After playing most of the maps Multiwinia has to offer, i've come to the realisation that multiwinians fight exclusively on dense forests, temples or fortresses.
Does the backstory give room to allow multiwinian cities to exist? and i dont mean the bases that appear in Assault mode, but real bon-fide cities. Surely every now and then two multiwinian armies would fight over a large sprawling metropolis
i wouldn't mind seeing a few maps introduced that have an urban setting, perhaps using some of the building models from darwinia (but they'd have no purpose other than aesthetics).
Multiwinian cities
Moderators: jelco, bert_the_turtle
I think fighting over the ruins of former darwinian maps has potential. Cities would be cool, even if not fitting to the story, but making all the models required to get them looking good would take a long time. Something like fighting over the remains of the mining facilities or the Yard might be more feasible to make.
- Major Cooke
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MrBunsy wrote:I think fighting over the ruins of former darwinian maps has potential. Cities would be cool, even if not fitting to the story, but making all the models required to get them looking good would take a long time. Something like fighting over the remains of the mining facilities or the Yard might be more feasible to make.
And you could make some nice assault maps out of it too.
Miktor wrote:I'm not sure how many objects you actually have in the map creator for multiwinia, but it might not be enough. A second thing, i don't think you can place new models in the map creator. So unless you're thinking just some walls and blocks, don't get too excited for it.
What makes you think that? Play with the Darwinia editor a bit, and note that there is a building type called "StaticShape", which can have any model assigned to it. Why should Multiwinia be any different?
xander
I'd also like to see a return to some of the old Darwinia maps.
With all the warfare going on and the different species of Multwinians showing up, I have to wonder what happened to the critical structures needed for rebirth on Darwinia. Pattern buffer's surely been destroyed, otherwise there wouldn't be so many variations of the MWs continually respawning. What of other places?
With all the warfare going on and the different species of Multwinians showing up, I have to wonder what happened to the critical structures needed for rebirth on Darwinia. Pattern buffer's surely been destroyed, otherwise there wouldn't be so many variations of the MWs continually respawning. What of other places?
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