Ants slows down game considerably
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Ants slows down game considerably
First of all I only have the demo version, so I don't know if somethings changes but I don't think anything does...
I have a core duo CPU, and I have noticed that sometimes ants slows down the game quite a lot... Actually once I was not able to shoot with a rocket turret because the game was about 2 FPS (single player, with 3 pairs of ant nests on a 4-player map)...
Is this thing only affecting me or someone else noticed any kind of slow-down?
I have a core duo CPU, and I have noticed that sometimes ants slows down the game quite a lot... Actually once I was not able to shoot with a rocket turret because the game was about 2 FPS (single player, with 3 pairs of ant nests on a 4-player map)...
Is this thing only affecting me or someone else noticed any kind of slow-down?
The only match I have noticed that had a slighlty choppy framerate was one which went on for well over an hour and had liberal (insane) use of retributions. I mean, you literally couldn't see the landscape at some points with all the virii, and it was only slightly choppy. I'd say most of the time MW runs at a perfect 60 for me. I know Multiwinia is not exactly Crysis in terms of graphics, but it's getting to the point where the "get a better PC" response is comming to the fore.
I have a laptop with a dualcore 2GHz CPU T2500 (too bad the game is single-threaded! ), with 2GB of ram and a GeForce 7900GS go. It's not the fastest machine you can have but I think should run Multiwinia without problems.
Now I am checking if some power-save feature is (or was) accidentally running while playing... You know, a 1GHz CPU isn't that performing...
Anyway, at some points while playing the game runs _slower_, E.G. when a forest is lighted up...
I don't want to seem polemic, but pheraps some optimizations might be done?
Now I am checking if some power-save feature is (or was) accidentally running while playing... You know, a 1GHz CPU isn't that performing...
Anyway, at some points while playing the game runs _slower_, E.G. when a forest is lighted up...
I don't want to seem polemic, but pheraps some optimizations might be done?
- rainingblood
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rainingblood wrote:The first game i played, in SP, was horrible in terms of framerate at some point...
Overall it's alright, but yay some optimization would be great
same for me, but I'm scared about multiplayer! However, I think I will buy the full vers next week, so I will tell if I will get low FPS in Multiplayer
- rainingblood
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Bas wrote:Just wondering, what kind of videocards do the guys with problems have? I didn't experience any problems on my old 6800XT in Darwinia, an ATI 1900XTX (Darwinia), nor on my newer 8800GT (Multiwinia).
I'm on a 2600XT, and ant nests are fine for me.
Forest fires, on the other hand, tend to be horrible...
- shinygerbil
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this confirms it relies too heavly on CPU: the game does _not_ use the other 3 cores since it is single-tasked. Only something little can be multitasked if a game is already developed and released to the public, but I think performance would double! EG I don't know how much would it take to reprogramme all the collisions tests so they are splitted up in more than one thread... This should already get it more performing...
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