Ants slows down game considerably

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kattle87
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Ants slows down game considerably

Postby kattle87 » Wed Sep 24, 2008 7:42 pm

First of all I only have the demo version, so I don't know if somethings changes but I don't think anything does...
I have a core duo CPU, and I have noticed that sometimes ants slows down the game quite a lot... Actually once I was not able to shoot with a rocket turret because the game was about 2 FPS (single player, with 3 pairs of ant nests on a 4-player map)...

Is this thing only affecting me or someone else noticed any kind of slow-down?
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Postby Mas Tnega » Wed Sep 24, 2008 7:45 pm

Just about anyone complaining about poor framerate is in fact complaining about this.
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Postby OrR » Wed Sep 24, 2008 8:12 pm

Classic Darwinia problem and I also noticed it's glorious return in Multiwinia... Not quite as bad though: In Darwinia it went to a frame every few seconds sometimes because of the endless amount of souls on an ant infested battlefield... And I still won one of those games back then... :lol:
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Postby Nimbus » Wed Sep 24, 2008 8:34 pm

The only match I have noticed that had a slighlty choppy framerate was one which went on for well over an hour and had liberal (insane) use of retributions. I mean, you literally couldn't see the landscape at some points with all the virii, and it was only slightly choppy. I'd say most of the time MW runs at a perfect 60 for me. I know Multiwinia is not exactly Crysis in terms of graphics, but it's getting to the point where the "get a better PC" response is comming to the fore.
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Postby Bas » Wed Sep 24, 2008 8:37 pm

Just wondering, what kind of videocards do the guys with problems have? I didn't experience any problems on my old 6800XT in Darwinia, an ATI 1900XTX (Darwinia), nor on my newer 8800GT (Multiwinia).
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Postby kattle87 » Wed Sep 24, 2008 8:48 pm

I have a laptop with a dualcore 2GHz CPU T2500 (too bad the game is single-threaded! :P), with 2GB of ram and a GeForce 7900GS go. It's not the fastest machine you can have but I think should run Multiwinia without problems.

Now I am checking if some power-save feature is (or was) accidentally running while playing... You know, a 1GHz CPU isn't that performing...

Anyway, at some points while playing the game runs _slower_, E.G. when a forest is lighted up...

I don't want to seem polemic, but pheraps some optimizations might be done?
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Postby rainingblood » Wed Sep 24, 2008 9:02 pm

The first game i played, in SP, was horrible in terms of framerate at some point...

Overall it's alright, but yay some optimization would be great :)
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Postby kattle87 » Wed Sep 24, 2008 9:03 pm

rainingblood wrote:The first game i played, in SP, was horrible in terms of framerate at some point...

Overall it's alright, but yay some optimization would be great :)


same for me, but I'm scared about multiplayer! :) However, I think I will buy the full vers next week, so I will tell if I will get low FPS in Multiplayer ;)
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Postby Donat » Wed Sep 24, 2008 9:06 pm

Ant's don't really lag me that much, the only thing that really starts my comp a lagin' is the 4p assaults with loads of powerups down and a huge mass of MWs.
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Postby rainingblood » Wed Sep 24, 2008 9:09 pm

Donat wrote:Ant's don't really lag me that much, the only thing that really starts my comp a lagin' is the 4p assaults with loads of powerups down and a huge mass of MWs.


Yep, i've got the same problem !

Please dont nerf 1337 ants :'(
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Postby OrR » Wed Sep 24, 2008 9:39 pm

I've got a 6600 GT as far as I remember. Guess it's pretty old... :? I should stop buying so many consoles and handhelds and finally get a new PC. Not before I get a Pandora, of course. And maybe the next Openmoko phone...
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Postby Artemis » Wed Sep 24, 2008 10:10 pm

Bas wrote:Just wondering, what kind of videocards do the guys with problems have? I didn't experience any problems on my old 6800XT in Darwinia, an ATI 1900XTX (Darwinia), nor on my newer 8800GT (Multiwinia).


I'm on a 2600XT, and ant nests are fine for me.

Forest fires, on the other hand, tend to be horrible...
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Postby shinygerbil » Wed Sep 24, 2008 11:35 pm

I have a feeling that this game probably relies as much on the CPU as it does on the graphics cards. My Athlon XP 2000+ is far behind the rest of my hardware, and the game runs poorly for me as soon as anything even slightly pandemonious happens.
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Postby zach » Thu Sep 25, 2008 1:45 am

SLi 8800GT, clocked etc.
2.4 GHz quad core
4 GiB ram.
- and three ant nests bring me below 30 fps. No, I am not running Vista.
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Postby kattle87 » Thu Sep 25, 2008 4:49 pm

this confirms it relies too heavly on CPU: the game does _not_ use the other 3 cores since it is single-tasked. Only something little can be multitasked if a game is already developed and released to the public, but I think performance would double! EG I don't know how much would it take to reprogramme all the collisions tests so they are splitted up in more than one thread... This should already get it more performing...

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