zanzer7 wrote:Mind if I make a digital version of this?
Some of us might not have access to friends in real life
wait...
if you made a digital version of this....
wouldn't it be MULTIWINIA
neway, yeah works great, i'd add the following rules:
Armor and Turrets can only be harmed by grenades
Armor is not slowed by slopes
(they are in the game, but not by much)
(you can still capture turrets by moving your MWGs into it's space)
Squads have 3 HP and can shoot 3 times as well as throw 1 grenade
The damage section should become it's own phase (for clarity)
the damage section should be split into laser damage, which is applied first (simultaniously)
and grenade damage, applied second (simultaniously)
(this rule is for realism, grenades take longer to go off, and there is more of a chance that they will injure things like Armor and Turrets, which can only be destroyed by grenades)
Some other cool things to add would be some more power ups, such as evilwinians
any ideas on how the AI would work for that?
Also, what did you use to make the map? I think it wouild be possible to use a Battletech map maker for this kind of think as well
http://www.geocities.com/TimesSquare/Metro/8727/
Note: risk guys work really well as MWGs and other items like gunturrets
Good job man, this game is (fairly) simple and fun!