About the tank and Tankbattle Mode.....
Moderators: jelco, bert_the_turtle
About the tank and Tankbattle Mode.....
I was fiddling with the map "The Third Kind" and changed the armour to be the tank unit... It seems that it has only 1 downfall: the attack and move button are the same mouse button >.< making them rush towards the thing you just shot at , usually damaging the tank >.<. The good thing is, it can get a good range =D and seems to be resistant to the nades shock wave, so it only gets damaged when directly on top.... and of course resistent to laserfire.
Obviously there is no way to spawn them as a power up because it refuses to spawn when you left click in the placing zone....
also the mode Tankbattle seems to have from 2 to 4 players, each starting in a far enough distance apart....
such makes me wish they would be fixed in the next patch, but it is doubtful =|
Obviously there is no way to spawn them as a power up because it refuses to spawn when you left click in the placing zone....
also the mode Tankbattle seems to have from 2 to 4 players, each starting in a far enough distance apart....
such makes me wish they would be fixed in the next patch, but it is doubtful =|
yes, but they could be made to work if they actually wanted to .... which they probably dont, but as though I really give a darn
Last edited by Krion112 on Tue Dec 16, 2008 4:53 am, edited 2 times in total.
- bert_the_turtle
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Kuth wrote:Well when you think about it- Multiwinia itself is a 'discarded concept' that came out of Multiplayer Darwinia.
From what I've seen of the discarded units/enemies, I hope some of them return as additional content later on.
I wouldn't exactly say that Multiwinia is the resurrection of a discarded concept. Multiplayer Darwinia was never really killed off, only put on a shelf for while while IV worked on Defcon. My understanding, at the time of Darwinia's release, was that a multiplayer version was always the intended result, but had to be tabled for a while to make money.
xander
xander wrote:Kuth wrote:Well when you think about it- Multiwinia itself is a 'discarded concept' that came out of Multiplayer Darwinia.
From what I've seen of the discarded units/enemies, I hope some of them return as additional content later on.
I wouldn't exactly say that Multiwinia is the resurrection of a discarded concept. Multiplayer Darwinia was never really killed off, only put on a shelf for while while IV worked on Defcon. My understanding, at the time of Darwinia's release, was that a multiplayer version was always the intended result, but had to be tabled for a while to make money.
xander
That's pretty much right. Multiwinia was shelved for time reasons, and probably for skill reasons as well (ie. shit guys, how do we actually do that?)
bert_the_turtle wrote:Tanks are also either way overpowered or tend to blow themselves up when their rockets hit small bumps, depending on the terrain. Which is not easy to fix.
And you capitalized xander wrong.
Design: tanks could be an armored transport mixed in with a turret.
If exploding near tanks is a problem then make it a flame thrower tank.
I would like to express the opinion concerning tanks.
It was a good strategy - Z. There could capture tanks by infantry. Feature was that the infantry can kill the tankman and grab a tank.
In Multiwinia position of tanks is not so bad as it might seem.
What can be done to revive the idea of tanks?
1. Each player should be given only one tank (a new game mode?).
2. Tank should be undestroyable (or very heavy).
3. Speed of the tank must be low.
4. Tank must be open, so you can destroy tankmans and capture tank.
5. Tank should shoot grenades canopy, rather than missiles because missiles terrible at heights.
6. Control can be officer alike (attack - rmouse or auto, move ctrl+rmouse)
How do you like the idea?
It was a good strategy - Z. There could capture tanks by infantry. Feature was that the infantry can kill the tankman and grab a tank.
In Multiwinia position of tanks is not so bad as it might seem.
What can be done to revive the idea of tanks?
1. Each player should be given only one tank (a new game mode?).
2. Tank should be undestroyable (or very heavy).
3. Speed of the tank must be low.
4. Tank must be open, so you can destroy tankmans and capture tank.
5. Tank should shoot grenades canopy, rather than missiles because missiles terrible at heights.
6. Control can be officer alike (attack - rmouse or auto, move ctrl+rmouse)
How do you like the idea?
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