Final Destination!
Moderators: jelco, bert_the_turtle
Final Destination!
Most likely map description: No power ups! No handicap! No terrain features! DOM only! Final Destination!
Background: Blah blah, insignificance of the individual, undying honour of the faction, ritualised warfare, imbalance of other territories, request to Shamans for creation of very exactly even battleground, etc. FINAL DESTINATION.
How to play: Text file goes in <Multiwinia folder>/data/levels. Now play! PLAY! (Right click, Save as OR Left click, Save page as. You're spoiled for choice!)
Known issues: Crates (Spawn Mania was deliberate, anything else is not). The AI might form up too close to the edge. The map is quite ugly. Mas is a noob at map making. Everything else.
Last revision: 4:30pm, 2nd March 09. (Make Multiwinians not get promoted 15 yards away from the mouse cursor)
All comments welcome, especially the suggestion (and the "For Dummies" guide) to make the map not look like a melting space age bathmat.
Background: Blah blah, insignificance of the individual, undying honour of the faction, ritualised warfare, imbalance of other territories, request to Shamans for creation of very exactly even battleground, etc. FINAL DESTINATION.
How to play: Text file goes in <Multiwinia folder>/data/levels. Now play! PLAY! (Right click, Save as OR Left click, Save page as. You're spoiled for choice!)
Known issues: Crates (Spawn Mania was deliberate, anything else is not). The AI might form up too close to the edge. The map is quite ugly. Mas is a noob at map making. Everything else.
Last revision: 4:30pm, 2nd March 09. (Make Multiwinians not get promoted 15 yards away from the mouse cursor)
All comments welcome, especially the suggestion (and the "For Dummies" guide) to make the map not look like a melting space age bathmat.
Last edited by Mas Tnega on Mon Mar 02, 2009 5:33 pm, edited 1 time in total.
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
NeatNit wrote:No pix no download.
Your a complete asshole. Mine doesn't have a picture and Mas downloaded it, you hypocrite!
Edit: Good work for a variety of fun running straight forward. Sadly I still got an ants nest (auto), while the opposite team got plagued. XD And then NO ONE would move properly, because it spread to me...
Another thing, the futurewinians came, AND THEY FORMED FORMATIONS!? (not to mention ended up wiping the enemy team and myself)
The plague crate was opened approximately... 10 times, 5 of them were in a row...
I was jk, remind me to put smileys in the next time I do it, ok?Major Cooke wrote:NeatNit wrote:No pix no download.
Your a complete asshole. Mine doesn't have a picture and Mas downloaded it, you hypocrite!
And the real reason I didn't download it is.. well.. I 'downloaded' the other two, yet I do not play them, not even once, and so I thought that for now, it would be a small waste of time.
But it is true that SOME of us... *partially looks at self* ...need a little eye candy in order to download something.
I can honestly say that it's completely Multiwinia's fault that happened.Major Cooke wrote:The plague crate was opened approximately... 10 times, 5 of them were in a row...
You realise I'd just post the Brawl screenshot to hammer the joke home, right?Neat Nit wrote:But it is true that SOME of us... *partially looks at self* ...need a little eye candy in order to download something.
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Note to Mas: NEVER put "1" for InUnit. It will fuck up the Darwinians really badly.
This is what you have:
This is what you should have:
That would probably explain why my mouse keeps fucking up all the time. Better post this as a fix mate.
This is what you have:
Code: Select all
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ routeId runAsTask
# ==================================================================================
Darwinian 0 1200.0 500.0 20 1 0 0.0 0.0 0.0 -1 -1 0
Darwinian 0 1000.0 400.0 20 1 0 0.0 0.0 0.0 -1 -1 0
Darwinian 0 800.0 500.0 20 1 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 1200.0 1500.0 20 1 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 1000.0 1600.0 20 1 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 800.0 1500.0 20 1 0 0.0 0.0 0.0 -1 -1 0
InstantUnits_EndDefinition
This is what you should have:
Code: Select all
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ routeId runAsTask
# ==================================================================================
Darwinian 0 1200.0 500.0 20 0 0 0.0 0.0 0.0 -1 -1 0
Darwinian 0 1000.0 400.0 20 0 0 0.0 0.0 0.0 -1 -1 0
Darwinian 0 800.0 500.0 20 0 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 1200.0 1500.0 20 0 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 1000.0 1600.0 20 0 0 0.0 0.0 0.0 -1 -1 0
Darwinian 1 800.0 1500.0 20 0 0 0.0 0.0 0.0 -1 -1 0
InstantUnits_EndDefinition
That would probably explain why my mouse keeps fucking up all the time. Better post this as a fix mate.
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
xander wrote:Major Cooke wrote:Note to Mas: NEVER put "1" for InUnit.
Never say never.
The InUnit flag is for units that combine to form a superunit. Thus the InUnit flag needs to be set to 1 when you are placing centipedes or squads. Otherwise, it shouldn't be used. However, that is not "never."
xander
Okay, okay. XD
-
- level0
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- Joined: Thu Aug 27, 2009 1:46 am
Re: Final Destination!
(Very old spam post... removed)
- cheesemoo0
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