TheRileyDuo wrote:It's the old question of whether it's a bug, or a feature!
Except it's not a question. It's a feature
Moderators: jelco, bert_the_turtle
Will Skyfall wrote:--==<snip>==--
Will Skyfall wrote:At the same time, I am frustrated beyond reason by my Multiwinians' tendencies (at least in the current build) to take wide arcs to their destinations that lead through crossfires, or spend the first leg of a reasonably-simple move order walking away from their destination. Something is broken in the pathing engine that didn't seem to be broken before, and I can't help but feel that the ability to place waypoints would have enabled a frustrated user to compensate for the current problem.
Will Skyfall wrote:If Introversion is going to make a deliberate design decision to make units behave in a tactically limited manner (i.e. with a Lemming-like movement system and no waypoints), they need to also make sure that the mechanics of the game (AI, pathing, etc.) support that decision.
Hey! Wha'd'ya know! I never knew that. Interesting. I wish I had known that when I first started playing.
As to the rest of my post, do you simply not have any response? Can I assume that you have conceded the point?
xander wrote:However, the problem is poor pathfinding, not the lack of waypoints. Waypoints wouldn't really even fix the issue, as you would still have bad pathfinding. Fix the pathfinding, and the need for waypoints disappears.
Qjet wrote:officers are standing orders
think about it, when was the last time you deliberately killed an officer to trip a player up, that the player didn't rectify immediately.
Officers are really cool, and useful, way points wouldn't make them redundant.
Qjet wrote:Also there isnt enough information in a selected group of units and selected point on a map to deliberately understand the users wishes.
This is why we have waypoints.
Qjet wrote:Also xander, failing to acknowledge every one of your point... (deliberate lack of plural) is not a sign of saying "i must be wrong"
Qjet wrote:It's just, your idea of a good argument is irrefutable fact on a reductionist and holist view point. which means with a little brainwork there IS no compelling argument. it's basically not possible if you counter everything by stating it's contradicting your temporarily construed personal viewpoint on how MW works.
best example of this is saying that MW's are dumb.
Qjet wrote:the important fact about this is that this kind of argument isn't likely to make me rethink my position, then again, that's not your goal is it. So i don't really want to get into it.
Qjet wrote:the fact that other games have it is either here nor their, but the reasons the developers of those games added a waypoint system are just as valid for multiwinia.
Qjet wrote:saying MW needs waypoints because other games have waypoints is retarded. I think that was your objective. So from the moment i mentioned waypoints, and cited other games reasoning, you believed i said games WERE the reason. That's why im not getting into a reductionist retardfest with you. Because im not saying what you think im saying and we arn't going to get anywhere. Go edificate yourself in a corner somewhere.
Cyan. wrote:why not add it for those who wants to use it, if you don't want it and just waiting for pathfinding to be fixed that's fine too. I see no problem in adding it if some players would like it. I don't think other players will be in a huge disadvantage like xander said he never played startcraft with it.
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