
umm, you know how near you have to be to be able to get darwinians to do what the officer says
if anyone wondered, it will hang even if the radar on mine-island is aligned to both radar on island 1 and radar 2 on ref-island.
But it doesn't hang before the darwinians are on the other side
anyone know exactly when it hangs?
edit: After some testing it seems to hang after the darwinian enters the tower but before the spirit is spawned in the connection-line
Also, this doesn't happen if the officer isn't close to the tower himself (maybe within "earshot"?)
edit: with earshot i mean the effective ordergiving range of an officer
umm, you know how near you have to be to be able to get darwinians to do what the officer says
Is this a signature?
Also had this hang.
Created 2 engineers to simultaneously activate both radars, after activating both (in the order of radar 1 then radar 2), brought engineer from radar 2 back to first island and terminated it. Then created officer to send darwinians through radars. Game hung after RMB click for officer order.
=== No black box ===
Created 2 engineers to simultaneously activate both radars, after activating both (in the order of radar 1 then radar 2), brought engineer from radar 2 back to first island and terminated it. Then created officer to send darwinians through radars. Game hung after RMB click for officer order.
=== No black box ===
- Lord_Doskias
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- Hektik sniper
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Just happened to me as well. The radar wasnt active on my game and it still crashed. :/
Heres the blackbox.
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-demo-beta1
ERROR : 'Darwinia has been forced to shutdown.
Please post your 'blackbox' file to the Darwinia forums, with a description of the error you encountered'
=========================
===== SYSTEM REPORT =====
=========================
SysInfoGenVersion: 1
CPU: AMD Athlon(TM) XP 2200+
Num Processors: 1
Country: United Kingdom
Language: English
Num sound devices: 2
Primary sound device: Creative Sound Blaster PCI
Graphics Card: NVIDIA GeForce FX 5200
Operating System: Windows XP
Computer Name: HS
=========================
====== USER DATA ========
=========================
USERNAME : Hektik
EMAIL : admin@hektiksniper.net
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1024
ScreenHeight = 768
Windowed = 0
RenderLandscapeLighting = 0
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 0
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 00410749
retAddress = 0045D317
retAddress = 004146E1
retAddress = 0046AC36
retAddress = 77E7EB69
retAddress = 00000000
Heres the blackbox.
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-demo-beta1
ERROR : 'Darwinia has been forced to shutdown.
Please post your 'blackbox' file to the Darwinia forums, with a description of the error you encountered'
=========================
===== SYSTEM REPORT =====
=========================
SysInfoGenVersion: 1
CPU: AMD Athlon(TM) XP 2200+
Num Processors: 1
Country: United Kingdom
Language: English
Num sound devices: 2
Primary sound device: Creative Sound Blaster PCI
Graphics Card: NVIDIA GeForce FX 5200
Operating System: Windows XP
Computer Name: HS
=========================
====== USER DATA ========
=========================
USERNAME : Hektik
EMAIL : admin@hektiksniper.net
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1024
ScreenHeight = 768
Windowed = 0
RenderLandscapeLighting = 0
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 0
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 00410749
retAddress = 0045D317
retAddress = 004146E1
retAddress = 0046AC36
retAddress = 77E7EB69
retAddress = 00000000
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