Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

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JigsWithoutWoodstock
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Postby JigsWithoutWoodstock » Fri Sep 26, 2008 10:54 pm

skull13 wrote:Magical Forest spawn: Allows you to spawn a magic forest anywhere.


You can already do that?
We're the same. Nuisances with nowhere to go.
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Xocrates
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Postby Xocrates » Fri Sep 26, 2008 10:56 pm

Only in retribution mode. For some reason.
DoubleFelix
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Postby DoubleFelix » Sat Sep 27, 2008 7:12 am

Randomization, only you get to plant it instead of it happening around the crate.
IronWill
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Postby IronWill » Sat Sep 27, 2008 4:38 pm

skull13 wrote:This one is missing:

Magical Forest spawn: Allows you to spawn a magic forest anywhere.


It still exists ! :wink:

However here is another proposal :

- cool weather : the cloud hoovers the souls on ground. It gets bigger and gains density each time it grabs a soul. At its beginning it is a nice looking cloud then finally it ends as a storm cloud. Once it is full of souls (300 souls ?) it discharges a huge electrical storm on earth and then vanishes. Zone effect.
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JigsWithoutWoodstock
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Postby JigsWithoutWoodstock » Sat Sep 27, 2008 5:27 pm

Flash flooding: Water from the little ponds 'n' stuff rise and sweep Mutliwinians away.
We're the same. Nuisances with nowhere to go.
OrR
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Postby OrR » Sat Sep 27, 2008 11:13 pm

Egowinian: Directly (and temporarily, max 30 seconds) control a choosen MWG on the battlefield in FPS perspective, maybe with invulnerability, improved speed and laser range to make it worth the time wasted.
right click --> laser
left click --> grenade
c --> return to normal game control before 30 seconds are over, ending all of the powerup's effects

A bad variant could force you into a random MWG for a shorter time, maybe 15 seconds, making you lose control of the game for that time.
Kanegasi
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Postby Kanegasi » Sat Sep 27, 2008 11:53 pm

Hawkb wrote:What about:
Peacewinians: Opposite to Evilwinians, these guys stand around and plants trees for your fiery fun :twisted:

Haha, somehow I lol'd on this one. This one would be hilarious. One DOM game I got wasted in the first five minutes and toward the end I had three evil forests in a row. A whole island covered with trees... then I got airstrike... it took out every MW... even the spawn operators.
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Postby RabidZombie » Sun Sep 28, 2008 12:37 am

Kamikaze/Courage/Hero - When applied to a group of Multiwinians, the affected MWGs no longer have fear. Rather than avoid danger, they will run guns (lasers?) blazing.

Great if combined with:
Hot Feat
Shields
Subversion
Rage


EMP - Can disable solar panals/turrets/armours/squads/spawn points/laser fence/trunk port(?) for 10-20 seconds. After time period seconds, devices return back to normal function (unless device was destroyed, obviously). Would effect any team in the radius of the EMP, not just enemies.

Would be very useful in Blitzkrieg, or in any other game mode, when trying to take out a turret or capture a spawn point. Might be a tad overpowered.
Aegis Tyra
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Postby Aegis Tyra » Sun Sep 28, 2008 12:20 pm

Strafing Run - instead of an Airstrike with bombs, the player drags a line out on the ground, along which a squadron of Fighters (Bombers with lasers, essentially) flys, rapid-firing away. Useful in ASLT if the enemy hordes are too numerous and spread out to be really hurt by an airstrike on a single point.
cde
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Postby cde » Sun Sep 28, 2008 2:23 pm

Walk through walls - should be self explanatory, pick a group of DGs and they can pass through fences for a short time. Should perhaps be called "David Copperfield", but IV would probably get sued for using a trademarked name...

Other possible names - "Firewall down", "Drillbit", "Penetration test"...?
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xyzyxx
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Postby xyzyxx » Sun Sep 28, 2008 2:24 pm

cde wrote:Walk through walls - should be self explanatory, pick a group of DGs and they can pass through fences for a short time. Should perhaps be called "David Copperfield", but IV would probably get sued for using a trademarked name...

Other possible names - "Firewall down", "Drillbit", "Penetration test"...?
Wallhack.
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cde
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Postby cde » Sun Sep 28, 2008 2:37 pm

xyzyxx wrote:Wallhack.


Nice and short, but (call me childish) I still prefer penetration test... :roll:
IronWill
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Postby IronWill » Sun Sep 28, 2008 5:13 pm

Having a power up so an eliminated player is able to get back into the fight !

Randomizer is not enough ;)

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IronWill
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Postby IronWill » Sun Sep 28, 2008 5:42 pm

Eliminated player took back 2 spawn points after he got some troops with randomizer :shock:
RabidZombie
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Postby RabidZombie » Sun Sep 28, 2008 6:17 pm

Disappointingly, the game doesn't consider the player to be uneliminated.

I might file a bug report. :P

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