Patch 1.1 released!
Moderators: jelco, bert_the_turtle
Patch 1.1 released!
We've just released patch 1.1, which includes, amongst other features and bug fixes, lobby chat!
Here is the full change log:
=====================
14 October 2008
VERSION 1.1.0
=====================
Multiplayer Lobby Improvements
- Lobby Chat is now available in Multiplayer games
- Players can now change their name using the /name or /rename commands, either from the Lobby or from within the game
- Server hosts may now password their servers (advanced options)
- Server hosts may now kick connected players while in the Lobby
- The "connecting..." screen now gives you a better indication on success/failure/progress of your connection
- Players joining a server are now able to see the current Advanced Options for the game
- Server filter settings are now saved
- Players may now select 'Random' in Assault games if they have already selected either Attack or Defense
- Fixed 'Player has left the game' messages now appear in lobby chat
- Team names/kick button highlights will now render correctly for the server
- Connecting players can no longer see the kick buttons
- All players must signal READY before the game can begin
- Fixed issues with old chat messages from disconnected clients from the perspective of new clients
- All clients will now be able to chat, not just the first 3 that connect (assuming some leave and others join)
- If a player previously kicked from a server joins again, they will be correctly assigned a team
Interface
- A message will now be displayed if you reach your power-up limit while in Retribution mode
- The Retribution timer will no longer be displayed during the grace period on maps that you start with no Multiwinians
- Co-op Mode can no longer be selected for the Capture the Statue level 'Field of Unlife'
- Fixed Assault mode Pulse Bomb Control Stations not having the large dish during Grace Period.
- Removed placement cursor when game has ended.
- Stopped beeping when moving Armours with the 360 controller.
- Fixed corruption of preferences.txt
- A Sound Volume option can now be found in the Sounds Options window
- Server filter settings are now saved
- You can now simply click on a statue to select it and give move orders.
Gameplay
- Ants Nests have been nerfed : They will now take damage (10%) while there are no ants inside. This enables you to fight an ants nest.
- Statues being carried by Multiwinians affected with the Hot Feet power-up will now move faster
- Fixed an Exploit on the Assault map 'The Third Kind' which would make it impossible for the attackers to win
- Fixed small gaps in laser fences on the maps 'The Last Stand' and 'Stairway to Heaven'
- Fixed a number of behavioral issues with Ants
- Computer controlled teams will no longer ignore statues which have collided and become stuck in Capture the Statue
- Fixed a bug where the retribution power limit could block starting powerups on maps without spawnpoints
- The Randomiser effect will no longer create Multiwinians on teams which have been eliminated.
- Power-ups in the Advanced Tutorial will now terminate correctly upon use
- Napalm Strikes will now set fire to trees much more reliably
- Virii no longer count towards your population limit, but have their own limit instead
- The number of ants nests that can be in the game at any one time is now limited
- Game Stability: Fixed a number of crash issues to help improve game stability
General
- Game Stability: Fixed a number of crash issues to help improve game stability
- Fixed : Sync Error on CTS map 'Melting Pot' caused by the Tornado effect
- Fixed : Sync error involving Officers sending Darwinians into a radar dish
- Fixed : Issue which would cause Gun Turrets to randomly jerk to the side occasionally while under manual control
Here is the full change log:
=====================
14 October 2008
VERSION 1.1.0
=====================
Multiplayer Lobby Improvements
- Lobby Chat is now available in Multiplayer games
- Players can now change their name using the /name or /rename commands, either from the Lobby or from within the game
- Server hosts may now password their servers (advanced options)
- Server hosts may now kick connected players while in the Lobby
- The "connecting..." screen now gives you a better indication on success/failure/progress of your connection
- Players joining a server are now able to see the current Advanced Options for the game
- Server filter settings are now saved
- Players may now select 'Random' in Assault games if they have already selected either Attack or Defense
- Fixed 'Player has left the game' messages now appear in lobby chat
- Team names/kick button highlights will now render correctly for the server
- Connecting players can no longer see the kick buttons
- All players must signal READY before the game can begin
- Fixed issues with old chat messages from disconnected clients from the perspective of new clients
- All clients will now be able to chat, not just the first 3 that connect (assuming some leave and others join)
- If a player previously kicked from a server joins again, they will be correctly assigned a team
Interface
- A message will now be displayed if you reach your power-up limit while in Retribution mode
- The Retribution timer will no longer be displayed during the grace period on maps that you start with no Multiwinians
- Co-op Mode can no longer be selected for the Capture the Statue level 'Field of Unlife'
- Fixed Assault mode Pulse Bomb Control Stations not having the large dish during Grace Period.
- Removed placement cursor when game has ended.
- Stopped beeping when moving Armours with the 360 controller.
- Fixed corruption of preferences.txt
- A Sound Volume option can now be found in the Sounds Options window
- Server filter settings are now saved
- You can now simply click on a statue to select it and give move orders.
Gameplay
- Ants Nests have been nerfed : They will now take damage (10%) while there are no ants inside. This enables you to fight an ants nest.
- Statues being carried by Multiwinians affected with the Hot Feet power-up will now move faster
- Fixed an Exploit on the Assault map 'The Third Kind' which would make it impossible for the attackers to win
- Fixed small gaps in laser fences on the maps 'The Last Stand' and 'Stairway to Heaven'
- Fixed a number of behavioral issues with Ants
- Computer controlled teams will no longer ignore statues which have collided and become stuck in Capture the Statue
- Fixed a bug where the retribution power limit could block starting powerups on maps without spawnpoints
- The Randomiser effect will no longer create Multiwinians on teams which have been eliminated.
- Power-ups in the Advanced Tutorial will now terminate correctly upon use
- Napalm Strikes will now set fire to trees much more reliably
- Virii no longer count towards your population limit, but have their own limit instead
- The number of ants nests that can be in the game at any one time is now limited
- Game Stability: Fixed a number of crash issues to help improve game stability
General
- Game Stability: Fixed a number of crash issues to help improve game stability
- Fixed : Sync Error on CTS map 'Melting Pot' caused by the Tornado effect
- Fixed : Sync error involving Officers sending Darwinians into a radar dish
- Fixed : Issue which would cause Gun Turrets to randomly jerk to the side occasionally while under manual control
Last edited by John on Sun Oct 26, 2008 12:06 am, edited 2 times in total.
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Re: Patch 1.1 released!
John wrote: - You can now simply click on a statue to select it and give move orders.
This doesn't seem to be working.
Granted I haven't had the game for very long, nor do I consider myself a very good player, but I've lost a good amount of games by having ant hills dropped right next to my spawn point and then being completely unable to destroy said ant hills and eventually losing my spawn. Heck, I even had a flame turret next to an ant hill once and that seemed to do nothing to it besides kill the ants that poured out of it.
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- level0
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