Need some help with figuring something out
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Need some help with figuring something out
Let's say we have a spaceship flying at 90% of the speed of light. It than shoots a bullet that flys at half the speed for light. All this happens while they pass some guy that observes the whole situation. The bullet exits the spaceship just as the spaceship passes near the person.
How fast will the bullet apear to be flying from the person's point of view?
How fast will the bullet apear to be flying from the person's point of view?
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According to the theory of relativity the concept of distance for the person on the spaceship will be different from that of the of the observer traveling at a lesser relative speed. The concept of a meter relative to the spaceship will be smaller than what an outside observer would call a meter. Thus a bullet fired from the spaceship would travel at some speed (in meters per second) relative to the spaceship, in this case 25% of the speed of light. However to the outside observer the bullet would be traveling at some speed between that of the spaceship and the speed of light.
This reminda my of the one of a ship going at 2c turns on its lights...
If we take it to a smaller scale, Bob can throw a ball at 50mph. A train travels along a line at 100 mph.
If Bob throws the ball whilst standing in a carriage of the train in direction of trvael, he will be throwing it at 50mph but it will be going at 150mph.
Now that that's out of the way, we go back to the bigger scale.
There is nothing that stops an object going ABOVE the speed of light, though you would end up dealing with our dear friend i.
The reason that you cannot travel at light speed is because of relativity; as you approach the speed of light, mass becomes inifinty and time approaches 0.
This is determine by this formula:
Let's put number in to this for an object with a mass of 1 and working instead of in mph in c.
Let us also say that our object is travelling at 50% lightspeed.
Ok, step up to 70% lightspeed
80%
90%
95%
97%
99%
100%
200%
140%
From this, I've found that there is a range between c and somewhere that i does not take effect, probably sqr(2) times the speed ofg light.
Anyway, in theory it's possible and stuff...
If we take it to a smaller scale, Bob can throw a ball at 50mph. A train travels along a line at 100 mph.
If Bob throws the ball whilst standing in a carriage of the train in direction of trvael, he will be throwing it at 50mph but it will be going at 150mph.
Now that that's out of the way, we go back to the bigger scale.
There is nothing that stops an object going ABOVE the speed of light, though you would end up dealing with our dear friend i.
The reason that you cannot travel at light speed is because of relativity; as you approach the speed of light, mass becomes inifinty and time approaches 0.
This is determine by this formula:
Code: Select all
mass = resting mass / sqr(1 - (velocity squared / c squared))
Let's put number in to this for an object with a mass of 1 and working instead of in mph in c.
Let us also say that our object is travelling at 50% lightspeed.
Code: Select all
m = 1 / sqr(1-((0.5^2) - (1^2)))
m = 1 / sqr(1-(0.25 - 1))
m = 1 / sqr(1.75)
m = 1 / 1.323
m = 0.7559
Ok, step up to 70% lightspeed
Code: Select all
m = 1 / sqr(1-((0.7^2) - (1^2)))
m = 1 / sqr(1-(0.49 - 1))
m = 1 / sqr(1.51)
m = 1 / 1.229
m = 0.8138
80%
Code: Select all
m = 1 / sqr(1-((0.8^2) - (1^2)))
m = 1 / sqr(1-(0.64 - 1))
m = 1 / sqr(1.36)
m = 1 / 1.116
m = 0.8575
90%
Code: Select all
m = 1 / sqr(1-((0.9^2) - (1^2)))
m = 1 / sqr(1-(0.81 - 1))
m = 1 / sqr(1.19)
m = 1 / 1.091
m = 0.9167
95%
Code: Select all
m = 1 / sqr(1-((0.95^2) - (1^2)))
m = 1 / sqr(1-(0.9025 - 1))
m = 1 / sqr(1.0975)
m = 1 / 1.048
m = 0.9545
97%
Code: Select all
m = 1 / sqr(1-((0.97^2) - (1^2)))
m = 1 / sqr(1-(0.9409 - 1))
m = 1 / sqr(1.0975)
m = 1 / 1.029
m = 0.9717
99%
Code: Select all
m = 1 / sqr(1-((0.99^2) - (1^2)))
m = 1 / sqr(1-(0.9801 - 1))
m = 1 / sqr(1.0199)
m = 1 / 1.0099
m = 0.9901
100%
Code: Select all
m = 1 / sqr(1-((1^2) - (1^2)))
m = 1 / sqr(1-(1 - 1))
m = 1 / sqr(0)
m = 1 / 0
m = DBZ
200%
Code: Select all
m = 1 / sqr(1-((2^2) - (1^2)))
m = 1 / sqr(1- (4 - 1))
m = 1 / sqr(-2)
m = 1 / -1.41421i
m = 0.707
140%
Code: Select all
m = 1 / sqr(1-((1.4^2) - (1^2)))
m = 1 / sqr(1- (1.96 - 1))
m = 1 / sqr(0.04)
m = 1 / 0.2
m = 5
From this, I've found that there is a range between c and somewhere that i does not take effect, probably sqr(2) times the speed ofg light.
Anyway, in theory it's possible and stuff...
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That's only if your neutrino flow positronic regulation device can withstand such quasi-neural pressure from such a course of action, which is doubtful due to the inherent flaws in the old bi-threaded particle deceleration design, as it was originally created for space-time particle flux apprehension at low sub-quantum levels.
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