New Map: Facing Worlds!

Working on new maps for Multiwinia? Discuss!

Moderators: bert_the_turtle, jelco

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NukeLord
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New Map: Facing Worlds!

Postby NukeLord » Mon Sep 22, 2008 12:03 pm

As I've mentioned before on the fora and IRC I've been making a new map for multiwinia, specifically a remake of the classic UT map Facing Worlds. I've finally been able to test it works (and actually release it), you can download it from here. Feedback (good or bad) is greatly appreciated. :)
Image
Beware of snipers :lol: :
Image
Updated link to v1.1
Last edited by NukeLord on Tue Sep 23, 2008 8:40 pm, edited 2 times in total.
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jelco
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Postby jelco » Mon Sep 22, 2008 12:16 pm

We need a mod forum for when the map editor is released and we are spammed with these topics. :P

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Postby Donat » Mon Sep 22, 2008 1:32 pm

Yea it is needed heh. Think i'll start on a 4p rocket map when i get some time, If i post the txt anyone think they could convert it? maybe it would just be easier to wait for the map editor to come out, hmm
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Postby hibbs » Mon Sep 22, 2008 1:54 pm

Jelco Wrote
We need a mod forum for when the map editor is released and we are spammed with these topics.

Jelco


I wouldn't mind hosting untill we get the mod editor/downloader in place.
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Postby jelco » Mon Sep 22, 2008 2:20 pm

hibbs wrote:I wouldn't mind hosting untill we get the mod editor/downloader in place.

zanzer7 is already setting up a modlist of himself a la the Defcon one. ;)

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Postby zach » Mon Sep 22, 2008 5:25 pm

Very true.

And this time, getting a mod up on the site won't have to go through me :roll:

I'll hurry up, now there's actually something to put on there!
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Postby Xocrates » Mon Sep 22, 2008 5:52 pm

Gave the map a test run against the AI, it was fun, but two notes:

1) I felt 10 minutes was too long for such a straightfoward map, I felt 5 minutes as the default might be better.

2) Since the center is on top of a rather steep hill, it becomes very easy to defend with a couple of formations since enemy grenades bounce back. I would flatten the center a bit to make it a bit more challenging

Other that that, good work :)
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Postby mmaestro » Mon Sep 22, 2008 9:22 pm

How do you go about installing additional maps?
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Postby hibbs » Mon Sep 22, 2008 9:27 pm

actully i have some images from this map.....(this is the first time this has happened to me.)

Image

Evilwinians!!!!
AND

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Futurewinians!!!!!

End Result....

Image

Fairly good map. now i wish i could get that on my own map.........

Edit:
OOPS!!!!! :oops: :oops: i didn't know they'd be that big....... :oops: :oops: :oops: :oops:
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Postby zach » Mon Sep 22, 2008 9:39 pm

cyborgste
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Postby cyborgste » Mon Sep 22, 2008 9:51 pm

Wow nice screenshots. And i must ask. how do you make maps.
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Postby The GoldFish » Mon Sep 22, 2008 9:53 pm

Go go team evil!
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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zach
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Postby zach » Mon Sep 22, 2008 10:08 pm

cyborgste wrote:Wow nice screenshots. And i must ask. how do you make maps.

Hack them together in notepad. At least that's what I used to do :P

Also, I imagine you can use the Darwinia map editor for some stuffs, but I might be completely off here.
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Postby NukeLord » Mon Sep 22, 2008 10:43 pm

zanzer7 wrote:Also, I imagine you can use the Darwinia map editor for some stuffs, but I might be completely off here.
I'm pretty sure you could use the darwinia editor to do the general landscape, darwinia buildings (spawns), starting MWGs, etc. You could probably make adding the MW only stuff easier by putting placeholder buildings in the co-ordinates you want the unavailable item, then alter the text file later on. Also, copying info from official levels.
Xocrates wrote:1) I felt 10 minutes was too long for such a straightfoward map, I felt 5 minutes as the default might be better.

2) Since the center is on top of a rather steep hill, it becomes very easy to defend with a couple of formations since enemy grenades bounce back. I would flatten the center a bit to make it a bit more challenging
I did try 5 minutes first of all (it being the default) but i found that the initial push was usually the one that won, I wanted to give more time to let the enemy push back. I'll look at the hill problem and try and sort that out.

@mmaestro: there's info on how to add the map in the zip file I've uploaded.

Thanks for the replies :)
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Postby hibbs » Mon Sep 22, 2008 11:04 pm

i'd just like to point out that my map is here:


http://rapidshare.com/files/147313237/h ... p.zip.html

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